Athletic performance monitoring systems and methods in a team sports environment
US-9511260-B2 · Dec 6, 2016 · US
US9782660B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9782660-B2 |
| Application number | US-32463808-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 26, 2008 |
| Priority date | Nov 30, 2007 |
| Publication date | Oct 10, 2017 |
| Grant date | Oct 10, 2017 |
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An athletic training system ( 200 ) has a data recording system ( 202 ) and a data engine ( 204 ). The data recording system ( 202 ) is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine ( 204 ) is configured to receive data associated with the recorded athletic competition event. The data engine ( 204 ) processes the data and displays the data as a replay of the event in animated form.
Opening claim text (preview).
I claim: 1. An athletic training system comprising: a data recording system configured to record a first individual's performance in a first athletic competition event; and a data engine having a display operably associated therewith, the data engine configured to: receive data associated with the first individual's performance in the first athletic competition event; process the data including determining one or more activity metrics of the first individual during the first athletic competition event; generate a video replay of the first athletic competition event, including generating a video image of the first individual in a user-selectable manner such that, when the video replay is rendered, the video image of the first individual is user-selectable within the video replay, receive a user selection of the video image of the first individual in the video replay to cause display of a first individual display portion during the video replay, the first individual display portion including one or more activity metrics of the first individual at a corresponding time when a user selection is made; and generate a simulation of a performance of the first individual in a second athletic competition event based on the one or more activity metrics of the first individual during the first athletic competition event, the simulation including a performance indication display based on the one or more activity metrics of the first individual and one or more metrics of the second athletic competition event and a coaching display with suggested coaching instructions specific to an outcome of the simulation. 2. The athletic training system of claim 1 , the data recording system further comprising a plurality of data recording devices located adjacent to an athletic competition location, field, or arena. 3. The athletic training system of claim 2 wherein the data recording devices comprise a set of cameras. 4. The athletic training system of claim 2 wherein the data recording devices comprise a first set of cameras located on one side of the field and a second set of cameras located on another side of the field. 5. The athletic training system of claim 1 , the data recording system further configured to record athletic performance data for a plurality of individuals participating in the first athletic competition event. 6. The athletic training system of claim 5 , wherein the data recording system includes a plurality of cameras, a respective camera configured to record the performance of a respective one of the participating individuals during the first athletic competition event. 7. The athletic training system of claim 1 , wherein the data associated with the first individual's performance in the first athletic competition event includes one or more of position, distance traversed, accuracy or speed, and wherein the data recording system is further configured to record a second individual's performance during a second athletic competition event. 8. The athletic training system of claim 1 , wherein generating the video replay further includes: generating a video image of a second individual that participated in the first athletic competition event; and adding the video image of the second individual into the video replay in the user-selectable manner, such that, when the video replay is rendered, the video image of the second individual is user-selectable within the video replay, wherein selection of the video image of the second individual in the video replay, when rendered, is configured to cause display of a second individual display portion during the video replay, the second individual display portion including one or more activity metrics of the second individual at a corresponding time when the selection is made. 9. A method comprising: receiving electronically recorded data of a first real-life sporting event; determining, by a computing device, athletic performance metrics of a first athlete participating in the first real-life sporting event based on the electronically recorded data; generating, by the computing device, a video replay of the first real-life sporting event, including: generating, by the computing device, an avatar of the first athlete, wherein the avatar of the first athlete is a virtual representation of the first athlete which does not include a recorded image of the first athlete; adding, by the computing device, the avatar into the video replay in a user-selectable manner, such that, when the video replay is rendered, the avatar of the first athlete is user-selectable within the video replay; and receiving a user selection of the avatar in the video replay to cause display of a first athlete display portion during the video replay, the first athlete display portion including one or more activity metrics of the first athlete, and wherein the displayed one or more activity metrics of the first athlete include real-time metrics for a corresponding time when the selection is made, and generating, by the computing device, a simulated competition between the first athlete and a second athlete based on the determined athletic performance metrics of the first athlete and athletic performance metrics of the second athlete, wherein the athletic performance metrics of the second athlete are determined based on a performance of the second athlete in a second real-life sporting event, the simulated competition including a performance indication display with athletic performance metrics of the first athlete and a coaching display with suggested coaching instructions for the first athlete specific to an outcome of the simulation. 10. The method of claim 9 , wherein the simulated competition includes a competition between a first team including the first athlete and a second team including the second athlete. 11. The method of claim 10 , further comprising determining athletic performance metrics of the first team based on the electronically recorded data of the first real-life sporting event. 12. The method of claim 10 , further comprising determining athletic performance metrics of the second team based on data recorded from the second real-life sporting event. 13. The method of claim 9 , wherein the simulated competition is a video game in which a virtual form of the first athlete is user-controllable and wherein an athletic performance ability of the virtual form of the first athlete is determined based on the athletic performance metrics of the first athlete. 14. The method of claim 13 , wherein the simulated competition is generated by a video game engine. 15. The method of claim 9 , wherein generating the simulated competition includes generating a result of the simulated competition. 16. The method of claim 9 , wherein generating the simulated competition includes inputting the athletic performance metrics of the first athlete into a video game. 17. A non-transitory machine readable medium storing instructions that, when executed, cause an apparatus to: record data associated with a real-life sporting event; determine athletic performance statistics based on the recorded data associated with the sporting event, wherein the athletic performance statistics include statistics for an athlete participating in the real-life sporting event; generate a video replay of the real-life sporting event, including: generating an avatar of the athlete, wherein the avatar of the athlete is a virtual representation of the athlete which does not include a recorded image of the athlete; and adding the avatar into the video replay in a user-selectable manner, such that
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for receiving images from a plurality of remote sources · CPC title
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