Techniques and Workflows for Computer Graphics Animation System
US-2024193834-A1 · Jun 13, 2024 · US
US9710974B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9710974-B2 |
| Application number | US-201414248630-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 9, 2014 |
| Priority date | Apr 11, 2013 |
| Publication date | Jul 18, 2017 |
| Grant date | Jul 18, 2017 |
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A video game processing apparatus for controlling progress of a video game while displaying a three-dimensional avatar, arranged within a virtual space, on a display screen of a the display device is provided. A three-dimensional partial model is generated on the basis of two-dimensional image data inputted by a user of the video game processing apparatus. The three-dimensional partial model constitutes at least apart of a body of a three-dimensional avatar, including a face portion of the three-dimensional avatar. A plurality of three-dimensional partial models thus generated is stored in a three-dimensional partial model memory. At least one three-dimensional partial model for each scene in the video game is specified from the plurality of three-dimensional partial models. The display device is caused to display the three-dimensional avatar, which includes the specified three-dimensional partial model, in a corresponding scene on the display screen.
Opening claim text (preview).
What is claimed is: 1. A video game processing apparatus for controlling progress of a video game while displaying a three-dimensional avatar on a display screen of a display device, the three-dimensional avatar being arranged within a virtual space, the video game processing apparatus comprising: a three-dimensional model generator for generating a three-dimensional partial model on a basis of two-dimensional image data inputted by a user of the video game processing apparatus, the three-dimensional partial model constituting at least a part of a body of a three-dimensional avatar, the part of the body including a face portion of the three-dimensional avatar; a memory for storing a plurality of three-dimensional partial models generated by the three-dimensional model generator; a processor for specifying at least one three-dimensional partial model for each scene in the video game from the plurality of three-dimensional partial models; and the processor for causing the display device to display the three-dimensional avatar in a corresponding scene on the display screen, the three-dimensional avatar including the three-dimensional partial model specified by the processor, wherein the three-dimensional model generator generates each of the plurality of three-dimensional partial models including a three-dimensional face model, the three-dimensional face model being generated by a synthesis of a two-dimensional image of the two-dimensional image data, a drawing of the three-dimensional face model being changed based on at least one operation received from the user. 2. The video game processing apparatus according to claim 1 , wherein the memory further stores scene information, the scene information containing at least one scene and at least one three-dimensional partial model corresponding to the at least one scene, and the processor specifies, when a scene is started, the three-dimensional partial model corresponding to the scene to be started by referring to the scene information stored in the memory. 3. The video game processing apparatus according to claim 1 , wherein the memory further stores frame information, the frame information containing a frame to be a guide when to generate the three-dimensional partial model on the basis of the two-dimensional image data, the video game processing apparatus further comprises a display controller for causing the display device to display a three-dimensional partial model generating screen for generating the three-dimensional partial model, the display controller causes the display device to display the two-dimensional image data and the frame on the three-dimensional partial model generating screen so as to be superimposed by referring to the frame information stored in the memory, the processor determines a positional relationship between the two-dimensional image data and the frame when an adjustment operation for the positional relationship between the two-dimensional image data and the frame is received from the user, and the three-dimensional model generator generates the three-dimensional partial model on the basis of the positional relationship determined by the processor and a predetermined calculation formula. 4. The video game processing apparatus according to claim 1 , wherein each scene in the video game starts based on the progress of the video game and terminates based on the progress of the video game. 5. The video game processing apparatus according to claim 1 , wherein at least one scene includes at least one of a battle scene a conversation scene. 6. A non-transitory computer-readable medium including a video game processing program product for causing a video game processing apparatus to control progress of a video game while displaying a three-dimensional avatar arranged within a virtual space on a display screen of a display device, wherein the video game processing apparatus comprises a memory for storing a plurality of three-dimensional partial models, each of the plurality of three-dimensional partial models constituting at least a part of a body of a three-dimensional avatar, the part of the body including a face portion of the three-dimensional avatar, the video game processing program product causes the video game processing apparatus to execute: generating a three-dimensional partial model on a basis of two-dimensional image data inputted by a user of the video game processing apparatus; specifying at least one three-dimensional partial model for each scene in the video game from the plurality of three-dimensional partial models; and causing the display device to display the three-dimensional avatar in a corresponding scene on the display screen, the three-dimensional avatar including the three-dimensional partial model specified in the specifying at least one three-dimensional partial model, and each of the plurality of three-dimensional partial models is generated to include a three-dimensional face model, the three-dimensional face model being generated by a synthesis of a two-dimensional image of the two-dimensional image data, a drawing of the three-dimensional face model being changed based on at least one operation received from the user.
Human Necessities · mapped topic
Human Necessities · mapped topic
the platform being a handheld device · CPC title
for providing a graphical or textual hint to the player · CPC title
user representation in the game field, e.g. avatar · CPC title
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