Method for implementing a computer game
US-9526982-B2 · Dec 27, 2016 · US
US9345960B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9345960-B2 |
| Application number | US-201213724156-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 21, 2012 |
| Priority date | Dec 21, 2012 |
| Publication date | May 24, 2016 |
| Grant date | May 24, 2016 |
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The present disclosure provides various embodiments directed to a gaming system and method providing an enhanced winning hand display feature. In one embodiment, the gaming system displays a plurality of initial hands of cards, receives a hand formation input, and forms and displays a complete hand for each initial hand. For each complete hand, the gaming system determines whether that complete hand forms a winning hand associated with one of a plurality of different winning hand categories. If at least one complete hand forms a winning hand associated with one of the winning hand categories, for each complete hand that forms one such winning hand, the gaming system displays the winning hand category associated with that winning hand, receives a selection of a displayed winning hand category, and adds an enhancement to the display of any complete hand that forms a winning hand associated with the selected winning hand category.
Opening claim text (preview).
The invention is claimed as follows: 1. A gaming system comprising: a housing; at least one processor; at least one display device supported by the housing; a plurality of input devices supported by the housing and including an acceptor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to: (a) establish a credit balance for a player based at least in part on a monetary value associated with a physical item following receipt, by the acceptor, of the physical item; (b) place a wager on a play of a game following receipt of an actuation of a wager button; (c) for the play of the game, display a plurality of initial hands of cards; (d) receive, by at least one of the plurality of input devices, at least one hand formation input from a player; (e) for each of the initial hands, form and display a complete hand of cards; (f) for each of the complete hands, determine whether said complete hand forms a winning hand associated with one of a plurality of different winning hand categories; (g) if at least one of the complete hands forms the winning hand associated with one of the winning hand categories: (i) for each of the complete hands that forms one of the winning hands, increase the credit balance based on an award associated with said winning hand; (ii) display an indication of each winning hand category associated with at least one complete hand that forms one of the winning hands; (iii) receive, by at least one of the plurality of input devices, a selection of one of the displayed winning hand categories from the player; and (iv) add an enhancement to the display of any complete hand that forms the winning hand associated with the selected winning hand category without adding said enhancement to the display of any complete hand that forms a winning hand other than the winning hand associated with the selected winning hand category based on the player's selection of said winning hand category; and (h) initiate a payout associated with the credit balance following receipt of an actuation of a cashout button. 2. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, for each of the displayed winning hand categories, display in association with said displayed winning hand category a quantity of the complete hands that form the winning hand associated with said displayed winning hand category. 3. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (g)(iii) to (g)(iv) at least once. 4. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to add said enhancement to the display of any complete hand that forms the winning hand associated with the selected winning hand category without adding said enhancement to the display of any complete hand that forms a winning hand other than the winning hand associated with the selected winning hand category based on the player's selection of said winning hand category by brightening the display of any complete hand that forms the winning hand associated with the selected winning hand category without brightening the display of any complete hand that forms a winning hand other than the winning hand associated with the selected winning hand category based on the player's selection of said winning hand category. 5. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to add said enhancement to the display of any complete hand that forms the winning hand associated with the selected winning hand category without adding said enhancement to the display of any complete hand that forms a winning hand other than the winning hand associated with the selected winning hand category based on the player's selection of said winning hand category by increasing a size of any complete hand that forms the winning hand associated with the selected winning hand category without increasing a size of any complete hand that forms a winning hand other than the winning hand associated with the selected winning hand category based on the player's selection of said winning hand category. 6. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to deemphasize the display of any complete hand that does not form the winning hand associated with the selected winning hand category without deemphasizing the display of any complete hand that forms the winning hand associated with the selected winning hand category. 7. The gaming system of claim 6 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to deemphasize the display of any complete hand that does not form the winning hand associated with the selected winning hand category without deemphasizing the display of any complete hand that forms the winning hand associated with the selected winning hand category by dimming the display of any complete hand that does not form the winning hand associated with the selected winning hand category without dimming the display of any complete hand that forms the winning hand associated with the selected winning hand category. 8. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device to receive the selection of one of the displayed winning hand categories via a touch screen. 9. The gaming system of claim 1 , wherein the card game is one of: One Hundred Play Video Poker and Fifty Play Video Poker. 10. A method of operating a gaming system, said method comprising: (a) receiving, by an acceptor of the gaming system, a physical item associated with a monetary value; (b) causing at least one processor to execute a plurality of instructions stored in at least one memory device to establish a credit balance based at least in part on the monetary value associated with the received physical item; (c) receiving an actuation of a wager button; (d) causing the at least one processor to execute the plurality of instructions to place a wager on a play of a game in response to receiving the actuation of the wager button; (e) for the play of the game, causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of initial hands of cards; (f) receiving, by an input device, at least one hand formation input from a player; (g) causing the at least one processor to execute the plurality of instructions to, for each of the initial hands, form and operate with the at least one display device to display a complete hand of cards; (h) for each of the complete hands, causing the at least one processor to execute the plurality of instructions to determine whether said complete hand forms a winning hand associated with one of a plurality of different winning hand categories; (i) if at least one of the complete hands forms the winning hand associated with one of the
Human Necessities · mapped topic
Game play aspects of gaming systems · CPC title
Display means · CPC title
Card games, e.g. poker, canasta, black jack · CPC title
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