Wireless interactive game having both physical and virtual elements

US9770652B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9770652-B2
Application numberUS-201615211910-A
CountryUS
Kind codeB2
Filing dateJul 15, 2016
Priority dateMar 25, 2003
Publication dateSep 26, 2017
Grant dateSep 26, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

First claim

Opening claim text (preview).

What is claimed is: 1. A gaming system combining physical and virtual gameplay elements, said gaming system comprising: a first physical toy comprising a doll or action figure configured to enable a game participant to access a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform, said first physical toy comprising a first radiofrequency identification (RFID) tag comprising non-volatile memory storing a first selection of information comprising machine-readable data identifying or describing said virtual game character; a second physical toy configured to be used in conjunction with said first physical toy to enable said game participant to access one or more optional features of said computer-animated game, said second physical toy comprising a second RFID tag comprising programmable non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and an RFID reader configured to: i) wirelessly communicate with each of said first and second RFID tags over a limited wireless communication range of less than 60 cm; ii) ascertain said corresponding first and second selections of information, iii) communicate said first and second selections of information to said compatible gaming platform; and iv) change said second selection of information based on one or more objectives accomplished by said game participant in said computer-animated game. 2. The gaming system of claim 1 , wherein said first selection of information comprises machine-readable data identifying or describing one or more in-game attributes of said virtual game character. 3. The gaming system of claim 1 , wherein said second selection of information comprises machine-readable data identifying or describing one or more increased powers or special abilities of said virtual game character. 4. The gaming system of claim 1 , wherein said second selection of information comprises machine-readable data identifying or describing one or more access-restricted portions of said computer-animated game. 5. The gaming system of claim 1 , wherein said first physical toy comprises a plurality of modular components configured to be selectively and detachably assembled by said game participant to form said doll or action figure. 6. The gaming system of claim 5 , wherein at least one of said modular components comprises a molded plastic body having a cavity formed therein and wherein said first RFID tag is disposed within said cavity. 7. The gaming system of claim 1 , wherein said RFID reader comprises a control module configured to actuate one or more lighting or sound effects in coordination with said computer-animated game. 8. The gaming system of claim 1 , further comprising non-transitory storage storing game software comprising program instructions configured to cause said compatible gaming platform to conduct said computer-animated game, said game software further comprising program instructions configured to cause said compatible gaming platform to produce a computer-animation of said virtual game character having one or more attributes identified or described by said first and second selections of information. 9. A gaming system combining physical and virtual gameplay, said gaming system comprising: a first physical toy configured to be used by a game participant to access a virtual game character in a computer-animated game played on a compatible gaming platform, said first physical toy comprising a plurality of modular components configured to be selectively and detachably assembled by said game participant and wherein at least one of said modular components comprises a first radiofrequency identification (RFID) tag comprising non-volatile memory configured to store a first selection of information comprising machine-readable data identifying or describing said virtual game character; a second physical toy configured to be used by said game participant in conjunction with said first physical toy to selectively access one or more optional features of said computer-animated game, said second physical toy comprising a second RFID tag comprising non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and an RFID reader configured to: i) wirelessly power and communicate with said first and second RFID tags over a limited wireless communication range of less than 60 cm, ii) ascertain said first and second selections of information, and iii) communicate said first and second selections of information to said compatible gaming platform. 10. The gaming system of claim 9 , wherein said first physical toy comprises a doll or action figure. 11. The gaming system of claim 9 , wherein said first selection of information comprises machine-readable data identifying or describing one or more in-game attributes of said virtual game character. 12. The gaming system of claim 9 , wherein said second selection of information comprises machine-readable data identifying or describing one or more in-game powers or abilities of said virtual game character, or one or more access-restricted portions of said computer-animated game. 13. The gaming system of claim 9 wherein said at least one modular component comprises a molded plastic body having an internal cavity and wherein said first RFID tag is hermetically sealed within said internal cavity of said molded plastic body. 14. The gaming system of claim 9 , further comprising non-transitory storage storing game software comprising program instructions configured to cause said compatible gaming platform to conduct said computer-animated game, said game software further comprising program instructions configured to cause said compatible gaming platform to produce a computer-animation of said virtual game character having attributes identified or described by said first selection of information. 15. A gaming toy for playing a game that combines both physical and virtual gameplay elements, said gaming toy comprising: a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform; at least one of said modular components comprising: (i) a microprocessor; (ii) non-volatile memory storing a first selection of information comprising a unique identifier; (iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing said corresponding virtual object; (iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and (v) an antenna electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said antenna is wirelessly energized by an externally-generated electromagnetic field; and wherein said at least one modular component comprises a plastic body having an internal cavity and wherein said microprocessor, said non-volatile memory, said programmable non-volatile memory, said RF transceiver, and said antenna are all disposed within said internal cavity of said plastic body. 16. The gaming toy of claim 15 wherein said microprocessor, said non-volatile memory, said programmable non-volatile memory, said RF transceiver, and said antenna are h

Assignees

Inventors

Classifications

  • details of the interface with the game device, e.g. USB version detection · CPC title

  • A63F13/245Primary

    specially adapted to a particular type of game, e.g. steering wheels · CPC title

  • Fostering virtual characters · CPC title

  • involving billing · CPC title

  • using inertial sensors, e.g. accelerometers or gyroscopes · CPC title

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Frequently asked questions

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What does patent US9770652B2 cover?
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides v…
Who is the assignee on this patent?
Mq Gaming Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/245. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Sep 26 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).