Storage medium having information processing program stored therein, information processing system, information processing apparatus, and information processing method

US12318697B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12318697-B2
Application numberUS-202318523571-A
CountryUS
Kind codeB2
Filing dateNov 29, 2023
Priority dateJul 5, 2019
Publication dateJun 3, 2025
Grant dateJun 3, 2025

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.

First claim

Opening claim text (preview).

What is claimed is: 1. A non-transitory computer-readable storage medium having stored therein instructions that, when executed, are configured to cause at least one processor to perform operations comprising: setting a first value for a first target in a game world of a game played by a player; responsive to reception of operation data indicating a first fitness action performed by the player: causing a first action to be taken in the game world relative to the first target; calculating a first amount by which to reduce the first value for the first target based on a player parameter set for a player character such that, the greater the player parameter, the greater the possible reduction of the first value; and reducing the first value for the first target based on the calculated first amount; and increasing the player parameter as the game progresses such that increases to the player parameter are at least partially decoupled from player fitness-related performance gains, wherein the calculating of the first amount is further based on an evaluated result of the first fitness action. 2. The non-transitory computer-readable storage medium of claim 1 , wherein the instructions are configured to cause the at least one processor to perform further operations comprising: setting a second value for a second target in the game world of the game; and responsive to reception of additional operation data indicating a second fitness action performed by the player: causing a second action to be taken in the game world relative to the second target; calculating a second amount by which to reduce the second value for the second target based on the player parameter; and reducing the second value for the second target based on the calculated second amount; wherein the second value is greater than the first value, and wherein the second target is displayed in the game world after the first target; wherein the first target is a first enemy character, and the second target is a second enemy character; wherein the calculated first amount corresponds to damage to be inflicted upon the first enemy character, and the calculated second amount corresponds to damage to be inflicted upon the second enemy character; wherein the player parameter is greater when the second enemy character is encountered compared to when the first enemy character is encountered; and wherein the game is controlled so that the player is able to more easily inflict damage to the second enemy character compared to the first enemy character by virtue of the increase in the player parameter. 3. The non-transitory computer-readable storage medium of claim 1 , wherein the first value is a vitality or defensive power of for the first target. 4. The non-transitory computer-readable storage medium of claim 1 , wherein the player parameter is a level or an attack power. 5. The non-transitory computer-readable storage medium of claim 1 , wherein the instructions are configured to cause the at least one processor to perform further operations comprising: incrementing an empirical value for the player character in response to an achievement condition being satisfied relative to the first target; wherein the player parameter is increased when the empirical value reaches a first threshold. 6. The non-transitory computer-readable storage medium of claim 1 , wherein the first fitness action is different from an attack action. 7. The non-transitory computer-readable storage medium of claim 6 , wherein the first fitness action is at least one of a squat, leg raise, push-up, sit-up, stretch, and yoga pose. 8. A non-transitory computer-readable storage medium having stored therein instructions that, when executed, are configured to cause at least one processor to perform operations comprising: setting a first value for a first target in a game world of a game played by a player; responsive to reception of operation data indicating a first fitness action performed by the player: causing a first action to be taken in the game world relative to the first target; calculating a first amount by which to reduce the first value for the first target based on a player parameter set for a player character such that, the greater the player parameter, the greater the possible reduction of the first value; and reducing the first value for the first target based on the calculated first amount; increasing the player parameter as the game progresses such that increases to the player parameter are at least partially decoupled from player fitness-related performance gains; incrementing an empirical value for the player character in response to an achievement condition being satisfied relative to the first target; wherein the player parameter is increased when the empirical value reaches a first threshold. 9. The non-transitory computer-readable storage medium of claim 8 , wherein the instructions are configured to cause the at least one processor to perform further operations comprising successively incrementing the empirical value for the player character as different achievement conditions are successively satisfied in the game. 10. The non-transitory computer-readable storage medium of claim 9 , wherein the player parameter successively increases as the empirical value reaches different successive thresholds. 11. The non-transitory computer-readable storage medium of claim 9 , wherein the different achievement conditions relate to defeating different enemy characters, and amount of time spent playing the game. 12. The non-transitory computer-readable storage medium of claim 8 , wherein the first fitness action is different from an attack action. 13. The non-transitory computer-readable storage medium of claim 12 , wherein the first fitness action is at least one of a squat, leg raise, push-up, sit-up, stretch, and yoga pose. 14. A non-transitory computer-readable storage medium having stored therein instructions that, when executed, are configured to cause at least one processor to perform operations comprising: setting a first value for a first target in a game world of a game played by a player; responsive to reception of operation data indicating a first fitness action performed by the player: causing a first action to be taken in the game world relative to the first target; calculating a first amount by which to reduce the first value for the first target based on a player parameter set for a player character such that, the greater the player parameter, the greater the possible reduction of the first value; and reducing the first value for the first target based on the calculated first amount; increasing the player parameter as the game progresses such that increases to the player parameter are at least partially decoupled from player fitness-related performance gains; setting a second value for a second target in the game world of the game; and responsive to reception of additional operation data indicating a second fitness action performed by the player: causing a second action to be taken in the game world relative to the second target; calculating a second amount by which to reduce the second value for the second target based on the player parameter; and reducing the second value for the second target based on the calculated second amount; wherein the second value is greater than the first value, and wherein the second target is displayed in the game world after the first target; wherein the first target is a first enemy character, and the second target is a second enemy character; wherein the calculated first amount corresponds to damage to be inflicted u

Assignees

Inventors

Classifications

  • involving biosensors worn by the player, e.g. for measuring heart beat, limb activity · CPC title

  • Fighting without shooting · CPC title

  • Hand-to-hand fighting, e.g. martial arts competition · CPC title

  • by computing conditions of game characters, e.g. stamina, strength, motivation or energy level · CPC title

  • involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title

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What does patent US12318697B2 cover?
An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness acti…
Who is the assignee on this patent?
Nintendo Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/245. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jun 03 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 10 related publications on this page (citations in our corpus or others sharing the same primary CPC).