Method and apparatus for real time motion capture
US-9177387-B2 · Nov 3, 2015 · US
US9533228B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9533228-B2 |
| Application number | US-201213433285-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 28, 2012 |
| Priority date | Mar 28, 2011 |
| Publication date | Jan 3, 2017 |
| Grant date | Jan 3, 2017 |
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In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.
Opening claim text (preview).
The invention claimed is: 1. A system for cooperative control of a video game avatar, the system comprising: a plurality of mobile devices, each mobile device being with a different user; and an application executing on each mobile device, the application including: an exercise prompt function operable to direct a user of the mobile device to perform an exercise movement; monitor function operable to employ sensors in communication with the mobile device to measure exercise parameters of the user of the mobile device; a communications function operable to use communications facilities of the mobile device to transmit the measured exercise parameters of the user to a web server and to receive measured exercise parameters of other users; and a video game executing on the mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game, wherein the movement of the avatar is different than the exercise movement of the users, wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users; and wherein the exercise prompt function is further operable to direct the first user to perform a first exercise and to direct the second user to perform a second exercise, wherein the first and second exercises are different. 2. The system of claim 1 wherein the exercise prompt function is further operable to direct the first user to perform a first exercise and to direct the second user to perform a second exercise, wherein the first and second exercises are different. 3. The system of claim 1 wherein the application further includes a display function operable to output images to a display of the mobile device depicting the movement of the avatar representative of the exercise movement of the user of the mobile device in response to the monitor function using the sensors to measure exercise parameters of the user of the mobile device. 4. The system of claim 1 wherein the exercise prompt function is further operable to direct the first user to perform a first exercise for a period of time and then to direct the first user to perform a second exercise for a period of time. 5. The system of claim 1 wherein the video game is further operable to switch which movement parameter of the avatar is controlled based upon the exercise parameters of the users such that a first movement parameter of the avatar is controlled based upon the second exercise parameter of the second user and a second movement parameter of the avatar is controlled based upon the first exercise parameter of the first user. 6. The system of claim 1 wherein the communications function is operable to use the communications facilities of the mobile device to transmit location information of the user to a web server and to receive location information of other users. 7. The system of claim 6 wherein the video game has one or more avatars controllable based on location information of the user of the mobile device and location information of other users. 8. The system of claim 1 wherein the communications function is operable to use the communications facilities of the mobile device to allow the user to join an exercise group of other users. 9. The system of claim 8 wherein the communications function is operable to communicate location information for the user to other users within the exercise group. 10. The system of claim 8 wherein the application is adapted to display information associated with achievement of a goal of the exercise group. 11. The system of claim 8 wherein competitiveness in the video game is based upon the exercise group achieving a goal of the exercise group. 12. The system of claim 8 wherein the communications function is operable to use the communications facilities of the mobile device to communicate with other users within the exercise group through a social network web site. 13. The system of claim 1 wherein the application is adapted to prompt other users to exercise for a predefined amount of time. 14. The system of claim 1 wherein the application is adapted to prompt the user when to perform exercise. 15. The system of claim 1 wherein the application is adapted to communicate messages to the other users. 16. The system of claim 1 wherein the application is adapted to communicate measured biometric information of the user to a third party. 17. A method for cooperative control of a video game avatar, the method comprising: providing a plurality of mobile devices, each mobile device being with a different user; and providing an application executing on each mobile device, the application including: an exercise prompt function operable to direct a user of the mobile device to perform an exercise movement; a monitor function operable to employ sensors in communication with the mobile device to measure exercise parameters of the user of the mobile device; a communications function operable to use communications facilities of the mobile device to transmit the measured exercise parameters of the user to a web server and to receive measured exercise parameters of other users; and a video game executing on the mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game, wherein the movement of the avatar is different than the exercise movement of the users, wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users; and wherein the exercise prompt function is further operable to direct the first user to perform a first exercise and to direct the second user to perform a second exercise wherein the first and second exercises are different; using the exercise prompt function to direct the user of the mobile device to perform an exercise movement; using the monitor function to employ sensors in communication with the mobile device to measure exercise parameters of the user of the mobile device; and using the communications function to transmit the measured exercise parameters of the user to a web server and to receive measured exercise parameters of other users. 18. The method of claim 17 further comprising employing the communications function to transmit location information of a user to a web server and to receive location information of other users. 19. The method of claim 17 further comprising employing location information of a user and location information of other users to control one or more avatars of the video game. 20. The method of claim 17 further comprising employing the communications function to allow a user to join an exercise group of other users. 21. The method of claim 20 further comprising communicating location information for the user to other users within the exercise group.
using geographical information, e.g. location of the game device or player using GPS · CPC title
Visual, audio or audio-visual systems for entertaining, instructing or motivating the user · CPC title
relating to nutrition control, e.g. diets · CPC title
relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising · CPC title
Player lists, e.g. online players, buddy list, black list · CPC title
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