Storage medium having information processing program stored therein, information processing system, information processing apparatus, and information processing method
US-2021308579-A1 · Oct 7, 2021 · US
US11771995B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11771995-B2 |
| Application number | US-202217703110-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 24, 2022 |
| Priority date | Jul 5, 2019 |
| Publication date | Oct 3, 2023 |
| Grant date | Oct 3, 2023 |
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An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.
Opening claim text (preview).
What is claimed is: 1. A non-transitory computer-readable storage medium having stored therein an information processing program executable by one or more processors of an information processing apparatus, wherein the information processing program, when executed, is configured to cause the one or more processors to perform operations comprising: acquiring action data based on an output of a sensor according to a fitness action performed by a player; and executing a game event in which an achievement condition is set, wherein executing the game event includes: designating at least one type of fitness event from among a plurality of types of fitness events, each fitness event prompting the player to perform a fitness action; during the game event, executing a first fitness event that prompts the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied; and determining whether or not the achievement condition has been satisfied, based on the action data acquired during the first fitness event, wherein: designation and execution of the first fitness event are repeated until it is determined that the achievement condition has been satisfied, whether or not the achievement condition has been satisfied is determined on the basis of a game result based on the action data and on a player parameter associated with the player and/or a player character corresponding to the player, the game is progressed according to achievement of the game event, the player parameter is updated so that the achievement condition is more easily satisfied according to the progress of the game, the game event is a battle event of fighting a battle against an enemy character, executing the game event includes executing an attack event of attacking the enemy character in response to the fitness action performed by the player during the first fitness event, the achievement condition is whether or not a condition regarding a vitality value of the enemy character has been satisfied, executing the game event further includes: executing a second fitness event that prompts the player to perform a predetermined fitness action during the battle event; and executing a defense event of defending against an attack from the enemy character in response to the fitness action performed by the player during the second fitness event, and the second fitness event is determined independently of an instruction of the player. 2. The storage medium according to claim 1 , wherein designation of a fitness event that has been designated a predetermined number of times is restricted until a condition for making the fitness event able to be designated again is satisfied, and wherein the condition for making the fitness event able to be designated again includes at least one of a condition regarding an elapsed time from when the fitness event was executed last as the first fitness event, and a condition regarding the number of times another fitness event different from the fitness event has been executed as the first fitness event after the last execution of the fitness event as the first fitness event. 3. The storage medium according to claim 1 , wherein designation of a fitness event that has been designated a predetermined number of times is restricted until a condition for making the fitness event able to be designated again is satisfied, and wherein the condition for making the fitness event able to be designated again is set for each type of the fitness event. 4. The storage medium according to claim 1 , wherein based on a selection instruction performed by the player, at least one type of fitness event is designated among the plurality of types of fitness events. 5. The storage medium according to claim 1 , wherein executing the game event includes: decreasing a vitality value corresponding to the player in response to the fitness action performed by the player during the second fitness event; and ending the battle event upon determining that the player has been defeated in the battle event, in a case where the vitality value corresponding to the player satisfies a predetermined condition. 6. The storage medium according to claim 1 , wherein the information processing program, when executed, is configured to cause the one or more processors to perform operations further comprising causing a storage medium, which is accessible by the information processing apparatus, to store therein physical information before execution of the game event, the physical information having been set before execution of the game event, and wherein the game event is executed based on the physical information. 7. The storage medium according to claim 6 , wherein the physical information includes information that is determined on the basis of action data based on a fitness action having been performed by the player before execution of the game event. 8. The storage medium according to claim 6 , wherein in the first fitness event, a load on the fitness action that the player is prompted to perform during the game event varies according to the physical information. 9. The storage medium according to claim 6 , wherein executing the game event further includes: calculating an evaluation result of the fitness action performed by the player during the first fitness event, based on the action data acquired during the first fitness event and on the physical information, and whether or not the achievement condition has been satisfied is determined on the basis of the game result based on the evaluation result. 10. The storage medium according to claim 1 , wherein in the first fitness event, the player is prompted to perform a fitness action of taking a predetermined target posture, and when it is determined, based on the action data, that a posture of the player has not continued for a predetermined amount of time, the predetermined amount of time is updated so that the player can more easily take the target posture. 11. The storage medium according to claim 1 , wherein: executing the game event further includes, before the first fitness event, determining, based on the action data, whether or not a posture of the player is a posture to be taken at the start of the fitness action corresponding to the first fitness event, and the first fitness event is started upon determination, based on the action data, that the player has taken the posture at the start of the fitness action. 12. The storage medium according to claim 1 , wherein during the first fitness event, an image of a body of the player or a player character corresponding to the player is displayed on a display device, and a part of the image of the body is displayed in an emphasized manner, the part corresponding to the fitness action that is performed by the player during the first fitness event. 13. An information processing apparatus comprising one or more processors and a memory, the one or more processors being configured to perform operations comprising: acquiring action data based on an output of a sensor according to a fitness action performed by a player; and executing a game event in which an achievement condition is set, wherein executing the game event includes: designating at least one type of fitness event from among a plurality of types of fitness events, each fitness event prompting the player to perform a fitness action, during the game event, executing a fitness event that prompts the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied, and determining whether or not the achievement condition has been sati
involving biosensors worn by the player, e.g. for measuring heart beat, limb activity · CPC title
Fighting without shooting · CPC title
automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title
using inertial sensors, e.g. accelerometers or gyroscopes · CPC title
involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title
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