Wireless entertainment device, system, and method

US9737797B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9737797-B2
Application numberUS-201615211506-A
CountryUS
Kind codeB2
Filing dateJul 15, 2016
Priority dateFeb 22, 2001
Publication dateAug 22, 2017
Grant dateAug 22, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

First claim

Opening claim text (preview).

What is Claimed is: 1. A gaming system for playing a game wherein a game participant uses physical toys to interact with a computer-animated game played on a compatible game console, said gaming system comprising: a plurality of gaming toys each depicting or representing a different character or object in said computer-animated game, each said gaming toy comprising a body having an internal cavity and a passive radiofrequency identification (RFID) tag disposed therein, each said RFID tag comprising: (i) a unique tag identification (ID), and (ii) non-volatile memory storing machine-readable data identifying or describing one or more in-game attributes of said corresponding character or object; a peripheral device comprising: (i) an RFID reader comprising memory storing instructions to communicate information with each said RFID tag over a limited communication range of less than 60 cm, (ii) a communication interface comprising memory storing instructions to communicate information to and from said game console, and (iii) an effects controller comprising memory storing instructions to display one or more sound effects or lighting effects; and non-transitory storage storing game software comprising program instructions configured to be executed by said game console to: (i) cause said peripheral device to wirelessly ascertain said machine-readable data from each said RFID tag and communicate said machine-readable data to said game console, (ii) display in said computer-animated game one or more characters or objects having attributes corresponding to said machine-readable data, and (iii) cause said effects controller to display at least one sound effect or lighting effect and wherein said at least one sound effect or lighting effect is selected based at least in part on said machine-readable data. 2. The gaming system of claim 1 , wherein said RFID reader comprises memory storing instructions for two-way wireless communications with each said RFID tag over a limited communication range greater than 1 cm and less than 25 cm and wherein said two-way wireless communications are facilitated at least in part through inductive coupling. 3. The gaming system of claim 1 , wherein each said RFID tag comprises a radiofrequency (RF) transceiver configured to provide two-way RF communications with said RFID reader over a limited communication range greater than 1 cm and less than 25 cm, and an antenna electrically coupled to said RF transceiver and configured to be energized through inductive coupling with an externally-generated electromagnetic field to thereby power at least said RF transceiver. 4. The gaming system of claim 1 , wherein said game software comprises instructions for receiving signals from said plurality of gaming toys, at least in part, when said plurality of gaming toys is placed within said limited communication range of said RFID reader thereby allowing said game participant to control said computer-animated game. 5. The gaming system of claim 1 , wherein said game software comprises instructions for said effects controller to cause display of a first sound effect or lighting effect when said machine-readable data satisfies a first set of conditions and a second sound effect or lighting effect when said machine-readable data satisfies a second set of conditions, and wherein said first set of conditions is different than said second set of conditions. 6. The gaming system of claim 1 , wherein said communication interface comprises a cable interface and memory storing instructions to communicate with said game console through a wired connection. 7. The gaming system of claim 1 , wherein said communication interface comprises a radiofrequency (RF) transceiver and memory storing instructions to wirelessly communicate with said game console over a wireless communication range greater than 10 feet and less than 100 feet. 8. A gaming system for playing a game wherein part of said game is carried out in a computer-generated play environment via one or more computer animations provided by a compatible game console, and part of said game is carried out in a physical play environment via one or more physical toys, said gaming system comprising: at least one gaming toy corresponding to a character or object in said game, said gaming toy comprising a body having an internal cavity containing a radiofrequency identification (RFID) tag, said RFID tag comprising a unique tag identifier, and non-volatile, programmable memory comprising a module with instructions to receive and then store a first selection of information identifying or describing one or more in-game attributes of said corresponding character or object; an intermediary gaming device comprising: (i) an RFID reader configured to wirelessly communicate with said RFID tag over a limited communication range less than 60 cm, (ii) a communication interface configured to communicate information to and from said game console, and (iii) an effects controller configured to activate one or more sound effects or lighting effects when said gaming toy is positioned within said limited communication range of said RFID reader; and non-transitory storage storing game software configured to be executed by said game console, said game software comprising program instructions configured to: (i) ascertain said first selection of information from said RFID tag, (ii) display in said computer-generated play environment a character or object having attributes corresponding to said first selection of information, and (iii) cause said non-volatile, programmable memory to store a second selection of information identifying or describing one or more modified in-game attributes of said corresponding character or object. 9. The gaming system of claim 8 , wherein said RFID tag comprises a radiofrequency (RF) transceiver configured to provide two-way RF communications with said RFID reader over a limited communication range greater than 1 cm and less than 25 cm, and an antenna electrically coupled to said RF transceiver and configured to be energized through inductive coupling with an externally-generated electromagnetic field to thereby power at least said RF transceiver. 10. The gaming system of claim 8 , wherein said game software is configured to enable said game participant to control said game at least in part by selectively positioning said gaming toy within said limited communication range of said RFID reader. 11. The gaming system of claim 8 , comprising a first gaming toy corresponding to a character in said game and a second gaming toy corresponding to an object in said game, and wherein said game software is configured to enable said game participant to control said game at least in part by selectively positioning said first and second gaming toys within said limited communication range of said RFID reader. 12. The gaming system of claim 8 , wherein said game software is configured to cause said effects controller to activate a first sound effect or lighting effect when said first selection of information satisfies a first set of conditions and a second sound effect or lighting effect when said first selection of information satisfies a second set of conditions, and wherein said first set of conditions is different than said second set of conditions and wherein said first sound effect or lighting effect is different than said second sound effect or lighting effect. 13. The gaming system of claim 8 , further comprising a digital camera configured to be electrically coupled to said game console, and wherein said game software is configured to cause said digital camera to selectively capture one or more digital images of said game participant pla

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What does patent US9737797B2 cover?
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include…
Who is the assignee on this patent?
Mq Gaming Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/235. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Aug 22 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).