Distributed command execution in multi-location studio environments
US-2023046002-A1 · Feb 16, 2023 · US
US12513256B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12513256-B2 |
| Application number | US-202519250446-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 26, 2025 |
| Priority date | Aug 5, 2021 |
| Publication date | Dec 30, 2025 |
| Grant date | Dec 30, 2025 |
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A distributed studio management system includes a computing system having a computer readable memory and a processor. The computing system is associated with a first production facility that is remote to a second production facility. The processor is configured to perform the operations of receiving a set of device commands having commands targeting first and second devices in the first production facility and where the set of device commands are related to the second production facility, enqueuing a first command from the device commands into a first command queue assigned to the first device and a second command from the device commands into a second command queue assigned to the second device according to each device command's synchronized execution times, and causing the first and second devices to execute commands from their respective command queues relative to each other according to the commands' respective synchronized execution times.
Opening claim text (preview).
What is claimed is: 1 . A computer-based distributed studio voxel mapping system, comprising: at least one non-transitory computer-readable memory storing software instructions; and at least one processor coupled with the at least one memory and that performs the following operations upon execution of the software instructions: defining a first set of voxels for a first filming volume in a first studio; defining a second set of voxels for a second filming volume in a second, remote studio; establishing a transform that maps voxels between the first set of voxels and second voxels; generating commands having synchronized execution times across the first studio and the second studio based on voxel occupancy and application of the transform; generating synchronized command queues for the first studio and the second studio, reflecting the voxel-based mapping, having the synchronized commands; and enabling devices at the first studio and the second studio to execute the commands from their respective synchronized command queues. 2 . The system of claim 1 , wherein the first set of voxels are dimensioned differently than the second set of voxels. 3 . The system of claim 1 , wherein the first set of voxels or the second set of voxels comprise irregular shapes. 4 . The system of claim 1 , wherein the transform comprises a one-to-many mapping from at least the first set of voxels to the second set of voxels. 5 . The system of claim 1 , further comprising tracking production entities within the first filming volume or the second filming volume with respect to a specific voxel in the first set of voxels or the second set of voxels. 6 . The system of claim 1 , wherein the commands are associated with voxels in the first set of voxels or the second set of voxels. 7 . The system of claim 1 , wherein at least one of the synchronized command queues links to a notarized ledger. 8 . The system of claim 1 , wherein the first studio and the second studio are interconnected via a network having a provisioned latency requirement. 9 . The system of claim 1 , wherein the commands comprise compiled commands relating to their specific volumes. 10 . The system of claim 9 , wherein the compiled commands comprise device commands compiled from a priori defined previs document. 11 . The system of claim 1 , wherein the synchronized command queues comprise at least one of the following: a synchronized command queue, an asynchronous command queue, an isochronous command queue, a real-time command queue, and a choreographed command queue. 12 . The system of claim 1 , further comprising at least one user interface on which commands from the synchronized command queues are rendered. 13 . The system of claim 1 , wherein the transform includes at least one of the following transformations: a scaling transformation, a rotation transformation, a skew transformation, a translation, a shearing transformation, a reflection, and an affine transformation. 14 . The system of claim 1 , further comprising at least one game engine disposed in at least one of the first studio or second studio. 15 . The system of claim 1 , wherein the commands comprise game engine commands. 16 . The system of claim 14 , wherein the commands comprise simulation commands. 17 . The system of claim 16 , wherein the simulation commands model an impact on at least one individual voxel of the first set of voxels or the second set of voxels. 18 . The system of claim 1 , wherein the operations further include archiving results of execution of the commands from their respective synchronized command queues. 19 . The system of claim 18 , wherein the archived results form a machine learning training data set. 20 . The system of claim 1 , wherein the operations further include identifying conflicts among the commands based on corresponding voxels in the first filming volume and the second filming volume. 21 . A computer-based distributed studio voxel mapping method, the method comprising: defining a first set of voxels for a first filming volume in a first studio; defining a second set of voxels for a second filming volume in a second, remote studio; establishing a transform that maps voxels between the first set of voxels and the second set of voxels; generating commands having synchronized execution times across the first studio and the second studio based on voxel occupancy and application of the transform; generating synchronized command queues for the first studio and the second studio, reflecting the voxel-based mapping, having the synchronized commands; and enabling devices at the first studio and the second studio to execute the commands from their respective synchronized command queues. 22 . A non-transitory computer readable medium storing computer readable instructions, which when executed by processor hardware, causes a computer-based filming production system including at least one processor to: define a first set of voxels for a first filming volume in a first studio; define a second set of voxels for a second filming volume in a second, remote studio; establish a transform that maps voxels between the first set of voxels and the second set of voxels; generate commands having synchronized execution times across the first studio and the second studio based on voxel occupancy and application of the transform; generate synchronized command queues for the first studio and the second studio, reflecting the voxel-based mapping, having the synchronized commands; and enable devices at the first studio and the second studio to execute the commands from their respective synchronized command queues.
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