Systems for implementing enhanced gaming and prizing parameters in an electronic environment

US10825294B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10825294-B2
Application numberUS-202016866952-A
CountryUS
Kind codeB2
Filing dateMay 5, 2020
Priority dateSep 1, 2004
Publication dateNov 3, 2020
Grant dateNov 3, 2020

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game.

First claim

Opening claim text (preview).

What is claimed: 1. A system for effecting user experience on a user communication device in a multi-level electronic game environment comprising: memory storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user, a processor coupled to the memory generating game play information, (a) the game play information including game play with virtual money, (b) the virtual money being acquired through: (1) game play and (2) purchase, (c) the virtual money acquired by cash purchase being subject to a multiplier, (d) conversion of the virtual money into a non-cash good comprising an image, the image to permit advancement to another level within the game, and (e) the processor enforcing a limit on the amount of game play by the user, and memory storing account information which is increased and decreased through the user experience. 2. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the processor includes memory for a player's club. 3. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the virtual money is further acquired by non-cash purchase. 4. The system for effecting user experience in a multi-level electronic game environment of claim 3 wherein the non-cash purchase is a bonus. 5. The system for effecting user experience in a multi-level electronic game environment of claim 3 wherein the non-cash purchase utilizes an inducement. 6. The system for effecting user experience in a multi-level electronic game environment of claim 3 wherein the non-cash purchase utilizes a promotion. 7. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the processor includes memory for limiting the geography of game play by the user. 8. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the multiplier is variable over time. 9. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the multiplier is variable based on player status. 10. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the virtual money may be converted to cash. 11. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein game play processor is a lottery processor. 12. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein memory stores association groupings for game play pairings. 13. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the game play information further includes a leader board. 14. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the limit on the amount of game play by the user is based on time. 15. The system for effecting user experience in a multi-level electronic game environment of claim 1 wherein the limit on the amount of game play by the user is based on a monetary amount. 16. The system for effecting user experience in a multi-level electronic game environment of claim 1 further including a game play analysis system. 17. The system for effecting user experience in a multi-level electronic game environment of claim 16 wherein the game play analysis system tracks user specific play. 18. The system for effecting user experience in a multi-level electronic game environment of claim 16 wherein the game play analysis system includes a decision engine to optimize the prizing structure. 19. The system for effecting user experience in a multi-level electronic game environment of claim 16 wherein the game play analysis system includes a decision engine to maximize game play. 20. The system for effecting user experience in a multi-level electronic game environment of claim 1 further including a game application to be downloaded to a wireless communications device.

Assignees

Inventors

Classifications

  • involving non-monetary media of fixed value, e.g. casino chips of fixed value · CPC title

  • Regular and instant lottery, e.g. electronic scratch cards · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

Patent family

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Frequently asked questions

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What does patent US10825294B2 cover?
System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to …
Who is the assignee on this patent?
Milestone Entertainment Llc
What technology area does this patent fall under?
Primary CPC classification G07F17/3244. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Nov 03 2020 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).