Communication system, method for controlling communication system, and program
US-11077374-B2 · Aug 3, 2021 · US
US11628365B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11628365-B2 |
| Application number | US-201916717260-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 17, 2019 |
| Priority date | Dec 19, 2018 |
| Publication date | Apr 18, 2023 |
| Grant date | Apr 18, 2023 |
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A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.
Opening claim text (preview).
What is claimed is: 1. An information processing system, comprising: a processor; and a memory configured to store computer readable instructions that, when executed, cause the information processing system to: control, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character; execute, in a first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein the first scene corresponds to a location where the event object is located in the virtual space, the event object is associated with a quest completable by the player character and issued by a non-player character, and the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance; present to the user, in a second scene different from the first scene, event object information related to a plurality of event objects respectively arranged in the two or more virtual spaces or in the two or more areas, wherein the event object information is associated with the on-player character, from a plurality of non-player characters, and the second scene includes a user interface displayed over a scene of the virtual space and the user interface includes a list display screen including items associated with the quest issued by the non-player character; and execute the event related to the event object information in the second scene in response to selection of an item associated with the quest issued by the non-player character, wherein execution of the event in the second scene occurs without requiring the user object to move to the location where the event object is located in the virtual space, wherein a reward is given when the quest is completed. 2. The information processing system according to claim 1 , wherein in the second scene, the event object information respectively related to the plurality of event objects arranged in the two or more virtual spaces are presented to the user in a selectable manner. 3. The information processing system according to claim 1 , wherein the information processing system is further caused to shift to the second scene based on an operation by the user in the first scene. 4. The information processing system according to claim 1 , wherein the information processing system is further caused to shift to the first scene based on an operation by the user in the second scene. 5. The information processing system according to claim 1 , wherein the information processing system is further caused to present to the user an icon indicating a virtual space in the second scene, and the user object is arranged in the virtual space in response to an operation by the user to the icon in the second scene. 6. The information processing system according to claim 5 , wherein two or more icons each indicating each of two or more virtual spaces are presented to the user in the second scene, and the user object is arranged in the virtual space indicated by the icon operated by the user among the two or more icons. 7. The information processing system according to claim 1 , wherein an event related to the event object is executed in the first scene within a three-dimensional virtual space where the event object is arranged, and an event related to the event object is executed in the second scene within a two-dimensional virtual space. 8. The information processing system according to claim 1 , wherein the information processing system is further caused to restrict, if an event is executed in the first scene or if an event is executed in the second scene, execution of the event. 9. The information processing system of claim 1 , wherein the information processing system is further caused to make, if an event is executed in the first scene or if an event is executed in the second scene, an event different from the event be executable in the first scene and the second scene. 10. The information processing system of claim 1 , wherein a same reward is given to the user in either a case where an event is executed in the first scene or a case where the event is executed in the second scene. 11. The information processing system of claim 1 , wherein an item related to the event can be acquired by the user in the first scene. 12. A non-transitory computer readable storage medium storing an information processing program that is executable by a computer having one or more processors, wherein the information processing program causes the one or more processors to provide execution comprising: controlling, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character; executing, in a first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein the first scene corresponds to a location where the event object is located in the virtual space, the event object is associated with a quest compatable by the player character and issued by a non-player character, and the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance; presenting to the user, in a second scene different from the first scene, event object information related to a plurality of event objects respectively arranged in the two or more virtual spaces or in the two or more areas, wherein the event object information is associated with the non-player character from a plurality of non-players characters, and the second scene includes a user interface displayed over a scene of the virtual space and the user interface includes a list display screen including items associated with the quest issued by the non-player character; and executing the event related to the event object information in the second scene in response to selection of an item associated with the quest issued by the non-player character, wherein a reward is given when the quest is completed. 13. An information processing apparatus, comprising: a display device; and processing circuitry including one or more processors, wherein the processing circuitry is configured to: control, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character; execute, in first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein the first scene corresponds to a location where the event object is located in the virtual space, the event object is associated with a quest completable by the player character and issued by a non-player character, and the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance; present to the user, in a second scene different from the first scene, event object information rel
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