Mobile device interface for online games
US-2016296841-A1 · Oct 13, 2016 · US
US9636584B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9636584-B2 |
| Application number | US-82302110-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 24, 2010 |
| Priority date | Jun 24, 2010 |
| Publication date | May 2, 2017 |
| Grant date | May 2, 2017 |
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The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
Opening claim text (preview).
What is claimed is: 1. A system, comprising: a data store of game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and one or more servers comprising one or more computer processor devices configured to implement a first user interface and a second user interface for the computer-implemented game on client devices associated with respective players over a computer network, the first user interface executed on respective client devices of a device type that provides a first hardware platform, and the second user interface executed on respective client devices that are of a different device type and that provide a second hardware platform; wherein the one or more servers are configured such that the first user interface provides access to a set of in-game harvest mechanic actions comprising a plurality of actions automatically performable, as a set, responsive to a single player command issued by interaction with a first user interface element forming part of the first user interface, in-game performance of the set of in-game harvest mechanic actions cumulatively resulting in a first game event occurring in the computer-implemented game; and wherein the one or more servers are configured such that the second user interface provides access to only a first portion of the set of in-game harvest mechanic actions via respective user interface elements forming part of the second user interface, the second user interface being configured to provide no access to a second portion of the set of in-game harvest mechanic actions, performance of the first portion of the set of in-game harvest mechanic actions responsive to respective player commands via the second user interface cumulatively resulting in a second game event occurring in the computer-implemented game, the resulting first game event being equivalent to the resulting second game event, the second game event being presented as one or more display elements via a graphical user interface on a respective client device associated with the second hardware platform. 2. The system of claim 1 , wherein each second user interface is accessible by a client system that is a mobile device. 3. The system of claim 2 , wherein the first or second user interfaces allow access to one or more in-game harvest mechanic actions in connection with a debit charge to a user account of a user. 4. The system of claim 3 , wherein the debit charge is a debiting of a first amount of virtual currency from a game account of the user. 5. The system of claim 3 , wherein the debit charge is a debiting of a second amount of legal currency from a financial account of the user. 6. The system of claim 2 , wherein the set of in-game harvest mechanic actions comprises one or more initiating actions and one or more collecting actions. 7. The system of claim 6 , wherein the first portion of the set of in-game actions excludes one or more initiating actions. 8. The system of claim 7 , wherein each second user interface allows access to one or more excluded initiating actions in connection with a debit charge to a user account of a user. 9. The system of claim 6 , wherein each second user interface allows access to a single-action collecting action comprising a plurality of collecting actions. 10. The system of claim 9 , wherein each second user interface allows access to a single-action collecting action in connection with a debit charge to a user account of a user. 11. A computer-implemented method, comprising: storing game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and implementing, using one or more servers, a first user interface and a second user interface for the computer-implemented game on client devices associated with respective players over a computer network, the first user interface executed on respective client devices of a device type that provides a first hardware platform, and the second user interface executed on respective client devices that are of a different device type and that provide a second hardware platform; wherein the one or more servers are configured such that the first user interface provides access to a set of in-game harvest mechanic actions comprising a plurality of actions automatically performable, as a set, responsive to a single player command issued by interaction with a first user interface element forming part of the first user interface, in-game performance of the set of in-game harvest mechanic actions cumulatively resulting in a first game event occurring in the computer-implemented game; and wherein the one or more servers are configured such that the second user interface provides access to only a first portion of the set of in-game harvest mechanic actions via respective user interface elements forming part of the second user interface, the second user interface being configured to provide no access to a second portion of the set of in-game harvest mechanic actions, performance of the first portion of the set of in-game harvest mechanic actions responsive to respective player commands via the second user interface cumulatively resulting in a second game event occurring in the computer-implemented game, the resulting first game event being equivalent to the resulting second game event, the second game event being presented as one or more display elements via a graphical user interface on a respective client device associated with the second hardware platform. 12. The computer-implemented method of claim 11 , wherein each second user interface is accessible by a client system that is a mobile device. 13. The computer-implemented method of claim 12 , wherein the first or second user interfaces allow access to one or more in-game harvest mechanic actions in connection with a debit charge to a user account of a user. 14. The computer-implemented method of claim 13 , wherein the debit charge is a debiting of one of a first amount of virtual currency from a game account of the user and a second amount of legal currency from a financial account of the user. 15. The computer-implemented method of claim 12 , wherein the set of in-game harvest mechanic actions comprises one or more initiating actions and one or more collecting actions. 16. The computer-implemented method of claim 15 , wherein the first portion of the set of in-game actions excludes one or more initiating actions. 17. The computer-implemented method of claim 16 , wherein each second user interface allows access to one or more excluded initiating actions in connection with a debit charge to a user account of a user. 18. The computer-implemented method of claim 15 , wherein each second user interface allows access to a single-action collecting action comprising a plurality of collecting actions. 19. The computer-implemented method of claim 18 , wherein each second user interface allows access to a single-action collecting action in connection with a debit charge to a user account of a user. 20. A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising: storing game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-impleme
involving billing · CPC title
for payment purposes, e.g. monthly subscriptions · CPC title
using Internet · CPC title
Controlling game characters or game objects based on the game progress · CPC title
the platform being a handheld device · CPC title
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