Mobile device interface for online games

US2016296841A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016296841-A1
Application numberUS-201615096875-A
CountryUS
Kind codeA1
Filing dateApr 12, 2016
Priority dateJun 24, 2010
Publication dateOct 13, 2016
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.

First claim

Opening claim text (preview).

1 . (canceled) 2 . A system, comprising: a data store of game state information corresponding to one or more instances of a computer-implemented game; a game engine comprising one or more computer processor devices configured to control elements of the computer-implemented game such that the computer-implemented game comprises a plurality of user-initiated in-game actions to affect the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and a mobile server that is implemented using at least one hardware processor that is in communication with the data store and to implement a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. 3 . The system of claim 2 , further comprising: an Internet server in communication with the data store and operative to implement the browser user interface for the computer-implemented game on one or more client systems over the computer network, wherein the browser user interface allows access to the set of browser in-game actions. 4 . The system of claim 3 , wherein the one or more client systems include the mobile client device, the browser user interface being accessible via an Internet browser of the mobile client device. 5 . The system of claim 2 , wherein the mobile application allows access to the set of convenience in-game actions subject to a debit charge to a user account of a user. 6 . The system of claim 5 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 7 . The system of claim 5 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 8 . The system of claim 2 , wherein the plurality of user-initiated in-game actions includes one or more initiating actions and one or more collecting actions. 9 . The system of claim 8 , wherein the set of convenience in-game actions excludes one or more initiating actions. 10 . The system of claim 9 , wherein the mobile application allows access to one or more excluded initiating actions subject to a debit charge to a user account of a user. 11 . A computer-implemented method, comprising: storing, using at least one of one or more hardware processors, game state information corresponding to one or more instances of a computer-implemented game; controlling, using at least one of the one or more hardware processors, elements of the computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game actions for affecting the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and implementing, using a mobile server in communication with a data store, a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. 12 . The computer-implemented method of claim 11 , further comprising: implementing, using an Internet server in communication with the data store, the browser user interface for the computer-implemented game on one or more client systems over the computer network, wherein the browser user interface allows access to the set of browser in-game actions. 13 . The computer-implemented method of claim 12 , wherein the one or more client systems include the mobile client device, the browser user interface being accessible via an Internet browser of the mobile client device. 14 . The computer-implemented method of claim 11 , further comprising: providing, via the mobile application, access to the set of convenience in-game actions subject to a debit charge to a user account of a user. 15 . The computer-implemented method of claim 14 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 16 . The computer-implemented method of claim 14 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 17 . The computer-implemented method of claim 11 , wherein the plurality of user-initiated in-game actions includes one or more initiating actions and one or more collecting actions. 18 . The computer-implemented method of claim 17 , wherein the set of convenience in-game actions excludes one or more initiating actions. 19 . The computer-implemented method of claim 18 , further comprising: providing, via the mobile application, access to one or more excluded initiating actions subject to a debit charge to a user account of a user. 20 . A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising: storing game state information corresponding to one or more instances of a computer-implemented game; controlling elements of the computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game actions for affecting the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresp

Assignees

Inventors

Classifications

  • Communication between platforms, i.e. physical link to protocol · CPC title

  • using Internet · CPC title

  • A63F13/355Primary

    Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client · CPC title

  • Data transfer via internet · CPC title

  • the platform being a handheld device · CPC title

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Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US2016296841A1 cover?
The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
Who is the assignee on this patent?
Zynga Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/355. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Oct 13 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).