Athletic performance monitoring systems and methods in a team sports environment
US-9511260-B2 · Dec 6, 2016 · US
US11717737B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11717737-B2 |
| Application number | US-202117493515-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 4, 2021 |
| Priority date | Nov 30, 2007 |
| Publication date | Aug 8, 2023 |
| Grant date | Aug 8, 2023 |
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Official abstract text for this publication.
An athletic training system (200) has a data recording system (202) and a data engine (204). The data recording system (202) is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine (204) is configured to receive data associated with the recorded athletic competition event. The data engine (204) processes the data and displays the data as a replay of the event in animated form.
Opening claim text (preview).
I claim: 1. A method comprising: receiving athletic performance data associated with a first individual; generating a video game of an athletic event in an animated form, wherein the first individual is represented by an avatar and a performance of the avatar in the video game is based on the received athletic performance data associated with the first individual; generating a recommendation for improving one or more athlete performance metrics of the first individual based on the received athletic performance data; displaying a video game interface including the generated video game in a video game panel and the recommendation for improving one or more athlete performance metrics of the first individual in a recommendation panel; generating a video image of the first individual in a user-selectable manner such that the video image of the first individual is user-selectable within the video game; and responsive to receiving a user selection of the first individual in the video image, displaying one or more performance metrics from which the recommendation is based in a portion of the recommendation panel separate from the recommendation. 2. The method of claim 1 , wherein the received athletic performance data includes athletic performance data from a plurality of athletic events performed by the first individual. 3. The method of claim 1 , wherein a movement of the avatar during the video game is based on the received athletic performance data associated with the first individual. 4. The method of claim 1 , further comprising: displaying a prompt within the recommendation panel, wherein the prompt includes a coaching media associated with the recommendation for improving one or more athlete performance metrics of the first individual. 5. The method of claim 4 , further comprising: receiving an indication that the first individual has accessed the coaching media of the prompt in the recommendation panel; and adjusting a virtual performance metric of the avatar based on receiving the indication. 6. The method of claim 5 , wherein receiving an indication that the first individual has accessed the coaching media includes receiving athletic performance data associated with the first individual performing a coaching exercise of the coaching media. 7. The method of claim 5 , further comprising: generating an altered video game of the athletic event, wherein the performance of the avatar in the video game is altered based on the adjusted virtual performance metric. 8. The method of claim 4 , wherein the coaching media includes a file from a virtual coach comprising textual, graphical, video, audio, or audiovisual output. 9. The method of claim 1 , wherein the recommendation further includes an equipment recommendation. 10. The method of claim 1 , further comprising: receiving athletic performance data associated with a second individual, wherein generating the video game of the athletic event includes a competition between a first team comprising at least the first individual and a second team comprising at least the second individual, and wherein the second individual is represented by a second avatar and a performance of the second avatar in the video game is based on the received athletic performance data associated with the second individual. 11. The method of claim 10 , further comprising receiving athletic performance data from a plurality of individuals of the first team and a plurality of individuals of the second team. 12. The method of claim 1 , further comprising receiving additional athletic performance data associated with the first individual, and wherein generating the video game of the athletic event include altering a performance characteristic of the first individual based on the received additional athletic performance data. 13. An apparatus comprising: a processor; and memory storing computer readable instructions that, when executed, cause the apparatus to: receive first athletic performance data associated with a first individual; receive second athletic performance data associated with a second individual; generate a video game of an athletic event in an animated form, wherein the first individual is represented by a first avatar, the second individual is represented by a second avatar, and performances of the first avatar and the second avatar in the video game are based on the first athletic performance data and the second athletic performance data, respectively; display a video game interface including the generated video game in a video game panel and a recommendation for improving one or more athlete performance metrics of the first individual in a recommendation panel; generate a video image of the first individual in a user-selectable manner such that the video image of the first individual is user-selectable within the video game; and responsive to receiving a user selection of the first individual in the video image, displaying one or more performance metrics from which the recommendation is based. 14. The apparatus of claim 13 , wherein receiving first athletic performance data associated with the first individual includes determining one or more athletic performance metric based on recorded video of the first individual during an athletic event. 15. The apparatus of claim 14 , wherein receiving first athletic performance data associated with the first individual includes determining one or more athletic performance metric based on sensor data from one or more motion sensors attached to the first individual during an athletic event. 16. The apparatus of claim 13 , wherein the computer readable instructions, when executed, further cause the apparatus to: generate the recommendation for improving the athlete performance metrics of the first individual based on receiving first athletic performance data associated with the first individual. 17. The apparatus of claim 16 , wherein generating the recommendation includes identifying an athletic performance area for improvement based on a comparison to at least one of: a specified threshold performance and another athlete. 18. The apparatus of claim 16 , wherein the computer readable instructions, when executed, further cause the apparatus to: display a prompt within the recommendation panel, wherein the prompt includes coaching media associated with the recommendation for improving one or more athlete performance metrics of the first individual. 19. A method comprising: receiving athletic performance data associated with a first individual; generating a video game of an athletic event in an animated form, wherein the first individual is represented by an avatar and a performance of the avatar in the video game is based on the received athletic performance data associated with the first individual; displaying a video game interface including the generated video game in a video game panel; displaying, in a subpanel of the video game panel, a prompt that includes coaching media associated with improving one or more athletic performance metrics of the first individual; generating a video image of the first individual in a user-selectable manner such that the video image of the first individual is user-selectable within the video game; and responsive to receiving a user selection of the first individual in the video image, displaying one or more performance metrics from which the coaching media is based.
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