Interactive gaming among a plurality of players systems and methods
US-9947176-B2 · Apr 17, 2018 · US
US12249211B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12249211-B2 |
| Application number | US-202418649514-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 29, 2024 |
| Priority date | Jul 14, 2005 |
| Publication date | Mar 11, 2025 |
| Grant date | Mar 11, 2025 |
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Systems and methods for interactive electronic gaming with collusion detection. A host computer system may initiate an interactive gaming session for an interactive electronic game. Interactions by players may be received by the host computer system via player terminals to control gaming action of an interactive electronic game. Interactive content displayed to the players may be responsively changed according to a state of the game created by gaming action. In response to the gaming action, the interactions received from the player terminals may be evaluated and an occurrence of gaming rule violations may be determined based on a result of the interactions being evaluated. Upon determining an occurrence of a gaming rule violation, the host computer system may initiate actions to bar involved player(s) from participating in the interactive gaming session using respective player terminal(s).
Opening claim text (preview).
What is claimed is: 1. A system for interactive electronic gaming, the system comprising: a communications interface; and a host computer operably coupled to the communications interface, and including one or more processors configured to: initiate an interactive gaming session for an interactive electronic game; cause action from the interactive electronic game to be displayed, via the communications interface, on: a display device of a first player terminal operable by a first player; and at least one other display device of at least a second player terminal operable by at least one other player; monitor, via the communications interface: a player interaction area of the first player terminal for interactions from the first player to control gaming action of the interactive electronic game; and a player interaction area of the at least a second player terminal for interactions from the at least one other player to control gaming action of the interactive electronic game; cause, via the communications interface and during the interactive game, interactive content displayed in the player interaction areas of the first, and the at least a second, player terminals to be changed based on a state of the interactive electronic game created by the gaming action; in response to the gaming action: evaluate the interactions received via the player interaction areas of the first, and the at least a second, player terminals in view of one or more gaming rules for the interactive gaming session; determine an occurrence of a violation of the one or more gaming rules by the one or both of the first player and the at least one other player based on a result of the interactions being evaluated; and in response to the occurrence of the violation being determined, cause, via the communications interface, one or both of the first player and the at least one other player to be barred from participating in the interactive gaming session using a respective player terminal of at least one of the first, and the at least a second, player terminals. 2. The system of claim 1 , wherein to evaluate the actions, the one or more processors are further configured to evaluate a frequency of common play between the first, and the at least one other, players in the interactive electronic game in view of the one or more gaming rules for the interactive gaming session. 3. The system of claim 1 , wherein the one or more gaming rules include one or more gambling rules for the interactive gaming session, and wherein the one or more processors are further configured to monitor the player interaction areas of the first, and the at least a second, player terminals for a bet having a value. 4. The system of claim 3 , wherein to evaluate the actions, the one or more processors are further configured to evaluate bets received via the player interaction areas of the first, and the at least a second, player terminals in view of the one or more gambling rules for the interactive gaming session. 5. The system of claim 4 , wherein to determine the occurrence of the violation, the one or more processors are further configured to determine, based on the evaluation of the bets, an occurrence of a violation of the one or more gambling rules by one or both of the first player and the at least one other player. 6. The system of claim 5 , wherein the one or more processors are further configured to: detect completion of the interactive electronic game; and cause the value to be withheld from one or both of the first player and the at least one other player until a resolution. 7. The system of claim 4 , wherein the one or more processors are further configured to determine, based on the evaluation of the bets, an absence of an occurrence of a violation of the one or more gambling rules by one or both of the first player and the at least one other player based on the result of the evaluating. 8. The system of claim 7 , wherein the one or more processors are further configured to: detect completion of the interactive electronic game; and cause the value to be awarded to one or both of the first player and the at least one other player. 9. The system of claim 1 , wherein the one or more processors are further configured to cause the communications interface to establish communications with the first player terminal and the at least a second player terminal. 10. The system of claim 9 , wherein to cause the communications interface to establish communication, the one or more processors are further configured to cause the communications interface to establish communication with the first player terminal and the at least a second player terminal via the Internet. 11. The system of claim 1 further comprising at least one of: the first player terminal; and the at least a second player terminal. 12. The system of claim 11 , wherein the at least one of the first player terminal and the at least a second player terminal are configured to employ electronic countermeasures that disrupt cell phone signals. 13. The system of claim 11 , wherein the at least one of the first player terminal and the at least a second player terminal are configured to engage one or both of the first player and the at least one other player in the interactive gaming session anonymously. 14. The system of claim 11 further comprising at least one of: the display device of the first player terminal; and the display device of the at least a second player terminal. 15. The system of claim 11 , wherein the host computer is positioned remotely from the at least one of the first player terminal and the at least a second player terminal. 16. The system of claim 1 , wherein the first player participates in the interactive electronic game using the first player terminal from a location that is different from a location from which the at least one other player participates in the interactive electronic game using the at least a second player terminal. 17. The system of claim 1 , wherein the first player participates in the interactive electronic game using the first player terminal at a location that is the same as a location from which the at least one other player participates in the interactive electronic game using the at least a second player terminal. 18. The system of claim 1 , wherein the interactive electronic game is poker, blackjack, or bridge. 19. A method for operating a host computer system for networked interactive gaming, the method comprising: initiating an interactive gaming session of an interactive electronic game hosted by the host computer system; causing action from the interactive electronic game to be displayed to: a first player on a display device of a first player terminal, and at least one other player on a display device of at least a second player terminal; monitoring: a player interaction area of the first player terminal, and a player interaction area of the at least a second player terminal, for interactions from the first, and the at least one other, players to control gaming action of the interactive electronic game; causing, during the interactive electronic game, interactive content displayed in the player interaction areas of the first, and the at least a second, player terminals to be changed based on a state of the interactive electronic game created by the gaming action; in response to the gaming action, evaluating the interactions received via the player interaction areas of the first, and the at least a second, player terminals in view of one or more gaming rule
wherein at least part of the system is portable · CPC title
involving media of variable value, e.g. programmable cards, programmable tokens · CPC title
involving non-monetary media of fixed value, e.g. casino chips of fixed value · CPC title
involving coins and/or banknotes · CPC title
Games involving multiple players · CPC title
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