Facilitating users to complete active game actions

US12201900B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12201900-B2
Application numberUS-202318303335-A
CountryUS
Kind codeB2
Filing dateApr 19, 2023
Priority dateOct 10, 2013
Publication dateJan 21, 2025
Grant dateJan 21, 2025

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  1. Title

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  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.

First claim

Opening claim text (preview).

What is claimed is: 1. A system for facilitating completion of game actions by users within an online game without having to wait for periods of time for the completion of the game actions, the system comprising: one or more physical processors configured by machine-readable instructions to: execute an instance of a game space in which the online game is played, and enable interaction of the users with the game space and/or each other, wherein playing the online game includes executing game actions on behalf of the users, wherein the game actions include game actions that require particular periods of time for corresponding completion, wherein the particular periods of time are removable and/or reducible such that the users no longer have to wait for the particular periods of time, wherein the game actions include a first game action that requires a first period for a first completion and a second game action that requires a second period for a second completion; generate offers to remove or reduce the particular periods of the game actions in exchange for consideration from the users, wherein the offers generated for the first user include a particular offer to remove both of the first period and the second period in exchange for a particular amount of consideration; and present the particular offer to the first user through one or more user interfaces on a first client computing platform, wherein the first client computing platform is associated with the first user. 2. The system of claim 1 , wherein the offers further include a first offer to remove or reduce the first period in exchange for a first amount of consideration and a second offer to remove or reduce the second period in exchange for a second amount of consideration, wherein the particular amount of consideration is less than the sum of the first and second amounts of consideration. 3. The system of claim 2 , wherein the first period required for the first completion of the first game action is currently pending within the online game, and wherein the second period required for the second completion of the second game action is currently pending within the online game. 4. The system of claim 1 , wherein the first completion of the first game action reflects progress by the first user within the online game. 5. The system of claim 2 , wherein the one or more physical processors are further configured by machine-readable instructions to effectuate presentation of the first offer, the second offer, and the particular offer at the same time. 6. The system of claim 2 , wherein the one or more physical processors are further configured by machine-readable instructions such that a determination of the particular amount of the consideration includes a determination of a discount with respect to the first amount of consideration and/or the second amount of consideration. 7. The system of claim 2 , wherein the one or more physical processors are further configured by machine-readable instructions to select the first period and the second period for inclusion in the particular offer from a set of periods that includes at least one other period. 8. The system of claim 7 , wherein the one or more physical processors are further configured by machine-readable instructions to predict likelihoods of users spending consideration to remove or reduce periods required for completion of individual game actions, such that a first likelihood indicating that the first user will likely spend the first amount of consideration to remove the first period, and a second likelihood indicating that the first user will likely not spend the second amount of consideration to remove the second period are predicted; and wherein the selection of the first pending period and the second period for inclusion in the particular offer is based on the first and/or second likelihoods. 9. The system of claim 8 , wherein the one or more physical processors are further configured by machine-readable instructions such that generation of the particular offer includes a determination of the particular amount of consideration. 10. A computer-implemented method for facilitating completion of game actions by users within an online game without having to wait for periods of time for the completion of the game actions, the method being implemented on a system that includes one or more physical processors and storage media storing machine-readable instructions, the method comprising: executing an instance of a game space in which the online game is played, and enabling interaction of the users with the game space and/or each other, wherein playing the online game includes executing game actions on behalf of the users, wherein the game actions include game actions that require particular periods of time for corresponding completion, wherein the particular periods of time are removable and/or reducible such that the users no longer have to wait for the particular periods of time, wherein the game actions include a first game action that requires a first period for a first completion and a second game action that requires a second period for a second completion; generating offers to remove or reduce the particular periods of the game actions in exchange for consideration from the users, wherein the offers include, for a first user, a particular offer to remove both of the first period and the second period in exchange for a particular amount of consideration; and presenting the particular offer to the first user through one or more user interfaces on a first client computing platform, wherein the first client computing platform is associated with the first user. 11. The method of claim 10 , wherein the offers further include a first offer to remove or reduce the first period in exchange for a first amount of consideration and a second offer to remove or reduce the second period in exchange for a second amount of consideration, wherein the particular amount of consideration is less than the sum of the first and second amounts of consideration. 12. The method of claim 11 , wherein the first period required for the first completion of the first game action is currently pending within the online game, and wherein the second period required for the second completion of the second game action is currently pending within the online game. 13. The method of claim 10 , wherein the first completion of the first game action reflects progress by the first user within the online game. 14. The method of claim 11 , further comprising: effectuating presentation of the first offer, the second offer, and the particular offer at the same time. 15. The method of claim 11 , wherein a determination of the particular amount of the consideration includes a determination of a discount with respect to the first amount of consideration and/or the second amount of consideration. 16. The method of claim 11 , further comprising: selecting the first period and the second period for inclusion in the particular offer from a set of periods that includes at least one other period. 17. The method of claim 16 , further comprising: predicting likelihoods of users spending consideration to remove or reduce periods required for completion of individual game actions such that predicting a first likelihood indicating that the first user will likely spend the first amount of consideration to remove the first period, and a second likelihood indicating that the first user will likely not spend the second amount of consideration to remove the second period, and wherein the selection of the first period and the second peri

Assignees

Inventors

Classifications

  • involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • Controlling the progress of the video game · CPC title

  • A63F13/35Primary

    Details of game servers · CPC title

Patent family

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Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US12201900B2 cover?
A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizin…
Who is the assignee on this patent?
Kabam Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/35. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jan 21 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).