Interactive gaming among a plurality of players systems and methods
US-9830768-B2 · Nov 28, 2017 · US
US11475732B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11475732-B2 |
| Application number | US-202117325798-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 20, 2021 |
| Priority date | Jun 20, 2008 |
| Publication date | Oct 18, 2022 |
| Grant date | Oct 18, 2022 |
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Official abstract text for this publication.
Systems, methods and software for multi-player electronic gaming are described. One embodiment includes a system for multi-player electronic gaming, the system including at least one gaming client configured to accept a selection of at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option. The system includes an administration server configured to: receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option. The system includes at least one gaming server configured to run the game and transmit data about the game to the administration server.
Opening claim text (preview).
What is claimed is: 1. A method in a server for multi-player electronic gaming amongst a plurality of client devices in communication with the server, the method comprising: receiving data representative of locations of each of the plurality of client devices; causing a user interface to be displayed on respective display devices of each of the plurality of client devices; causing a list of one or more electronic games to be displayed on the respective display devices according to the data representative of locations of each of the plurality of client devices; receiving, via the user interface of a first client device operated by a first player, a selection of an electronic game from the list; receiving, via the user interface of at least a second client device operated by at least one other player, a selection of the electronic game from the list; and initiating the electronic game on respective client devices of the first player and the at least one other player. 2. The method of claim 1 further comprising determining a match between the first player and the at least one other player in response to receiving the selection of a same electronic game from the first, and the at least a second, client devices. 3. The method of claim 2 further comprising receiving, via respective user interfaces of the first, and the at least a second, client devices, bets from the first player and the at least one other player. 4. The method of claim 3 , wherein determining the match between the first player and the at least one other player comprises determining the match between the first player and the at least one other player further in response to receiving respective selections of compatible bets, or bet ranges, from the first, and the at least a second, client devices. 5. The method of claim 1 , wherein initiating the electronic game comprises initiating the electronic game in response to receiving: the selection of the electronic game from the first client device; and the selection of the electronic game from the at least a second client device. 6. The method of claim 1 further comprising receiving, via respective user interfaces of the first, and the at least a second, client devices, bets from the first player and the at least one other player. 7. The method of claim 6 , wherein initiating the electronic game comprises initiating the electronic game in response to receiving the bets. 8. The method of claim 6 , wherein receiving the bets comprises receiving, via the respective user interfaces of the first, and the at least a second, client devices, respective selections of a bet amount, or a bet range, from the first player and the at least one other player. 9. The method of claim 1 further comprising causing at least one of: a plurality of bet amounts, and a range of bets, to be displayed on the respective display devices. 10. The method of claim 1 further comprising compensating at least one of: the first player, and the at least one other player, with player winnings based on results of the electronic game. 11. The method of claim 10 , wherein compensating at least one of: the first player, and the at least one other player, with player winnings comprises causing winnings to be paid to the at least one of: the first player, and the at least one other player. 12. The method of claim 10 further comprising deducting a fee from the player winnings prior to performing the compensating. 13. The method of claim 1 further comprising setting a maximum value for a bet, or for a bet range, in the one or more electronic games according to the data representative of locations of each of the plurality of client devices. 14. The method of claim 1 further comprising, in response to receiving the data representative of locations of each of the plurality of client devices, determining that the respective client devices are located in legal gambling locations or jurisdictions. 15. A multi-player electronic gaming system comprising: at least one processor; and a memory in communication with the at least one processor, the memory having stored thereon program instructions which, when executed by the at least one processor, cause one or more machines to: determine current locations of a first client device and at least a second client device; cause a user interface to be displayed on respective display devices of the first, and the at least a second, client devices; cause a list of one or more electronic games to be displayed on the respective display devices according to the current locations of the first, and the at least a second, client devices; receive, via the user interface of the first client device, a selection of a first player of an electronic game from the list; receive, via the user interface of the at least a second client device, a selection of at least one other player of the electronic game from the list; and initiate the electronic game on the first, and the at least a second, client devices. 16. The system of claim 15 , wherein when executed by the at least one processor, the program instructions further cause the one or more machines to determine a match between the first player and the at least one other player in response to receipt of the selection of a same electronic game from the first, and the at least a second, client devices. 17. The system of claim 16 , wherein when executed by the at least one processor, the program instructions further cause the one or more machines to receive, via respective user interfaces of the first, and the at least a second, client devices, bets from the first player and the at least one other player. 18. The system of claim 17 , wherein when executed by the at least one processor to determine the match, the program instructions further cause the one or more machines to determine the match between the first player and the at least one other player further in response to receipt of respective selections of compatible bets, or bet ranges, from the first, and the at least a second, client devices. 19. The system of claim 15 , wherein when executed by the at least one processor to initiate the electronic game, the program instructions further cause the one or more machines to initiate the electronic game in response to receipt of: the selection of the first player of the electronic game via the user interface of the first client device; and the selection of the at least one other player of the electronic game via the user interface of the at least a second client device. 20. The system of claim 15 , wherein when executed by the at least one processor, the program instructions further cause the one or more machines to receive, via respective user interfaces of the first, and the at least a second, client devices, bets from the first player and the at least one other player. 21. The system of claim 20 , wherein when executed by the at least one processor to initiate the electronic game, the program instructions further cause the one or more machines to initiate the electronic game in response to receipt of the bets. 22. The system of claim 20 , wherein when executed by the at least one processor to receive the bets, the program instructions further cause the one or more machines to receive, via the respective user interfaces, respective selections of a bet amount, or a bet range, from the first player and the at least one other player. 23. The system of claim 15 , wherein when executed by the at least one processo
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
Type of games · CPC title
for games, toys, sports, or amusements · CPC title
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
Games involving skill, e.g. dexterity, memory, thinking · CPC title
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