Method and apparatus for preventing a collision between subjects
US-2015367231-A1 · Dec 24, 2015 · US
US9751019B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9751019-B2 |
| Application number | US-201314133492-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 18, 2013 |
| Priority date | Dec 18, 2013 |
| Publication date | Sep 5, 2017 |
| Grant date | Sep 5, 2017 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A music-based video game provides for game play based, in part, on a game player's physical performance. The game player's physical performance can be used to modify game play aspects and game play events, for example, the view or behavior of a crowd scene. A representation of a musician may be provided, with the musician mimicking movements of the game player.
Opening claim text (preview).
What is claimed is: 1. A method, performed by a compute device, of conducting a music-based video game, comprising: commanding, by the compute device, presentation of a game scene on a display; commanding, by the compute device, presentation of instructive cues for operation of a guitar-shaped controller including a plurality of fret buttons and a strum bar, the instructive cues including instructive cues for activation of the fret buttons and strum bar; determining, by the compute device, compliance with the instructive cues by a game player operating the guitar-shaped controller; determining, by the compute device, a rotational change in an orientation of the guitar-shaped controller; commanding, by the compute device, a change in the presentation of the game scene, wherein the change in the presentation of the game scene corresponds to the rotational change in the orientation of the guitar-shaped controller; commanding display of a game character representing the game player; determining a movement of the guitar-shaped controller, wherein the movement of the guitar-shaped controller is different from the rotational change in the orientation of the guitar-shaped controller; and commanding display of an action of the game character, that does not mimic an action indicated by the movement of the guitar-shaped controller, in response to the movement of the guitar-shaped controller. 2. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least an accelerometer. 3. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least a gyroscope. 4. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least an optical sensor. 5. The method of claim 1 , wherein the rotational change in the orientation of the guitar-shaped controller is determined using at least a depth-sensing camera. 6. The method of claim 1 , wherein the game scene comprises a crowd of people. 7. The method of claim 6 , wherein the rotational change in the orientation of the guitar-shaped controller is indicative of a point of view of a game world including the crowd of people. 8. The method of claim 1 , further comprising determining, by the compute device, if the rotational change in the orientation of the guitar-shaped controller exceeds a predetermined amount of rotation, and wherein the change in the presentation of the game scene corresponding to the rotational change in the orientation of the guitar-shaped controller is only performed if the rotational change in the orientation of the guitar-shaped controller exceeds the predetermined amount of rotation.
comprising photodetecting means, e.g. a camera · CPC title
Changing parameters of virtual cameras · CPC title
specially adapted to a particular type of game, e.g. steering wheels · CPC title
using inertial sensors, e.g. accelerometers or gyroscopes · CPC title
involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.