Multi-platform gaming systems and methods

US9731194B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9731194-B2
Application numberUS-201615280793-A
CountryUS
Kind codeB2
Filing dateSep 29, 2016
Priority dateFeb 26, 1999
Publication dateAug 15, 2017
Grant dateAug 15, 2017

How to read this patent

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.

First claim

Opening claim text (preview).

What is claimed is: 1. A gaming system for providing an interactive gaming experience carried out in both a physical play environment and a computer-simulated play environment, said gaming system comprising: a first game module comprising computer-executable instructions that instruct a first computer to carry out a first interactive gaming experience conducted within a physical play environment wherein a radiofrequency (RF) identification device is used to track the physical locations or movements of a game participant within said physical play environment, and wherein said first game module causes said first computer to generate a first selection of game progress information for said game participant in accordance with said first interactive gaming experience; a second game module comprising computer-executable instructions that instruct a second computer to carry out a second interactive gaming experience conducted within a computer-simulated play environment displayed on a handheld gaming device, and wherein said second game module causes said second computer to generate a second selection of game progress information for said game participant in accordance with said second interactive gaming experience; and a network-accessible data storage system that receives, via a computer network connection, said first selection of game progress information from said first computer and said second selection of game progress information from said second computer, and wherein said data storage system creates or update an overall progress record for said game participant based at least in part on said first and second selections of game progress information and a unique, identifier corresponding to said RF, identification device. 2. The gaming system of claim 1 , wherein said physical play environment comprises a play structure, theme park, entertainment facility, restaurant, or retail store, and wherein said first interactive gaming experience comprises a quest, treasure hunt or scavenger hunt carried out within said physical play environment. 3. The gaming system of claim 1 , wherein said physical play environment comprises a plurality of gaming areas and a corresponding plurality of RF transceivers communicatively coupled to said first computer, and wherein said plurality of RF transceivers wirelessly communicate with said RF identification device to thereby ascertain said corresponding unique, identifier at each gaming area. 4. The gaming system of claim 1 , wherein said RF identification device comprises a physical toy that said game participant uses to interact with said physical play environment by moving or positioning said physical toy to produce one or more effects in accordance with said first gaming experience. 5. The gaming system of claim 1 , wherein said RF identification, device comprises a wearable RF identification device that said game participant wears while participating in said first interactive gaming experience. 6. The gaming system of claim 1 , further comprising a camera provided within said physical play environment that automatically captures digital images of said game participant. 7. The gaming system of claim 1 , further comprising a scoreboard provided within said physical play environment that displays said overall progress record for said game participant. 8. A method for providing an interactive gaming experience carried out in both a physical play environment and a computer-simulated play environment, said method comprising: configuring a first computer via computer-executable instructions to carry out a first interactive gaming experience conducted within a physical play environment wherein a machine-readable identification device worn by a game participant pis used to track the physical locations or movements of said game participant within said physical play environment, and wherein said first computer generates a first selection of game progress information for said game participant in accordance with said first interactive gaming experience; configuring a second computer via computer-executable instructions to carry out a second interactive gaming experience conducted within a computer-simulated play environment displayed on a handheld gaming device, and wherein said second computer generates a second selection of game progress information for said game participant in accordance with said second interactive gaming experience; and configuring a network-accessible data storage system to: (i) receive, via a computer network connection, said first selection of game progress information from said first computer and said second selection of game progress information from said second computer, and (ii) create or update an overall progress record for said game participant based at least in part on said first and second selections of game progress information and a unique identifier corresponding to said, machine-readable identification device. 9. The method of claim 8 , wherein said physical play environment comprises a play structure, theme park, entertainment facility, restaurant, or retail store, and wherein said first interactive gaming experience comprises a quest, treasure hunt or scavenger hunt carried out within said physical play environment. 10. The method of claim 8 , wherein said machine-readable identification device comprises a wearable radiofrequency (RF) identification device that wirelessly communicates said unique identifier to one or more RF transceivers distributed throughout said physical play environment. 11. The method of claim 8 , wherein said first and second selections of game progress information comprise one or more of the following: tasks completed, points accumulated, levels achieved, game character attributes, or game character inventory. 12. The method of claim 8 , further comprising automatically capturing digital images of said game participant via a camera located within said physical play environment. 13. The method of claim 8 , further comprising displaying said overall progress record for said game participant on a scoreboard located within said physical play environment. 14. The method of claim 8 , further comprising displaying an image of a character selected by said game participant. 15. A method for providing an interactive entertainment experience carried out in both a physical play environment and a computer-simulated play environment, said method comprising: providing a radiofrequency (RF) identification device that is worn by a participant while participating in said interactive entertainment experience, said RF identification device comprising a unique identifier; providing a plurality of play elements at different locations within a physical play environment that enable said participant to play a first game by moving from location to location within said physical play environment; providing a corresponding plurality of RF transceivers at said different locations within said physical play environment, and configuring said plurality of RF transceivers to wirelessly communicate with, said RF identification device to thereby ascertain said unique identifier at said different locations within said physical play environment; generating a first selection of game progress information for said participant in said first game based at least in part on ascertaining said unique identifier at said different locations within said physical play environment; configuring a handheld gaming device to carry out a second game conducted within a computer-simulated play environment displayed on said handheld gaming device, and to generate a second selection of game progress infor

Assignees

Inventors

Classifications

  • Watching television being part of the game, e.g. using the television broadcasting of a sporting event · CPC title

  • visual · CPC title

  • for interfacing with the game device, e.g. specific interfaces between game controller and console · CPC title

  • Video games, i.e. games using an electronically generated display having two or more dimensions · CPC title

  • electric · CPC title

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What does patent US9731194B2 cover?
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the pla…
Who is the assignee on this patent?
Mq Gaming Llc
What technology area does this patent fall under?
Primary CPC classification G07F17/32. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Aug 15 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).