Input methods and devices for music-based video games

US9751019B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9751019-B2
Application numberUS-201314133492-A
CountryUS
Kind codeB2
Filing dateDec 18, 2013
Priority dateDec 18, 2013
Publication dateSep 5, 2017
Grant dateSep 5, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A music-based video game provides for game play based, in part, on a game player's physical performance. The game player's physical performance can be used to modify game play aspects and game play events, for example, the view or behavior of a crowd scene. A representation of a musician may be provided, with the musician mimicking movements of the game player.

First claim

Opening claim text (preview).

What is claimed is: 1. A method, performed by a compute device, of conducting a music-based video game, comprising: commanding, by the compute device, presentation of a game scene on a display; commanding, by the compute device, presentation of instructive cues for operation of a guitar-shaped controller including a plurality of fret buttons and a strum bar, the instructive cues including instructive cues for activation of the fret buttons and strum bar; determining, by the compute device, compliance with the instructive cues by a game player operating the guitar-shaped controller; determining, by the compute device, a rotational change in an orientation of the guitar-shaped controller; commanding, by the compute device, a change in the presentation of the game scene, wherein the change in the presentation of the game scene corresponds to the rotational change in the orientation of the guitar-shaped controller; commanding display of a game character representing the game player; determining a movement of the guitar-shaped controller, wherein the movement of the guitar-shaped controller is different from the rotational change in the orientation of the guitar-shaped controller; and commanding display of an action of the game character, that does not mimic an action indicated by the movement of the guitar-shaped controller, in response to the movement of the guitar-shaped controller. 2. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least an accelerometer. 3. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least a gyroscope. 4. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least an optical sensor. 5. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least a depth-sensing camera. 6. The method of claim 1 , wherein the game scene comprises a crowd of people. 7. The method of claim 6 , wherein the rotational change in the orientation of the guitar-shaped controller is indicative of a point of view of a game world including the crowd of people. 8. The method of claim 1 , further comprising determining, by the compute device, if the rotational change in the orientation of the guitar-shaped controller exceeds a predetermined amount of rotation, and wherein the change in the presentation of the game scene corresponding to the rotational change in the orientation of the guitar-shaped controller is only performed if the rotational change in the orientation of the guitar-shaped controller exceeds the predetermined amount of rotation.

Assignees

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Classifications

  • comprising photodetecting means, e.g. a camera · CPC title

  • Changing parameters of virtual cameras · CPC title

  • specially adapted to a particular type of game, e.g. steering wheels · CPC title

  • using inertial sensors, e.g. accelerometers or gyroscopes · CPC title

  • involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title

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What does patent US9751019B2 cover?
A music-based video game provides for game play based, in part, on a game player's physical performance. The game player's physical performance can be used to modify game play aspects and game play events, for example, the view or behavior of a crowd scene. A representation of a musician may be provided, with the musician mimicking movements of the game player.
Who is the assignee on this patent?
Jackson Jamie, Osbourn David, Wigfield Neil, and 4 more
What technology area does this patent fall under?
Primary CPC classification A63F13/814. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Sep 05 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).