Interactive gaming among a plurality of players systems and methods
US-9704335-B2 · Jul 11, 2017 · US
US11908285B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11908285-B2 |
| Application number | US-202318331055-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 7, 2023 |
| Priority date | Jun 20, 2008 |
| Publication date | Feb 20, 2024 |
| Grant date | Feb 20, 2024 |
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Networked gaming systems and methods with location-based restrictions. A gaming system includes a game administration server, a communication interface, and a memory containing program instructions to cause at least one processor of the game administration server to estimate a current location of a player using the gaming system, dynamically create a customized list of available games for a player at the current location based on a location of a player gaming client being used by the player, present the customized list of available games to the player gaming client through the communications interface, receive, from the player gaming client through the communications interface, a selection of a game by the player from the customized list of available games, initiate the game on a gaming server, and compensate the player with player winnings.
Opening claim text (preview).
What is claimed is: 1. A gaming method comprising: enabling access to a game administration server by a player gaming client, wherein the game administration server includes access to program instructions configuring the game administration server to: create a selection of more than one player gaming option, match a player associated with the player gaming client with a competitor based on the selection of the at least one game selected from the more than one gaming option, initiate a game, and receive data about the game from a gaming server, and calculate results of the game, wherein the results are based on the data about the game received from the gaming server by the game administration server; receiving one or more signals containing a player identifier and a player location from the player gaming clients; dynamically creating, by the game administration server, a customized list of player gaming options for a player based, at least in part, on the player identifier and the player location; wherein the customized list of player gaming options is limited to legal gaming options in a jurisdiction corresponding to the player location; and wherein the legal gaming options include at least one of limits on wagering amounts or types of games to prevent the player from unlawful play in the player location; generating a graphical user interface including the customized list of player gaming options; providing the graphical user interface for presentation of the customized list of player gaming options to the player at the player gaming client; receiving a selection of a game by the player using the player gaming client from the customized list of player gaming options; collecting a bet from the player using the player gaming client; verifying that the bet is within a betting range identified in the player gaming options; transmitting game information to the gaming server, wherein the game information is based on the selection of the game from the customized list of player gaming options; collecting results of the game, wherein the results of the game are received at the game administration server as game information; and compensating the player with player winnings based on the results of the game. 2. The method of claim 1 , wherein creating the customized list of player gaming options comprises: collecting player information, wherein the player information comprises player gaming behavior; and dynamically updating the customized list of player gaming options based on the player gaming behavior. 3. The method of claim 1 , wherein dynamically creating the customized list of player gaming options is further based, at least in part, on current events. 4. The method of claim 1 , wherein presenting the player with the customized list of player gaming options comprises: presenting the player with a list of competitors; collecting a competitor selection from the player, wherein the competitor selection is made from the list of competitors, and wherein the competitor selection includes at least one competitor; and initiating contact between the player and the at least one competitor. 5. The method of claim 4 , wherein the at least one competitor includes an electronic player operating at a selected skill level. 6. The method of claim 4 , wherein the list of competitors comprises a customized list of competitors that excludes particular competitors based on proximity. 7. The method of claim 1 , wherein the limits on wagering amounts changes the bet to a non-monetary based wager and wherein compensating the player with the player winnings includes compensating the player with non-monetary winnings. 8. The method of claim 1 , further comprising identifying the current location of the player using geo-fencing technology. 9. The method of claim 1 , wherein dynamically creating the customized list of player gaming options for the players is further based on one or more other criteria including one or more of time, player volume, licensing deals, type of gaming client, or capabilities of gaming client. 10. The method of claim 1 , further comprising: creating a player profile for the player based on information previously collected about the player; wherein dynamically creating the customized list of player gaming options for the players is further based on the player profile. 11. The method of claim 1 , further comprising: receiving an identifier that uniquely identifies the player; and verifying an identity of the player using the identifier. 12. The method of claim 11 , wherein the identifier is obtained via one or more sensors of at least one user input device or at least one peripheral device, the one or more sensors comprising at least one of a card reader, a finger print reader, a retina reader, an audio device, or a camera. 13. A gaming system comprising: a game administration server including at least one processor; at least one communication interface; and a memory containing a plurality of program instructions configured to cause the at least one processor to: estimate a current location of a player using the gaming system; dynamically create a customized list of available games for a player at the current location of the player based on a location of a player gaming client being used by the player, wherein the customized list of available games restricts limits on wagers in those games based on the current location of the player and the player gaming client; and wherein the limits on wagers are set to non-monetary based wagering when the current location restricts monetary gambling; present the customized list of available games to the player gaming client through the communication interface; receive, from the player gaming client through the communication interface, a selection of a game by the player from the customized list of available games; initiate the game on a gaming server; and compensate the player with player winnings; wherein the game administration server further includes access to program instructions configuring the game administration server to: collect the selection of the at least one gaming option, match the player with a competitor based on the selection of the at least one gaming option, cause initiation of the game on a gaming server, receive data about the game from the gaming server, and calculate results of the game, wherein the results are based on the data about the game received from the gaming server by the game administration server. 14. The gaming system of claim 13 , wherein the customized list of available games includes arcade games, video games, puzzle games, word games, trivia games, virtual reality games, augmented reality games, or card games. 15. The gaming system of claim 13 , wherein the memory containing the plurality of program instructions further cause the at least one processor to match the player with at least one competitor. 16. The gaming system of claim 13 , wherein the gaming server further comprises program instructions to oversee tournament play. 17. The gaming system of claim 16 , wherein the gaming server oversees a delay tournament where the players are single players trying to get a highest score. 18. The gaming system of claim 17 , wherein the delay tournament automatically ends after a period of time has expired. 19. The gaming system of claim 13 , wherein the memory containing the plurality of program instructions further cause the at least one processor to estimate the current location of the player using geo-fencing technology, netw
Games involving skill, e.g. dexterity, memory, thinking · CPC title
for games, toys, sports, or amusements · CPC title
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
Type of games · CPC title
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