Automatic volume control for combined game and chat audio

US9685922B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9685922-B2
Application numberUS-201414339639-A
CountryUS
Kind codeB2
Filing dateJul 24, 2014
Priority dateAug 18, 2008
Publication dateJun 20, 2017
Grant dateJun 20, 2017

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

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A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

First claim

Opening claim text (preview).

What is claimed is: 1. A method comprising in a headset comprising a game/chat distinguisher and a volume control circuit: receiving combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals; processing, using said game/chat distinguisher, said combined-game-and-chat audio signals to detect strength of a chat component of said combined-game-and-chat audio signals and strength of a game component of said combined-game-and-chat audio signals; and automatically controlling, using said volume circuit, a volume setting based on one or both of: said detected strength of said chat component, and said detected strength of said game component. 2. The method of claim 1 , wherein: said combined-game-and-chat audio signals comprise a left channel signal and a right channel signal; and said processing of said combined-game-and-chat audio signals comprises a measurement of strength of a vocal-band signal component that is common to said left channel signal and said right channel signal. 3. A system comprising: audio processing circuitry comprising a game/chat distinguisher, an envelope detector, and a volume control circuit, said audio processing circuity being operable to: receive, at said game/chat distinguisher, combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals; process, via said envelope detector and said game/chat distinguisher, said combined-game-and-chat audio signals to detect strength of a chat component of said combined-game-and-chat audio signals and strength of a game component of said combined-game-and-chat audio signals; and automatically control, via said volume control circuit, a volume setting based on one or both of: said detected strength of said chat component, and said detected strength of said game component. 4. The system of claim 3 , wherein: said combined-game-and-chat audio signals comprise a left channel signal and a right channel signal; and said processing of said combined-game-and-chat audio signals comprises a measurement, by said game/chat distinguisher, of strength of a vocal-band signal component that is common to said left channel signal and said right channel signal. 5. The system of claim 4 , wherein said processing of said combined-game-and-chat audio signals comprises a measurement, by said game/chat distinguisher, of strength of a non-vocal-band signal component that is common to said left channel signal and said right channel signal. 6. The system of claim 5 , wherein said processing of said combined-game-and-chat audio signals comprises: a combining, by a combiner circuit of said audio processing circuitry, of said left channel audio signal and said right channel audio signal resulting in a combined audio signal; and measuring, by said game/chat distinguisher, strength of said combined audio signal over vocal and non-vocal bands. 7. The system of claim 3 , wherein said audio processing circuitry is operable to: apply, by a gain circuit of said volume control circuit, a first gain to vocal-band frequencies of said combined-game-and-chat audio signals; and apply, by said gain circuit, a second gain to a non-vocal-band frequencies of said combined-game-and-chat audio signals. 8. The system of claim 7 , wherein said volume control circuit of said audio processing circuitry is operable to: generate one or more control signals that control said first gain and said second gain, wherein a state of said one or more control signals is automatically controlled in response to one or both of: said detected strength of said chat component, and said detected strength of said game component. 9. The system of claim 3 , wherein said volume control circuit of said audio processing circuitry is operable to automatically control said volume setting based on a ratio of said detected strength of said chat component to said detected strength of said game component. 10. The system of claim 3 , wherein said audio processing circuitry is in a headset. 11. The system of claim 3 , wherein said audio processing circuitry is in a game console.

Assignees

Inventors

Classifications

  • Details not provided for in groups H04R1/1008 - H04R1/1083 · CPC title

  • H03G3/20Primary

    Automatic control ({H03G3/005 takes precedence;} combined with volume compression or expansion H03G7/00) · CPC title

  • in amplifiers suitable for low-frequencies, e.g. audio amplifiers (H03G3/32, H03G3/34 take precedence) · CPC title

  • Control of digital or coded signals · CPC title

  • Equalizers; Volume or gain control in limited frequency bands · CPC title

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What does patent US9685922B2 cover?
A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat au…
Who is the assignee on this patent?
Voyetra Turtle Beach Inc
What technology area does this patent fall under?
Primary CPC classification H03G3/20. Mapped technology areas include Electricity.
When was this patent published?
Publication date Tue Jun 20 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).