Systems for implementing enhanced gaming and prizing parameters in an electronic environment

US12190680B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12190680-B2
Application numberUS-202418411081-A
CountryUS
Kind codeB2
Filing dateJan 12, 2024
Priority dateSep 1, 2004
Publication dateJan 7, 2025
Grant dateJan 7, 2025

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game.

First claim

Opening claim text (preview).

What is claimed: 1. A system for electronic game play involving one or more remote users of a system in an electronic environment, the remote users utilizing electronic communication devices having display capabilities, the electronic communication devices having input capability and generate an output corresponding to the input, the electronic communication devices having storage to store information from a remote source, comprising: a server including memory to process and store: registration user information of the remote users, game play information regarding particular game play events, payment information of the remote users, and mandated and variable parameters for use in the course of game play, wherein the mandated parameters represent parameters which must be achieved by the system as a whole, and the variable parameters achieve the mandated parameters, a communication interface adapted to couple bi-directional communications between the one or more remote users utilizing electronic communication devices, a game processor coupled to memory generating game play information, the game processor providing at least: the game play information including game play with virtual money (vCoins), the virtual money (vCoins) being acquired in response to a purchase utilizing the payment information of the users, implementing a first variable parameters to provide a first game play experience, modifying the variable parameters to provide second variable parameters providing a second game play experience, where the first game play experience differs from the second game play experience, and enforcing a limit on the amount of game play by the users in terms of time of game play and monetary amount, memory storing account information which varies through game play, a decision engine for performing game analytics on the game play and determine the selection of the first or second programmable variable parameters utilizing the recorded game play information with predefined criteria, and a prizing system to award a win to the one or more remote users determined by a prizing structure. 2. The system for electronic game play involving one or more remote users of a system in an electronic environment of claim 1 wherein the predefined criteria includes game structure. 3. The system for electronic game play involving one or more remote users of a system in an electronic environment of claim 1 wherein the predefined criteria includes a prizing structure. 4. The system for electronic game play involving one or more remote users of a system in an electronic environment of claim 1 wherein the server further includes player's club information. 5. The system for electronic game play of claim 4 wherein the player's club information includes a monetary amount. 6. The system for electronic game play of claim 4 wherein the player's club information includes information on non-cash amounts. 7. The system for electronic game play of claim 1 wherein the first and second variable parameters utilize game play information across multiple users devices. 8. The system for electronic game play of claim 1 wherein the game play information includes information on the users geography. 9. The system for electronic game play of claim 8 wherein the game play information includes information on the users geography and limits game play to a given geography. 10. The system for electronic game play of claim 1 wherein the game play information includes information on the users age. 11. The system for electronic game play of claim 1 wherein the game play information includes information tracking the users play. 12. The system for electronic game play of claim 1 wherein the game play information includes information on the time of day. 13. The system for electronic game play of claim 2 wherein the game structure is modified by modifying bonus levels. 14. The system for electronic game play of claim 1 wherein the prizing structure is modified by modifying bonus prizing. 15. The system for electronic game play of claim 1 wherein the prizing structure is modified by modifying awarding of non-cash prizes. 16. The system for electronic game play of claim 1 wherein the decision engine for game analytics tracks user specific play. 17. The system for electronic game play of claim 1 wherein the decision engine is coupled to a neural network.

Assignees

Inventors

Classifications

  • Regular and instant lottery, e.g. electronic scratch cards · CPC title

  • involving non-monetary media of fixed value, e.g. casino chips of fixed value · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

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Frequently asked questions

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What does patent US12190680B2 cover?
System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to …
Who is the assignee on this patent?
Milestone Entertainment Llc
What technology area does this patent fall under?
Primary CPC classification G07F17/3244. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jan 07 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).