Interactive gaming among a plurality of players systems and methods

US9830768B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9830768-B2
Application numberUS-201615258669-A
CountryUS
Kind codeB2
Filing dateSep 7, 2016
Priority dateJul 14, 2005
Publication dateNov 28, 2017
Grant dateNov 28, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.

First claim

Opening claim text (preview).

What is claimed is: 1. A player terminal comprising: one or more processors; a communications component to connect the player terminal to a gaming platform running on one or more servers; a display to depict action from an interactive gaming session directed to an interactive game; and a memory having instructions stored thereon that when executed by the one or more processors cause the player terminal to: process a request to generate a credit in exchange for monetary value; generate, upon validation of receipt of the monetary value, a credit; present, on the display, a list of multiple interactive games; monitor player interactions to detect a selection of a first interactive game for primary game play and a second interactive game for a bonus round; wherein the first interactive game has a variable payback that is in part dependent on objectives selected by a player before the first interactive game begins; wherein the player enters, via the display or an interaction area, objectives that represent achievable goals for winning the first interactive game; receive a selection of the objectives from the player and adjust, according to the objectives selected by the player, one or more gaming parameters, wherein the one or more gaming parameters include ammo amounts, number of lives, level of the interactive game, firing rate, number of automated opponents, automated opponent strength level, or amount of time to complete the objectives; monitor, during the interactive gaming session, a player interaction area for a bet having a betting value; deduct, upon detecting the bet, the betting value from the credit associated with the player terminal; and transmit, in response to detecting completion of the interactive gaming session, a signal to the gaming platform identifying the objectives completed during the interactive gaming session and a payout amount that is based upon the objectives and completion of the objectives within the interactive game. 2. The player terminal of claim 1 , wherein the instructions when executed by the one or more processors further cause the player terminal to: set, based on the selection of the objectives by the player, a variable payback amount; and generate a representation of the variable payback amount on the display. 3. The player terminal of claim 1 , wherein the communications component receives, from the gaming platform, the list of multiple interactive games and the objectives includes one or more of scoring a desired number of points, reaching a certain level within one of the one or more interactive games, or completing an objective within the amount of time. 4. The player terminal of claim 1 , wherein the display is a first display and the player terminal includes at least one additional display to display a second interactive game. 5. The player terminal of claim 1 , wherein the display is a first display and the player terminal includes at least one additional display that allows the player to place orders for various items. 6. The player terminal of claim 5 , wherein the orders identify the player terminal or includes a location of the player terminal and the communications component transmits the orders to a fulfillment system for processing. 7. The player terminal of claim 5 , wherein the orders include food orders, beverage orders, ticket orders, or reservations for hotels or restaurants. 8. The player terminal of claim 5 , wherein the at least one additional display allows the player to play slots, place bets on sporting events, or place bets on fantasy sporting events simultaneously with the interactive gaming session. 9. The player terminal of claim 1 , wherein the player terminal is a tablet or a smartphone. 10. The player terminal of claim 1 , wherein gaming platform can link multiple player terminals for head to head play within the interactive game. 11. The player terminal of claim 1 , wherein display supports picture in picture to present game play from other players, a second interactive gaming sessions that the player terminal has joined, advertisements, or sporting events. 12. The player terminal of claim 1 , wherein the player terminal includes or is connected to a collusion avoidance module to review the interactive gaming session and upon detecting a violation initiate an action that includes initiating review of data collected from a video surveillance system. 13. A player terminal comprising: means connecting the player terminal to a gaming platform running on one or more servers; means for presenting a list of multiple interactive games including at least one video or arcade game; means for monitoring player interactions to detect a selection of a first interactive game for primary game play and a second interactive game for a bonus round; means for depicting action from an interactive gaming session directed to the first interactive game, wherein the first interactive game has a variable payback that is in part dependent on objectives selected by a player before the first interactive game begins; and wherein the player enters objectives that represent goals for playing the first interactive game; means for processing a request to generate a credit in exchange for monetary value; means for generating, upon validation of receipt of the monetary value, a credit; means for receiving a selection of the objectives from the player and adjust one or more gaming parameters that include ammo amounts, number of lives, level of the interactive game, firing rate, number of automated opponents, automated opponent strength level, or amount of time to complete the objectives selected by the player; means for monitoring, during the interactive gaming session, a player interaction area for a bet having a betting value; means for deducting, upon detecting the bet, the betting value from the credit associated with the player terminal; and means for transmitting, in response to detecting completion of the interactive gaming session, a signal to the gaming platform identifying the objectives completed during the interactive gaming session and a payout amount that is based, at least in part, upon the objectives and completion of the objectives within the first interactive game. 14. The player terminal of claim 13 , further comprising a means for linking multiple player terminals for head to head play within the first interactive game. 15. The player terminal of claim 14 , further comprising: means for setting, based on the selection of the objectives by the player, a variable payback amount; and means for generating a representation of the variable payback amount. 16. The player terminal of claim 15 , further comprising means for receiving and submitting food orders, beverage orders, ticket orders, or reservations for hotels or restaurants. 17. A non-transitory computer readable medium having instructions stored thereon, that when executed by one or more processors cause a machine to: connect to a gaming platform running on one or more servers; present a list of multiple interactive games including at least one video or arcade game; monitor player interactions to detect a selection of a first interactive game for primary game play and a second interactive game for a bonus round; depict action from an interactive gaming session directed to the first interactive game and the second interactive game, wherein the first interactive game has a variable payback that is in part dependent on objectives selected by a player; wherein the player enters objectives that represent goals within the first in

Assignees

Inventors

Classifications

  • wherein the players compete, e.g. tournament · CPC title

  • involving non-monetary media of fixed value, e.g. casino chips of fixed value · CPC title

  • Card games, e.g. poker, canasta, black jack · CPC title

  • Cumulative reward schemes, e.g. jackpots · CPC title

  • Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title

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Frequently asked questions

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What does patent US9830768B2 cover?
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a…
Who is the assignee on this patent?
Ag 18 Llc
What technology area does this patent fall under?
Primary CPC classification G07F17/3241. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Nov 28 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).