Automatic volume control for combined game and chat audio
US-10756691-B2 · Aug 25, 2020 · US
US11695381B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11695381-B2 |
| Application number | US-202117342831-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 9, 2021 |
| Priority date | Aug 18, 2008 |
| Publication date | Jul 4, 2023 |
| Grant date | Jul 4, 2023 |
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A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
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What is claimed is: 1. A method comprising: in an audio subsystem comprising first and second filters, first and second detection circuits, and a controller: receiving an audio signal; filtering, using said first and second filters, said audio signal into a chat component of said audio signal and a game component of said audio signal; detecting, using said first and second detection circuits, a strength of said chat component and a strength of said game component; and controlling, using said controller, a volume setting based on one or both of: said detected strength of said chat component, and said detected strength of said game component. 2. The method of claim 1 , wherein: said audio signal comprises a left channel signal and a right channel signal; and said detecting a strength of said chat component comprises a measurement of a strength of a vocal-band signal component that is common to said left channel signal and said right channel signal. 3. The method of claim 2 , comprising measuring, by one of said first and second detection circuits, a strength of a non-vocal-band signal component that is common to said left channel signal and said right channel signal. 4. The method of claim 3 , comprising combining, by a combiner circuit of said headset, said left channel signal and said right channel signal resulting in a combined audio signal; and communicating, to said controller, a strength of said combined audio signal over vocal and non-vocal bands. 5. The method according to claim 1 , comprising applying, by a gain circuit, a first gain to vocal-band frequencies of said audio signal; and applying, by said gain circuit, a second gain to non-vocal-band frequencies of said audio signal. 6. The method according to claim 5 , comprising generating one or more control signals that control said first gain and said second gain, wherein a state of said one or more control signals is automatically controlled in response to one or both of: said detected strength of said chat component, and said detected strength of said game component. 7. The method according to claim 1 , wherein the audio subsystem comprises an audio output device with audio processing circuitry. 8. A system comprising: an audio subsystem comprising audio processing circuitry comprising first and second filters, first and second detection circuits, and a controller, said audio processing circuitry being operable to: receive an audio signal; filter, using said first and second filters, said audio signal into a chat component of said audio signal and a game component of said audio signal; detect, using said first and second detection circuits, a strength of said chat component as compared to a strength of said game component; and control, using said controller, a volume setting based on one or both of: said detected strength of said chat component, and said detected strength of said game component. 9. The system of claim 8 , wherein: said audio signal comprises a left channel signal and a right channel signal; and said detecting a strength of said chat component comprises a measurement of a strength of a vocal-band signal component that is common to said left channel signal and said right channel signal. 10. The system of claim 9 , wherein said detecting a strength of said game component comprises measurement, by one of said first and second detection circuits, of a strength of a non-vocal-band signal component that is common to said left channel signal and said right channel signal. 11. The system of claim 10 , wherein a combiner circuit of said audio processing circuitry combines said left channel audio signal and said right channel audio signal resulting in a combined audio signal; and communicates a strength of said combined audio signal over vocal and non-vocal bands to said controller. 12. The system of claim 8 , wherein said audio processing circuitry is operable to: apply, by a gain circuit, a first gain to vocal-band frequencies of said audio signal; and apply, by said gain circuit, a second gain to non-vocal-band frequencies of said audio signal. 13. The system of claim 12 , wherein said audio processing circuitry is operable to: generate one or more control signals that control said first gain and said second gain, wherein a state of said one or more control signals is controlled in response to one or both of: said detected strength of said chat component, and said detected strength of said game component. 14. The system of claim 8 , wherein said audio processing circuitry is operable to control said volume setting based on a ratio of said detected strength of said chat component to said detected strength of said game component. 15. The system of claim 8 , wherein said audio subsystem comprises a headset. 16. The system of claim 8 , wherein said audio subsystem comprises one or more speakers.
Control of digital or coded signals · CPC title
Communicating with other players during game play, e.g. by e-mail or chat · CPC title
Automatic control ({H03G3/005 takes precedence;} combined with volume compression or expansion H03G7/00) · CPC title
involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall · CPC title
Muting when some special characteristic of the signal is sensed which distinguishes it from noise, e.g. using speech detector (H03G3/344, H03G3/345 take precedence) · CPC title
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