Wireless toy systems and methods for interactive entertainment

US9320976B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9320976-B2
Application numberUS-201514621711-A
CountryUS
Kind codeB2
Filing dateFeb 13, 2015
Priority dateOct 20, 2000
Publication dateApr 26, 2016
Grant dateApr 26, 2016

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.

First claim

Opening claim text (preview).

What is claimed is: 1. A stuffed toy for playing a wireless interactive game, said stuffed toy comprising: a fabric material defining an outer skin or covering of said stuffed toy; a stuffing material disposed within said outer skin or covering; a passive radiofrequency identification (“RFID”) tag hermetically sealed within a plastic support structure and affixed to or disposed within said outer skin or covering in such a manner that it cannot be easily removed from the stuffed toy and does not expose any sharp surfaces that could otherwise poke or puncture said outer skin or covering; said RFID tag comprising: i) a microprocessor, ii) a unique identifier configured to uniquely identify said stuffed toy within said wireless interactive game, iii) non-volatile programmable memory configured to store game-relevant information, and iv) a transceiver and associated antenna configured to provide two-way wireless communications with a compatible RFID reader via inductive coupling; and wherein said game-relevant information comprises at least: i) a first selection of information comprising one or more traits, powers or skills associated with said stuffed toy, ii) a second selection of information comprising progress information relevant to said wireless interactive game, and iii) a third selection of information configured to be selected by a game participant. 2. The stuffed toy of claim 1 , wherein said wireless interactive game comprises an electronic role-play game played by said game participant and wherein said stuffed toy represents a character in said electronic role-play game. 3. The stuffed toy of claim 1 , wherein said plastic support structure comprises a plastic sheet substrate and wherein said RFID tag is molded or embedded in said plastic sheet substrate. 4. The stuffed toy of claim 1 , wherein said second selection of information comprises points or achievements earned in said wireless interactive game. 5. The stuffed toy of claim 1 , wherein said third selection of information comprises a name of said stuffed toy selected by said game participant. 6. The stuffed toy of claim 1 , further comprising at least one accessory item configured to be selectively worn by, attached to, or assembled with, said stuffed toy, and wherein said at least one accessory item comprises a second passive RFID tag comprising a second unique identifier configured to uniquely identify said at least one accessory item within said wireless interactive game. 7. The stuffed toy of claim 6 , wherein said at least one accessory item comprises a hat, clothing or jewelry configured to be attached to or worn by said stuffed toy. 8. A playmate toy for playing a wireless interactive game, said playmate toy comprising: a body in the form of a doll, an action figure, or a stuffed character, said body comprising a first material defining an outer skin of said playmate toy and a second material substantially filling an inner cavity of said body defined by said outer skin; a support structure disposed within said inner cavity, said support structure formed from a third material comprising a molded plastic substrate; a radiofrequency identification (“RFID”) tag affixed to or embedded in said support structure in such a manner that said RFID tag cannot be easily removed from said playmate toy and does not expose any sharp surfaces that could poke or puncture said outer skin; said RFID tag comprising: i) a microprocessor, ii) a unique identifier configured to uniquely identify said playmate toy within said wireless interactive game, iii) non-volatile programmable memory configured to store game-relevant information, a iv) a transceiver configured to provide two-way wireless communications with a compatible RFID reader device, and v) a spiral-wound antenna electrically coupled to said transceiver and configured to be energized by inductive coupling with said compatible RFID reader device for powering said RFID tag; and wherein said game-relevant information comprises: i) a first selection of information comprising one or more powers or abilities associated with said playmate toy, ii) a second selection of information comprising progress information relevant to said wireless interactive game, and iii) a third selection of information comprising a personalized name of said playmate toy. 9. The playmate toy of claim 8 , wherein said wireless interactive game comprises an electronic role-play game configured to be played by a game participant using said playmate toy and wherein said playmate toy represents a character in said electronic role-play game. 10. The playmate toy of claim 8 , wherein said wireless interactive game comprises a competition game wherein said playmate toy competes with one or more compatibly-configured wireless interactive toys to produce one or more desired effects. 11. The playmate toy of claim 8 , wherein said second selection of information comprises points or achievements earned in said wireless interactive game. 12. The playmate toy of claim 8 , further comprising at least one accessory item configured to be selectively worn by, attached to, or assembled with, said body, and wherein said at least one accessory item comprises a second RFID tag comprising a second unique identifier configured to uniquely identify said at least one accessory item within said wireless interactive game. 13. The playmate toy of claim 12 , wherein said at least one accessory item comprises a hat, clothing or jewelry configured to be attached to or worn by said playmate toy. 14. A stuffed character toy for playing an interactive game, said stuffed character toy comprising: a body representing a character from said interactive game, said body comprising a first material defining an outer skin of said stuffed character toy and a second material defining an inner filling or stuffing of said stuffed character toy; a passive radiofrequency identification (“RFID”) tag affixed to or disposed within said body in such a manner that it cannot be easily removed from said body and does not expose sharp edges that could otherwise poke or puncture said outer skin; said RFID tag comprising: i) a microprocessor, ii) a unique identifier configured to uniquely identify said stuffed character toy within said interactive game, iii) non-volatile programmable memory configured to store game-relevant information, and iv) a transceiver and associated antenna configured to provide two-way wireless communications with a compatible RFID reader via inductive coupling; and wherein said game-relevant information comprises: i) a first selection of information comprising one or more traits, powers or skills associated with said stuffed character toy, ii) a second selection of information comprising progress information relevant to said interactive game, and iii) a third selection of information configured to be selected by a game participant. 15. The stuffed character toy of claim 14 , wherein said interactive game comprises a competition game wherein said stuffed character toy competes with one or more compatibly-configured wireless interactive toys to produce one or more desired effects. 16. The stuffed character toy of claim 14 , wherein said RFID tag is hermetically sealed within a support structure comprising a molded plastic substrate. 17. The stuffed character toy of claim 14 , wherein said second selection of information comprises points or achievements earned in said interactive game. 18. The stuffed character toy of claim 14 , wherein said third selection of information comprises a name of said stuffed character t

Assignees

Inventors

Classifications

  • A63H3/48Primary

    Mounting of parts within dolls, e.g. automatic eyes {or parts for animation (self-moving A63H13/00)} · CPC title

  • A63H3/00Primary

    Dolls {(puppets or marionettes for shows or theatres A63J19/006)} · CPC title

  • made of fabrics or stuffed · CPC title

  • Magnetic or electric toys (electric drives A63H29/22 {; indoor games played with small balls using magnetic power A63F7/0088, A63F7/068}) · CPC title

  • Computerized interactive toys, e.g. dolls · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9320976B2 cover?
A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal…
Who is the assignee on this patent?
Mq Gaming Llc
What technology area does this patent fall under?
Primary CPC classification A63H3/48. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Apr 26 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 10 related publications on this page (citations in our corpus or others sharing the same primary CPC).