Game program and information processing device

US2016124518A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016124518-A1
Application numberUS-201514863244-A
CountryUS
Kind codeA1
Filing dateSep 23, 2015
Priority dateNov 5, 2014
Publication dateMay 5, 2016
Grant date

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.

First claim

Opening claim text (preview).

1 . A non-transitory computer readable medium having machine-executable instructions with which a computer having a storage and a hardware processor, for providing a service, said machine-executable instructions comprising: a screen generation process that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; a special effect generation process that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted; a counting process that starts counting standby time associated with each of the selectable objects in the order of acceptance of the selection operation input, and an action control process that establishes control over the actions of controlled objects associated with each of the selectable objects upon the elapse of the respective standby time, and the special effect generation process determines whether nor not a time difference between an earlier action of a controlled object associated with a certain selectable object and a later action of a controlled object associated with another selectable object is within a predetermined period of time and generates special effects in the course of a game driven by the player's operations if it is determined to be within the predetermined period of time. 2 . The non-transitory computer readable medium according to claim 1 , wherein the screen generation process generates a game screen including a control area where the multiple selectable objects are disposed, and the acceptance process accepts the selection operation input on said selectable objects at the moment when the pointing location initially arrives at the location of a selectable object disposed in the control area, regardless of whether or not the pointing location has been located outside the control area, while the movement of the pointing location on the game screen is maintained by the player's operations. 3 . The non-transitory computer readable medium according to claim 1 , wherein the action control process exercises control based on action frequencies associated with each of the controlled objects such that said controlled objects successively perform actions, and the special effect generation process uses the action frequencies to determine whether or not the time difference is within the predetermined period of time whenever each one of the successive actions is carried out by a controlled object associated with said certain selectable object. 4 . The non-transitory computer readable medium according to claim 1 , wherein the special effect generation process increases the benefits provided to the controlled objects associated with the selectable objects selected by the selection operations of the player if the order of acceptance of the selection operation input for said selectable objects is comparatively late. 5 . A non-transitory computer readable medium having machine-executable instructions with which a computer having a storage and a hardware processor, for providing a service, said machine-executable instructions comprising: a screen generation process that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted; and wherein the special effect generation process increases the benefits provided to the controlled objects associated with the selectable objects selected by the selection operations of the player if the order of acceptance of the selection operation input for said selectable objects is comparatively late. 6 . An information processing device which is provided with: a screen generation module that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance module that accepts the selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance module accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; a special effect generation module that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted; a counting module that starts counting the standby time associated with each of the selectable objects in the order of acceptance of the selection operation input; and an action control module that establishes control over the action of the controlled objects associated with each of the selectable objects upon the elapse of the respective standby time; and in which the special effect generation module determines whether or not a time difference between an earlier action of a controlled object associated with a certain selectable object and a later action of a controlled object associated with another selectable object is within a predetermined period of time and generates special effects in the course of a game driven by the player's operations if it is determined to be within the predetermined period of time. 7 . An information processing device which is provided with: a screen generation module that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance module that accepts the selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player's operations, and said acceptance module accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation module that generates special effects in the course of a game driven by the player's operations based on at lea

Assignees

Inventors

Classifications

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • A63F13/44Primary

    involving timing of operations, e.g. performing an action within a time slot · CPC title

  • involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun · CPC title

  • for inputting data by handwriting, e.g. gesture or text · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US2016124518A1 cover?
A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing l…
Who is the assignee on this patent?
Dena Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/44. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu May 05 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).