User interface features in a system of concurrent games

US9811236B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9811236-B2
Application numberUS-201414499007-A
CountryUS
Kind codeB2
Filing dateSep 26, 2014
Priority dateSep 26, 2014
Publication dateNov 7, 2017
Grant dateNov 7, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores a set of fixed instructions to control the game processor and is configured to: enable the player to interact with the game interface to select a game from a list of games offered by the video gaming machine, wherein the game is represented by a game bubble floating in the game interface; display a game selection interface to enable the player to select the game and add the game in a control panel, wherein the control panel is configured to display multiple games selected by the player; and enable the player to switch among the plurality of games and control a game play of the plurality of games concurrently.

First claim

Opening claim text (preview).

What is claimed: 1. A system comprising: one or more game processors; one or more video displays that displays a game interface to enable a player to view a plurality of games being played; a player input device that enables the player to control the plurality of games being played by providing player input to the one or more game processors; a memory device storing a set of fixed instructions that control the one or more game processors, wherein the instructions are configured to: enable the player to interact with the game interface and select a game from a list of games offered by the video gaming machine, wherein the game interface comprises a floating bubble interface in which currently available games are displayed in animated circular bubble-shaped regions that appear to float on the one or more video displays in a random motion with animated visual and auditory effects; display a game selection interface to enable the player to select the game and add the game to a control panel, wherein the control panel is configured to display a plurality of games selected by the player; and enable the player to switch among the plurality of games selected by the player and concurrently control game play of the plurality of games selected by the player. 2. The system of claim 1 , wherein the game bubble animates a game logo of the game selected by the player while floating in the game interface. 3. The system of claim 1 , wherein the control panel comprises an EZ-bet button and a denomination button to change a wager for one or more games of the plurality of games selected by the player. 4. The system of claim 1 , wherein the game interface enables the player to select a poker game and a slot game. 5. The system of claim 1 , wherein the game interface further displays one or more of a mystery bubble, a bonus bubble, and a special bubble for providing game options. 6. The system of claim 1 , wherein the game interface further comprise a game selection wheel to enable the player to select the game from a spinning wheel. 7. The system of claim 1 , wherein the game bubble flips in a three-dimensional space to display game options in response to the player's click on the game bubble. 8. The system of claim 1 , wherein the game bubble dynamically expands in response to a group comprising the player's click on the game bubble, or an event that occurs during a play of the game. 9. The system of claim 1 , wherein the game bubble displays one or more progressive levels of the game in the game bubble. 10. The system of claim 1 , wherein the game interface comprises a top display and a main display, and the main display displays the game interface while the top display displays floating game bubbles that are not added to the control panel of the player. 11. A method of playing a video gaming system including one or more game processors, one or more video displays, a player input device that enables the player to control the plurality of games being played by providing player input to the one or more game processors, a memory device storing a set of fixed instructions that control the one or more game processors, the method comprising: enabling the player to interact with the game interface to select a game from a list of games offered by the video gaming machine, wherein the game interface comprises a floating bubble interface in which currently available games are displayed in animated circular bubble-shaped regions that appear to float on the one or more video displays in a random motion with animated visual and auditory effects; displaying a game selection interface to enable the player to select the game and add the game in a control panel, wherein the control panel is configured to display a plurality of games selected by the player; and enabling the player to switch among the plurality of games and control a game play of the plurality of games concurrently. 12. The method of claim 11 further comprising animating a game logo in the game bubble while the game bubble floats in the game interface. 13. The method of claim 11 , wherein the control panel comprises an EZ-bet button and a denomination button to change a wager for one or more games of the plurality of games. 14. The method of claim 11 further comprising enabling the player to select a poker game and a slot game. 15. The method of claim 11 further comprising displaying one or more of a mystery bubble, a bonus bubble, and a special bubble for providing game options. 16. The method of claim 11 further comprising displaying a game selection wheel to enable the player to select the game from a spinning wheel. 17. The method of claim 11 further comprising enabling the player to flip the game bubble in a three-dimensional space and displaying game options in response to the player's click on the game bubble. 18. The method of claim 11 further comprising dynamically expanding the game bubble in response to a group comprising the player's click on the game bubble, or an event that occurs during a play of the game. 19. The method of claim 11 further comprising displaying one or more progressive levels of the game in the game bubble. 20. The method of claim 11 further comprising displaying the game interface in a main display and displaying floating game bubbles that are not added to the control panel of the player in a top display. 21. An electronic game machine, comprising: one or more game processors; one or more video displays that displays a game interface to enable a player to view a plurality of games being played; a player input device that enables the player to control the plurality of games being played by providing player input to the one or more game processors; a memory device storing a set of fixed instructions that control the one or more game processors, wherein the instructions are configured to: enable the player to interact with a game interface displayed on a touch screen display of the electronic game machine and controlled by one or more game processors, the game interface comprising a floating bubble interface in which currently available games are displayed in animated circular bubble-shaped regions that appear to float on the one or more video displays in a random motion with animated visual and auditory effects, the game interface configured to provide: an attract mode to display a plurality of games offered by the electronic game machine, wherein each game of the plurality of games is displayed by the touch screen display of the electronic game machine in a game bubble floating in the game interface; a game selection mode to enable the player to select a game from the plurality of games and add the game in a control panel, wherein the control panel is configured to display a plurality of games selected by the player; and a game play mode to enable the player to switch among the plurality of games and control a game play of the plurality of games concurrently.

Assignees

Inventors

Classifications

  • Card games, e.g. poker, canasta, black jack · CPC title

  • for inputting data by handwriting, e.g. gesture or text · CPC title

  • Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title

  • Input means, e.g. buttons, touch screen · CPC title

  • Player-machine interfaces · CPC title

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What does patent US9811236B2 cover?
A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores a set of fixed instructions to control the game processor and is configured to: enable the player to interact with the game interface to select a game from a list of games offered by the…
Who is the assignee on this patent?
Bally Gaming Inc
What technology area does this patent fall under?
Primary CPC classification G06F3/04812. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Nov 07 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).