Interactive gaming among a plurality of players systems and methods
US-9589417-B2 · Mar 7, 2017 · US
US9697682B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9697682-B2 |
| Application number | US-201715436498-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 17, 2017 |
| Priority date | Jul 14, 2005 |
| Publication date | Jul 4, 2017 |
| Grant date | Jul 4, 2017 |
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A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.
Opening claim text (preview).
What is claimed is: 1. A system facilitating interactive gaming among a plurality of players, the system comprising: a host computer system to engage the plurality of players in one or more interactive gaming sessions of at least one interactive game, a plurality of player terminals communicably coupled to the host computer system via a network and configured to engage the plurality of players within the one or more interactive gaming sessions operated by the host computer system, wherein the host computer system causes a location of each of the plurality of player terminals to be identified; wherein each of the plurality of player terminals include a display to depict action from the one or more interactive gaming sessions operated by the host computer system, wherein each of the plurality of player terminals are configured to receive monetary value and upon receiving the monetary value use a processor to generate a credit for one of the plurality of players playing on that player terminal; wherein the plurality of players interact with the one or more interactive gaming sessions during a course of the one or more interactive gaming sessions through a player interaction area that includes a betting interface to place a bet having a betting value that is then deducted from the credit, and an electronic collusion measure, under control of one or more processors, configured to detect gambling rule violations by, at least in part, using the location of a first player terminal of the plurality of player terminals and evaluating one or more rules in view of the location to determine whether the first player terminal can participate in one of the one or more interactive gaming sessions; wherein the plurality of player terminals or the host computer system record the one or more interactive gaming sessions; and wherein the host computer system distributes winnings from the one or more interactive gaming sessions by adding to the credit associated with one or more of the plurality of players and before the credits are translated to monetary value, the recording of the one or more interactive gaming sessions is analyzed by a collusion detection module. 2. The system of claim 1 , wherein the at least one interactive game includes card games, video games, or arcade games. 3. The system of claim 1 , wherein the at least one interactive game is a game of skill, a game of chance, or a hybrid game of skill and chance, and wherein at least one of the plurality of players is a machine. 4. The system of claim 1 , wherein the at least one interactive game requires at least one interaction from one of the plurality of players during the course of the one or more interactive gaming sessions. 5. The system of claim 1 , further comprising an evaluation module to monitor communication latency between the plurality of player terminals and the host computer system. 6. The system of claim 1 , wherein upon conclusion of the one or more interactive gaming sessions at least one the plurality of player terminals initiates a bonus round for player, wherein the bonus round is a different game than the at least one interactive game played in the one or more interactive gaming sessions. 7. The system of claim 6 , wherein each of the plurality of players at the plurality of player terminals selects the different game to be played during the bonus round at their player terminal at an end of the one or more interactive gaming sessions. 8. The system of claim 1 , wherein a first player terminal of the plurality of player terminals includes a memory having stored thereon instructions that when executed by one or more processors cause the first player terminal to: collect player terminal information; report the player terminal information to a collusion detection subsystem that uses the player terminal information to generate a collusion avoidance policy for the first player terminal; receive, at the first player terminal, the collusion avoidance policy from the collusion detection subsystem; and enforce the collusion avoidance policy on the first player terminal. 9. The system of claim 8 , wherein the player terminal information includes location data or map coordinates of the first player terminal, hardware configurations of the first player terminal, software configurations of the first player terminal, and gaming session identifier identifying the one or more interactive gaming sessions. 10. The system of claim 1 , wherein each of the plurality of player terminals are configured to receive monetary value via an electronic data structure representing an indication of the monetary value. 11. The system of claim 1 , wherein all of the plurality of player terminals are personal electronic computing devices. 12. The system of claim 1 , wherein at least one of the plurality of player terminals is a gaming cabinet located within a casino. 13. A system comprising: a host computer system to engage at least one player in an interactive gaming session of at least one interactive game, a plurality of player terminals communicably coupled to the host computer system via a network and configured to engage the at least one player in the interactive gaming session operated by the host computer system, wherein the host computer system causes a location of each of the plurality of player terminals to be identified; wherein each of the plurality of player terminals includes a means for displaying action from the interactive gaming session operated by the host computer system, wherein each of the plurality of player terminals include a means for receiving value and upon receiving the value use a processor to generate a credit for a player playing on that player terminal; wherein the player interacts with one of the plurality of player terminals during a course of the interactive gaming session through a means for placing a bet having a betting value that is then deducted from the credit, and an electronic collusion measure that includes a means for detecting gambling rule violations by, at least in part, using the location of a first player terminal of the plurality of player terminals and evaluating one or more rules in view of the location to determine whether the first player terminal can participate in the interactive gaming session; wherein the plurality of player terminals or the host computer system include a means for recording the interactive gaming session; and wherein the host computer system includes a means for distributing winnings from the interactive gaming session by adding to the credit associated with the player and before the credits are translated to value, the recording of the interactive gaming session is analyzed by a collusion detection module. 14. The system of claim 13 , wherein the at least one interactive game includes card games, video games, or arcade games. 15. The system of claim 13 , wherein the at least one interactive game includes a computer player controlled by the host computer system or one of the plurality of player terminals. 16. The system of claim 13 , wherein the at least one interactive game requires at least one interaction from the player during the course of the interactive gaming session. 17. The system of claim 13 , further comprising an evaluation module to monitor communication latency between the plurality of player terminals and the host computer system. 18. The system of claim 13 , wherein upon conclusion of the interactive gaming session at least one the plurality of player terminals initiates a bonus round, wherein the bonus round is a
for games, toys, sports, or amusements · CPC title
wherein the players compete, e.g. tournament · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
Input means, e.g. buttons, touch screen · CPC title
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