Systems and methods for using non-fungible tokens in an amusement park environment
US-2023351459-A1 · Nov 2, 2023 · US
US12444150B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12444150-B2 |
| Application number | US-202519210974-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 16, 2025 |
| Priority date | Dec 7, 2022 |
| Publication date | Oct 14, 2025 |
| Grant date | Oct 14, 2025 |
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Techniques include receiving a request for access to the virtual token dispenser from a user device executing a gaming application. The techniques further include determining at least one user context associated with the request and based at least in part on the user device. The techniques further include identifying at least one path criterion comprising a sequence of waypoints based at least in part on the user context. The techniques further include determining satisfaction of at least one action at each waypoint in the sequence of waypoints based at least in part on a location of the user device. The techniques further include enabling presentation of the virtual token dispenser in a game session on the user device upon satisfaction of the at least one action. The techniques further include recording at least one transaction on a notarized ledger when a token is dispensed from the virtual token dispenser.
Opening claim text (preview).
What is claimed is: 1. A computer-implemented method for context-based presentation of a virtual token dispenser, comprising: receiving a request for access to the virtual token dispenser from a user device executing a gaming application; determining at least one user context associated with the request and based at least in part on the user device; identifying at least one path criterion comprising a sequence of waypoints based at least in part on the user context; determining satisfaction of at least one action at each waypoint in the sequence of waypoints based at least in part on a location of the user device; enabling presentation of the virtual token dispenser in a game session on the user device upon satisfaction of the at least one action; and recording at least one transaction on a notarized ledger when a token is dispensed from the virtual token dispenser. 2. The method of claim 1 , wherein determining completion status comprises receiving location data from the user device indicating proximity to each waypoint included in the sequence of waypoints. 3. The method of claim 1 , wherein determining the satisfaction comprises receiving scan data of a code located at each waypoint included in the sequence of waypoints. 4. The method of claim 1 , wherein determining the satisfaction comprises receiving image data captured at each waypoint included in the sequence of waypoints. 5. The method of claim 1 , further comprising associating waypoint completion data with a user account related to the user device. 6. The method of claim 1 , wherein the at least one action includes a waypoint-specific action at a waypoint included in the sequence of waypoints. 7. The method of claim 1 , further comprising determining a subscription level associated with the user device when enabling presentation of the virtual token dispenser. 8. The method of claim 1 , further comprising associating a timestamp with interactions with the virtual token dispenser. 9. The method of claim 1 , further comprising generating an audit trail associated with the token via the notarized ledger. 10. The method of claim 1 , further comprising enabling trading of the token based at least in part on a state of the token. 11. The method of claim 1 , wherein the virtual token dispenser comprises a gashapon machine enabled to dispenses digital collectibles associated with the gaming application. 12. The method of claim 1 , wherein the user context comprises at least one of a user preference, a user setting, or a gaming achievement status. 13. The method of claim 1 , wherein the user device is associated with a group of user accounts related to the token. 14. The method of claim 13 , further comprising requiring all users of the group of user accounts to complete actions at different physical locations before enabling the virtual token dispenser. 15. The method of claim 1 , wherein the token comprises a non-fungible token (NFT) representing a game asset usable in the gaming application. 16. The method of claim 1 , further comprising modifying presentation parameters of the virtual token dispenser based at least in part on usage statistics of the virtual token dispenser. 17. The method of claim 1 , further comprising providing hints related to the virtual token dispenser. 18. The method of claim 1 , wherein the satisfaction of the at least one action comprises solving a puzzle. 19. The method of claim 1 , further comprising generating at least one proof of location of the user device before enabling presentation of the virtual token dispenser. 20. The method of claim 1 , wherein the virtual token dispenser is accessible only during a predetermined time frame.
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