Mobile device interface for online games

US9636584B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9636584-B2
Application numberUS-82302110-A
CountryUS
Kind codeB2
Filing dateJun 24, 2010
Priority dateJun 24, 2010
Publication dateMay 2, 2017
Grant dateMay 2, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.

First claim

Opening claim text (preview).

What is claimed is: 1. A system, comprising: a data store of game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and one or more servers comprising one or more computer processor devices configured to implement a first user interface and a second user interface for the computer-implemented game on client devices associated with respective players over a computer network, the first user interface executed on respective client devices of a device type that provides a first hardware platform, and the second user interface executed on respective client devices that are of a different device type and that provide a second hardware platform; wherein the one or more servers are configured such that the first user interface provides access to a set of in-game harvest mechanic actions comprising a plurality of actions automatically performable, as a set, responsive to a single player command issued by interaction with a first user interface element forming part of the first user interface, in-game performance of the set of in-game harvest mechanic actions cumulatively resulting in a first game event occurring in the computer-implemented game; and wherein the one or more servers are configured such that the second user interface provides access to only a first portion of the set of in-game harvest mechanic actions via respective user interface elements forming part of the second user interface, the second user interface being configured to provide no access to a second portion of the set of in-game harvest mechanic actions, performance of the first portion of the set of in-game harvest mechanic actions responsive to respective player commands via the second user interface cumulatively resulting in a second game event occurring in the computer-implemented game, the resulting first game event being equivalent to the resulting second game event, the second game event being presented as one or more display elements via a graphical user interface on a respective client device associated with the second hardware platform. 2. The system of claim 1 , wherein each second user interface is accessible by a client system that is a mobile device. 3. The system of claim 2 , wherein the first or second user interfaces allow access to one or more in-game harvest mechanic actions in connection with a debit charge to a user account of a user. 4. The system of claim 3 , wherein the debit charge is a debiting of a first amount of virtual currency from a game account of the user. 5. The system of claim 3 , wherein the debit charge is a debiting of a second amount of legal currency from a financial account of the user. 6. The system of claim 2 , wherein the set of in-game harvest mechanic actions comprises one or more initiating actions and one or more collecting actions. 7. The system of claim 6 , wherein the first portion of the set of in-game actions excludes one or more initiating actions. 8. The system of claim 7 , wherein each second user interface allows access to one or more excluded initiating actions in connection with a debit charge to a user account of a user. 9. The system of claim 6 , wherein each second user interface allows access to a single-action collecting action comprising a plurality of collecting actions. 10. The system of claim 9 , wherein each second user interface allows access to a single-action collecting action in connection with a debit charge to a user account of a user. 11. A computer-implemented method, comprising: storing game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and implementing, using one or more servers, a first user interface and a second user interface for the computer-implemented game on client devices associated with respective players over a computer network, the first user interface executed on respective client devices of a device type that provides a first hardware platform, and the second user interface executed on respective client devices that are of a different device type and that provide a second hardware platform; wherein the one or more servers are configured such that the first user interface provides access to a set of in-game harvest mechanic actions comprising a plurality of actions automatically performable, as a set, responsive to a single player command issued by interaction with a first user interface element forming part of the first user interface, in-game performance of the set of in-game harvest mechanic actions cumulatively resulting in a first game event occurring in the computer-implemented game; and wherein the one or more servers are configured such that the second user interface provides access to only a first portion of the set of in-game harvest mechanic actions via respective user interface elements forming part of the second user interface, the second user interface being configured to provide no access to a second portion of the set of in-game harvest mechanic actions, performance of the first portion of the set of in-game harvest mechanic actions responsive to respective player commands via the second user interface cumulatively resulting in a second game event occurring in the computer-implemented game, the resulting first game event being equivalent to the resulting second game event, the second game event being presented as one or more display elements via a graphical user interface on a respective client device associated with the second hardware platform. 12. The computer-implemented method of claim 11 , wherein each second user interface is accessible by a client system that is a mobile device. 13. The computer-implemented method of claim 12 , wherein the first or second user interfaces allow access to one or more in-game harvest mechanic actions in connection with a debit charge to a user account of a user. 14. The computer-implemented method of claim 13 , wherein the debit charge is a debiting of one of a first amount of virtual currency from a game account of the user and a second amount of legal currency from a financial account of the user. 15. The computer-implemented method of claim 12 , wherein the set of in-game harvest mechanic actions comprises one or more initiating actions and one or more collecting actions. 16. The computer-implemented method of claim 15 , wherein the first portion of the set of in-game actions excludes one or more initiating actions. 17. The computer-implemented method of claim 16 , wherein each second user interface allows access to one or more excluded initiating actions in connection with a debit charge to a user account of a user. 18. The computer-implemented method of claim 15 , wherein each second user interface allows access to a single-action collecting action comprising a plurality of collecting actions. 19. The computer-implemented method of claim 18 , wherein each second user interface allows access to a single-action collecting action in connection with a debit charge to a user account of a user. 20. A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising: storing game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-impleme

Assignees

Inventors

Classifications

  • involving billing · CPC title

  • A63F13/792Primary

    for payment purposes, e.g. monthly subscriptions · CPC title

  • using Internet · CPC title

  • A63F13/55Primary

    Controlling game characters or game objects based on the game progress · CPC title

  • the platform being a handheld device · CPC title

Patent family

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Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9636584B2 cover?
The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
Who is the assignee on this patent?
Lam Serena, Auterio Kathleen, Ersever Deniz, and 4 more
What technology area does this patent fall under?
Primary CPC classification A63F13/792. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 02 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).