Method, system and apparatus of recording and playing back an experience in a virtual worlds system
US-2024424391-A1 · Dec 26, 2024 · US
US2016296841A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016296841-A1 |
| Application number | US-201615096875-A |
| Country | US |
| Kind code | A1 |
| Filing date | Apr 12, 2016 |
| Priority date | Jun 24, 2010 |
| Publication date | Oct 13, 2016 |
| Grant date | — |
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The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
Opening claim text (preview).
1 . (canceled) 2 . A system, comprising: a data store of game state information corresponding to one or more instances of a computer-implemented game; a game engine comprising one or more computer processor devices configured to control elements of the computer-implemented game such that the computer-implemented game comprises a plurality of user-initiated in-game actions to affect the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and a mobile server that is implemented using at least one hardware processor that is in communication with the data store and to implement a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. 3 . The system of claim 2 , further comprising: an Internet server in communication with the data store and operative to implement the browser user interface for the computer-implemented game on one or more client systems over the computer network, wherein the browser user interface allows access to the set of browser in-game actions. 4 . The system of claim 3 , wherein the one or more client systems include the mobile client device, the browser user interface being accessible via an Internet browser of the mobile client device. 5 . The system of claim 2 , wherein the mobile application allows access to the set of convenience in-game actions subject to a debit charge to a user account of a user. 6 . The system of claim 5 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 7 . The system of claim 5 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 8 . The system of claim 2 , wherein the plurality of user-initiated in-game actions includes one or more initiating actions and one or more collecting actions. 9 . The system of claim 8 , wherein the set of convenience in-game actions excludes one or more initiating actions. 10 . The system of claim 9 , wherein the mobile application allows access to one or more excluded initiating actions subject to a debit charge to a user account of a user. 11 . A computer-implemented method, comprising: storing, using at least one of one or more hardware processors, game state information corresponding to one or more instances of a computer-implemented game; controlling, using at least one of the one or more hardware processors, elements of the computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game actions for affecting the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and implementing, using a mobile server in communication with a data store, a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. 12 . The computer-implemented method of claim 11 , further comprising: implementing, using an Internet server in communication with the data store, the browser user interface for the computer-implemented game on one or more client systems over the computer network, wherein the browser user interface allows access to the set of browser in-game actions. 13 . The computer-implemented method of claim 12 , wherein the one or more client systems include the mobile client device, the browser user interface being accessible via an Internet browser of the mobile client device. 14 . The computer-implemented method of claim 11 , further comprising: providing, via the mobile application, access to the set of convenience in-game actions subject to a debit charge to a user account of a user. 15 . The computer-implemented method of claim 14 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 16 . The computer-implemented method of claim 14 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 17 . The computer-implemented method of claim 11 , wherein the plurality of user-initiated in-game actions includes one or more initiating actions and one or more collecting actions. 18 . The computer-implemented method of claim 17 , wherein the set of convenience in-game actions excludes one or more initiating actions. 19 . The computer-implemented method of claim 18 , further comprising: providing, via the mobile application, access to one or more excluded initiating actions subject to a debit charge to a user account of a user. 20 . A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising: storing game state information corresponding to one or more instances of a computer-implemented game; controlling elements of the computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game actions for affecting the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresp
Communication between platforms, i.e. physical link to protocol · CPC title
using Internet · CPC title
Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client · CPC title
Data transfer via internet · CPC title
the platform being a handheld device · CPC title
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