Using gaze detection to change timing and behavior
US-10561928-B2 · Feb 18, 2020 · US
US12417677B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12417677-B2 |
| Application number | US-202318190821-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 27, 2023 |
| Priority date | Jul 21, 2020 |
| Publication date | Sep 16, 2025 |
| Grant date | Sep 16, 2025 |
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A system and method for operating a plurality of games of chance. The gaming system includes a primary game display area and a secondary game display area. The plurality of games includes at least a plurality of electronic table games including two or more electronic table games from a group of table games including, craps, baccarat, roulette, blackjack, three-card poker, pai gow poker, Caribbean stud and big 6 wheel. The processing of the two or more electronic table games includes a separate and discrete game state engine for each of the two or more electronic table games. High hold percentage side bets are offered to increase the hold percentage of at least one table game and the overall hold percentage of the gaming system.
Opening claim text (preview).
We claim: 1. A gaming system comprising: a monetary input device configured to receive a physical item associated with a monetary value; a processor running executable instructions and associated memory; one or more displays with at least a primary display area for playing virtual casino table games; one or more user interfaces configured, along with the processor and associated memory, to allow a player to at least select a virtual casino table game to play from two or more stored virtual table games, place bets and start a hand or round of the selected virtual casino table game; a plurality of game state engines corresponding to at least two or more stored virtual casino table games including at least two table games from a group of table games consisting of craps, baccarat, roulette, blackjack, three-card poker, pai gow poker, Caribbean stud and big 6 wheel, wherein a sequence of play for each virtual casino table game is controlled by a dedicated one of the plurality of game state engines; wherein the processor is configured to allow the player to adjust speed of play associated with the virtual casino table games and wherein the processor truncates game animation associated with stored virtual table games when played to adjust the play speed; wherein for at least the games of roulette and craps, an upper display is used to depict at least a portion of game play while a lower display area is used to depict at least a portion of a digital betting game layout for at least one of the table games; and wherein at least one side bet is offered to the player with at least one side bet having a higher hold percentage than the associated virtual casino table game. 2. The gaming system of claim 1 wherein at least one of the at least one side bets increases the average hold percentage of the associated virtual casino table game when played. 3. The gaming system of claim 1 wherein at least one of the at least one side bets has a payout which is a multiple of the associated virtual casino table game side bet wager. 4. The gaming system of claim 1 wherein at least one of the at least one side bets has a payout which is based on a progressive value of the associated virtual casino table game side bet. 5. The gaming system of claim 4 wherein the seed amount of the progressive value is greater than the side bet wager amount. 6. The gaming system of claim 1 wherein at least one of the plurality of side bets increases the average overall hold percentage of the gaming system when played. 7. The gaming system of claim 6 wherein the increase of the average overall hold percentage is based at least in part on a progressive virtual casino table game side bet when played. 8. The gaming system of claim 1 further comprising two user interfaces in the form of a touch screen primary display and a button deck comprising a programmable LCD screen. 9. The gaming system of claim 8 wherein the programmable LCD screen is configured to depict a different arrangement of potential inputs corresponding to each of the two or more stored virtual casino table games. 10. The gaming system of claim 1 further comprising a selectable chip denomination module whereby an operator may select denominations of virtual betting chips depicted on the primary display. 11. The gaming system of claim 1 wherein only virtual casino table games are stored. 12. The gaming system of claim 1 wherein each game state engine includes a math model associated with the corresponding stored virtual table game. 13. The gaming system of claim 1 wherein an upper display area and a lower display area are located on two or more displays. 14. The gaming system of claim 13 wherein an upper display area and a lower display area are located on two or more displays with the displays positioned in a landscape orientation. 15. The gaming system of claim 1 wherein an upper display area and a lower display area are located on a single display. 16. The gaming system of claim 15 wherein the single display is positioned in a portrait orientation. 17. A gaming system comprising: a monetary input device configured to receive a physical item associated with a monetary value; a processor and associated memory; one or more displays with at least a primary display area for playing virtual casino table games; one or more user interfaces configured, along with the processor and associated memory, to allow a player to at least select a virtual casino table game to play from two or more stored virtual table games, place bets and start a hand or round of the selected virtual casino table game; a plurality of game state engines corresponding to at least two or more stored virtual casino table games including at least two table games from a group of table games consisting of craps, baccarat, roulette, blackjack, three-card poker, pai gow poker, Caribbean stud and big 6 wheel, wherein a sequence of play for each virtual casino table game is controlled by a dedicated one of the plurality of game state engines; wherein the processor is configured to allow the player to adjust speed of play associated with the virtual casino table games; wherein an upper display area is used to depict at least a portion of game play while a lower display area is used to depict at least a portion of a digital betting game layout for at least one of the table games; and wherein at least side bet is offered to the player with at least one side bet having a higher hold percentage than the associated virtual casino table game. 18. The gaming system of claim 17 wherein at least one of the at least one side bets increases the average hold percentage of the associated virtual casino table game when played. 19. The gaming system of claim 17 wherein at least one of the at least one side bets has a payout which is a multiple of the associated virtual casino table game side bet wager. 20. The gaming system of claim 17 wherein at least one of the at least one side bets has a payout which is based on a progressive value of the associated virtual casino table game side bet. 21. The gaming system of claim 20 wherein the seed amount of the progressive value is greater than the side bet wager amount. 22. The gaming system of claim 17 wherein the at least one side bet offered to the player increases the average overall hold percentage of the gaming system when played. 23. The gaming system of claim 22 wherein the increase of the average overall hold percentage is based at least in part on a progressive virtual casino table game side bet when played. 24. The gaming system of claim 17 further comprising two user interfaces in the form of a touch screen primary display and a button deck comprising a programmable LCD screen. 25. The gaming system of claim 24 wherein the programmable LCD screen is configured to depict a different arrangement of potential inputs corresponding to each of the two or more stored virtual casino table games. 26. The gaming system of claim 17 further comprising a selectable chip denomination module whereby an operator may select denominations of virtual betting chips depicted on the primary display. 27. The gaming system of claim 17 wherein only virtual casino table games are stored. 28. The gaming system of claim 17 wherein each game state engine includes a math model associated with the corresponding stored virtual table game.
Input means, e.g. buttons, touch screen · CPC title
involving non-monetary media of fixed value, e.g. casino chips of fixed value · CPC title
involving media of variable value, e.g. programmable cards, programmable tokens · CPC title
Display means · CPC title
Card games, e.g. poker, canasta, black jack · CPC title
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