Interactive gaming among a plurality of players systems and methods
US-9830768-B2 · Nov 28, 2017 · US
US12100261B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12100261-B2 |
| Application number | US-202217894707-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 24, 2022 |
| Priority date | Jun 20, 2008 |
| Publication date | Sep 24, 2024 |
| Grant date | Sep 24, 2024 |
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Systems, methods and software for multi-player electronic gaming are described. One embodiment includes a system for multi-player electronic gaming, the system including at least one gaming client configured to accept a selection of at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option. The system includes an administration server configured to: receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option. The system includes at least one gaming server configured to run the game and transmit data about the game to the administration server.
Opening claim text (preview).
What is claimed is: 1. A system for electronic gaming, the system comprising: an administration server including: at least one processor; and at least one communications interface operably coupled to the at least one processor and configured to: establish a communications session between the at least one processor and a client device operable by a player for game play in one or more electronic games provided at least in part by at least one game server; receive, from the client device, data representative of: a location of the client device; and a selection by the player of an electronic game from among the one or more electronic games; and provide the data representative of: the location of the client device, and the selection of the electronic game by the player, to the at least one processor; and at least one memory storage device operably coupled to the at least one processor and containing a plurality of program instructions configured to cause the at least one processor to: determine the location of the client device based on the data representative of the location of the client device; generate data representative of a list of one or more available electronic games based on the data representative of the location of the client device; direct the at least one communications interface to transmit the data representative of the list of one or more available electronic games to the client device; cause the list of one or more available electronic games to be displayed on an electronic display of or associated with the client device; and initiate the electronic game selected by the player on the at least one game server for game play by the player using the client device. 2. The system of claim 1 , wherein the client device is located remotely with respect to the at least one processor. 3. The system of claim 1 , wherein the plurality of program instructions are further configured to cause the at least one processor to: generate a user interface; and cause the user interface to be displayed on the electronic display. 4. The system of claim 3 , wherein the plurality of program instructions are further configured to cause the at least one processor to cause the list of one or more available electronic games to be displayed on the electronic display via the user interface. 5. The system of claim 4 , wherein the at least one communications interface is further configured to receive the data representative of the selection by the player of the electronic game from the list of one or more available electronic games by way of the user interface. 6. The system of claim 1 , wherein the at least one communications interface is further configured to establish a communications session between the at least one processor and the at least one game server. 7. The system of claim 6 further comprising the at least one game server. 8. A method implemented in an administration server of an electronic gaming system, wherein the administration server includes one or more processors and at least one communication interface operably coupled to the one or more processors, the method comprising: establishing, by the at least one communications interface, a communications session between the one or more processors and a client device operable by a player for game play in one or more electronic games provided at least in part by one or more game servers; receiving, by the at least one communications interface and from the client device, data representative of: a location of the client device; and a selection by the player of an electronic game from among the one or more electronic games; providing, by the at least one communications interface, the data representative of: the location of the client device, and the selection of the electronic game by the player, to the one or more processors; determining, by the one or more processors, the location of the client device based on the data representative of the location of the client device; generating, by the one or more processors, data representative of a list of one or more available electronic games based on the data representative of the location of the client device; directing, by the one or more processors, the at least one communications interface to transmit the data representative of the list of one or more available electronic games to the client device; causing, by the one or more processors, the list of one or more available electronic games to be displayed on an electronic display of or associated with the client device; and initiating, by the one or more processors, the electronic game selected by the player on the at least one game server for game play by the player using the client device. 9. The method of claim 8 further comprising directing, by the one or more processors, the at least one communications interface to receive data representative of a location of at least one other client device operable by at least one other player for electronic gaming. 10. The method of claim 9 further comprising determining, by the one or more processors, the location of the at least one other client device based on the data representative of the location of the at least one other client device. 11. The method of claim 10 further comprising generating, by the one or more processors, data representative of another list of one or more available electronic games based on the data representative of the location of the at least one other client device. 12. The method of claim 11 further comprising directing, by the one or more processors, the at least one communications interface to transmit the data representative of the another list of one or more available electronic games to the at least one other client device. 13. The method of claim 12 further comprising causing, by the one or more processors, the another list of one or more available electronic games to be displayed on an electronic display of or associated with the at least one other client device. 14. The method of claim 13 further comprising: receiving, by the at least one communications interface and from the at least one other client device, data representative of a selection by the at least one other player of an electronic game from the another list of one or more available electronic games; and providing, by the at least one communications interface, the data representative of the selection of the electronic game by the at least one other player to the one or more processors. 15. The method of claim 14 further comprising: generating, by the one or more processors, another user interface; and causing, by the one or more processors, the another user interface to be displayed on the electronic display of or associated with the at least one other client device, wherein receiving the data representative of the selection by the at least one other player comprises receiving the data representative of the selection by the at least one other player via the another user interface. 16. The method of claim 14 further comprising: in response to receiving the data representative of the selection by the player and the data representative of the selection by the at least one other player, identifying, by the one or more processors, a match for a same selected electronic game as between the player and the at least one other player. 17. The method of claim 14 further comprising initiating, by the one or more processors, the electronic game on the client device, and the at least one other client device, in response to the identifying.
Games involving skill, e.g. dexterity, memory, thinking · CPC title
Type of games · CPC title
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
for games, toys, sports, or amusements · CPC title
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
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