Task assembly for SIMD processing using characteristics of computation instance for allocation to a task

US12322005B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12322005-B2
Application numberUS-202217724863-A
CountryUS
Kind codeB2
Filing dateApr 20, 2022
Priority dateMar 7, 2016
Publication dateJun 3, 2025
Grant dateJun 3, 2025

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

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A cache system in a graphics processing system stores graphics data items for use in rendering primitives. It is determined whether graphics data items relating to primitives to be rendered are present in the cache, and if not then computation instances for generating the graphics data items are created. Computation instances are allocated to tasks using a task assembly unit which stores task entries for respective tasks. The task entries indicate which computation instances have been allocated to the respective tasks. The task entries are associated with characteristics of computation instances which can be allocated to the respective tasks. A computation instance to be executed is allocated to a task based on the characteristics of the computation instance. SIMD processing logic executes computation instances of a task outputted from the task assembly unit to thereby determine graphics data items, which can be used to render the primitives.

First claim

Opening claim text (preview).

What is claimed is: 1. A method of generating graphics data items for use in rendering an image in a graphics processing system, the method comprising: assembling a task, the task comprising a computation instance for generating graphics data items for use in rendering the image, by allocating the computation instance to the task based on characteristics of the computation instance, wherein the computation instance is formed by a combination of an operation and an initial graphics data item on which the operation is performed for generating said graphics data items for use in rendering the image, and wherein the computation instance is allocated to the task in response to determining that the computation instance is for generating a graphics data item which is not present in a cache of the graphics processing system, wherein the cache is configured to store a hierarchy of graphics data items for use in rendering the image; outputting one or more tasks for execution; and executing computation instances of an outputted task to thereby generate graphics data items for use in rendering the image. 2. The method of claim 1 , wherein the method further comprises rendering the image using the generated graphics data items, and wherein said rendering the image comprises: performing transform operations on graphics data items relating to primitives to be processed for rendering; applying hidden surface removal to remove primitive fragments which are hidden; and applying one or both of texturing and shading to primitive fragments. 3. The method of claim 1 , wherein the outputting one or more tasks for execution comprises outputting a particular task for execution in response to a further task, which has one or more dependencies on the particular task, being due to be executed. 4. The method of claim 1 , wherein the outputting one or more tasks for execution comprises outputting a particular task for execution in response to the particular task having no more availability for allocation of further computation instances. 5. The method of claim 1 , wherein the outputting one or more tasks for execution comprises outputting a particular task for execution in response to a flush of a rendering queue which includes a primitive to which the particular task relates. 6. The method of claim 1 , wherein the outputting one or more tasks for execution comprises outputting a particular task for execution in response to a new task entry for a new task being ready to be written to a task assembly unit, and wherein the task assembly unit does not have available storage for the new task entry. 7. A graphics processing system configured to render an image, the graphics processing system comprising: a cache configured to store a hierarchy of graphics data items for use in rendering the image; a task assembly unit configured to: allocate to a task a computation instance to be executed, wherein the computation instance is for generating graphics data items for use in rendering the image and is allocated based on characteristics of the computation instance, wherein the computation instance is formed by a combination of an operation and an initial graphics data item on which the operation is performed for generating said graphics data items for use in rendering the image, and wherein the task assembly unit is configured to allocate the computation instance to the task in response to determining that the computation instance is for generating a graphics data item which is not present in the cache, and output one or more tasks for execution; and processing logic configured to execute computation instances of a task outputted from the task assembly unit to thereby generate graphics data items for use in rendering the image. 8. The graphics processing system of claim 7 , wherein the graphics processing system is configured to render the image using the generated graphics data item. 9. The graphics processing system of claim 7 , wherein the task assembly unit is configured to store a plurality of task entries for respective tasks to which computation instances can be allocated. 10. The graphics processing system of claim 9 , further comprising a task dependency unit configured to maintain indications of dependencies between different tasks for which task entries are stored in the task assembly unit. 11. The graphics processing system of claim 10 , further configured to use the task dependency unit to ensure that the dependencies of a task are satisfied before it is executed. 12. The graphics processing system of claim 10 , wherein the task dependency unit includes a matrix to indicate which tasks, if any, each task entry to be executed is dependent upon. 13. The graphics processing system of claim 7 , wherein graphics data items defining primitives to be rendered are derivable from one or more input graphics data items via a sequence of one or more processing stages implemented by executing computation instances. 14. The graphics processing system of claim 13 , configured to retrieve graphics data items from the cache in a bottom-up manner. 15. The graphics processing system of claim 13 , wherein said hierarchy includes one or both of: (i) one or more of the input graphics data items, and (ii) one or more graphics data items representing results of processing stages of the sequence. 16. The graphics processing system of claim 13 , wherein the cache is part of a cache system which is configured to determine whether graphics data items are present in the cache, wherein the cache system is further configured to allocate portions of the cache to each of the computation instances allocated to tasks in the task assembly unit. 17. The graphics processing system of claim 7 , wherein the processing logic is SIMD processing logic configured to execute computation instances of a task in a SIMD manner. 18. The graphics processing system of claim 9 , wherein the task entries are further associated with states, wherein the task assembly unit is configured to allocate a computation instance to a task, further based on the state of the computation instance. 19. The graphics processing system of claim 7 , wherein the graphics processing system is a tile-based graphics processing system configured to use a rendering space which is subdivided into a plurality of tiles, and wherein the graphics processing system is configured to implement a geometry processing phase and a rasterisation phase, wherein the geometry processing phase comprises: (i) receiving graphics data of input graphics data items, (ii) determining transformed positions within the rendering space of one or more primitives derived from the input graphics data items, and (iii) generating, for each of the tiles, control stream data including identifiers of input graphics data items which are to be used for rendering the tile, and primitive indications to indicate which of the primitives derived from the input graphics data items are to be used for rendering the tile; and wherein the rasterisation phase comprises: (i) receiving the control stream data for a particular tile; and (ii) generating graphics data items for use in rasterising primitives which the primitive indications of the received control stream data indicate are to be used for rendering the tile. 20. A non-transitory computer readable storage medium having stored thereon an integrated circuit definition dataset that, when processed in an integrated circuit manufacturing system, configures the system to manufacture a graphics processing system, said

Assignees

Inventors

Classifications

  • Finite element generation, e.g. wire-frame surface description, {tesselation} · CPC title

  • Shading · CPC title

  • Memory management · CPC title

  • Parallel processing · CPC title

  • Geometric effects · CPC title

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What does patent US12322005B2 cover?
A cache system in a graphics processing system stores graphics data items for use in rendering primitives. It is determined whether graphics data items relating to primitives to be rendered are present in the cache, and if not then computation instances for generating the graphics data items are created. Computation instances are allocated to tasks using a task assembly unit which stores task e…
Who is the assignee on this patent?
Imagination Tech Ltd
What technology area does this patent fall under?
Primary CPC classification G06T1/20. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jun 03 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 5 related publications on this page (citations in our corpus or others sharing the same primary CPC).