Systems and methods for using volatility stabilizing sub-event triggers for a game of chance including a player initiated advancement of results from a random number generator

US11545005B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11545005-B2
Application numberUS-202217809230-A
CountryUS
Kind codeB2
Filing dateJun 27, 2022
Priority dateSep 19, 2019
Publication dateJan 3, 2023
Grant dateJan 3, 2023

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with the at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of the random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a “hold and spin” round, or other game event. The plurality of sub-events required to trigger another game part serve to reduce the frequency of significant player “cold streaks” during game play. The game of chance including an option for players to advance/skip RNG outcomes thereby changing future game outcomes.

First claim

Opening claim text (preview).

We claim: 1. A gaming system comprising: a gaming machine including a monetary input device configured to receive a physical item associated with a monetary value, a user interface, at least one processor running executable instructions related to a game of chance, at least one game display and memory in communication with said at least one processor, at least one button deck display; wherein said at least one processor runs executable instructions to generate random sub-event game outcomes wherein two or more of said random sub-event game outcomes are required to trigger a bonus event; wherein said at least one processor runs said executable instructions to generate and present random game outcomes on said game display; wherein at least one random number generator is in communication with the processor generates random game of chance outcomes; and wherein said random number generator may be advanced thereby skipping one or more game outcomes generated by said random number generator. 2. The gaming system of claim 1 wherein said at least one processor runs executable instructions to generate random sub-event game outcomes wherein two or more of said random sub-event game outcomes are required to trigger a bonus event. 3. The gaming system of claim 1 further comprising multiple random number generators. 4. The gaming system of claim 1 wherein a single one of said multiple random number generators is selectable by a player. 5. The gaming system of claim 1 wherein the advance of said random number generator changes future game of chance outcomes. 6. The gaming system of claim 1 wherein the advance of said random number generator changes future game of chance outcomes by delaying game play. 7. The gaming system of claim 1 wherein the advance of said random number generator occurs as a result of a player action. 8. The gaming system of claim 1 wherein the advance of said random number generator occurs as a result of a player pressing a button on at least one game display. 9. The gaming system of claim 1 wherein the elapsed time of the random number generator advance is predetermined. 10. The gaming system of claim 1 wherein the elapsed time of the random number generator advance is random. 11. The gaming system of claim 1 wherein the random number generator is a pseudo random number generator. 12. The gaming system of claim 1 wherein the random number generator is a cryptographically secure pseudorandom number generator. 13. The gaming system of claim 1 wherein the random number generator is a cryptographic pseudorandom number generator. 14. A gaming system comprising: a gaming machine including a monetary input device configured to receive a physical item associated with a monetary value, a user interface, at least one processor running executable instructions related to a game of chance, at least one game display and memory in communication with said at least one processor, at least one button deck display; wherein said at least one processor runs said executable instructions to generate and present random game outcomes on said game display; wherein at least one random number generator is in communication with the processor generates random game of chance outcomes; and wherein said random number generator may be selectively advanced by a player to skip one or more game outcomes generated by said random number generator. 15. The gaming system of claim 14 further comprising multiple random number generators. 16. The gaming system of claim 14 wherein the random number generator is a cryptographic pseudorandom number generator. 17. The gaming system of claim 14 wherein the advance of said random number generator changes future game of chance outcomes. 18. The gaming system of claim 14 wherein the advance of said random number generator changes future game of chance outcomes by delaying game play. 19. The gaming system of claim 14 wherein the advance of said random number generator occurs as a result of a player action. 20. The gaming system of claim 14 wherein the advance of said random number generator occurs as a result of a player pressing a button on at least one game display. 21. The gaming system of claim 14 wherein the elapsed time of the random number generator advance is predetermined. 22. The gaming system of claim 14 wherein the elapsed time of the random number generator advance is random. 23. The gaming system of claim 14 wherein the random number generator is a pseudo random number generator. 24. The gaming system of claim 14 wherein the random number generator is a cryptographically secure pseudorandom number generator. 25. The gaming system of claim 16 wherein a single one of said multiple random number generators is selectable by a player. 26. A gaming system comprising: a gaming machine including a monetary input device configured to receive a physical item associated with a monetary value, a user interface, at least one processor running executable instructions related to a game of chance, a game display and memory in communication with said at least one processor; a plurality of random number generators wherein at least one of the plurality of random number generators is in communication with the processor; wherein said at least one of said plurality of random number generators in communication with the processor generates random game outcomes; and wherein said user interface includes at least one input permitting a player to advance said random number generator in communication with said processor thereby skipping one or more game outcomes generated by said random number generator. 27. The gaming system of claim 26 wherein said advance of said random number generator changes future game outcomes. 28. The gaming system of claim 26 wherein said at least one input is a button on at least one game display. 29. The gaming system of claim 14 wherein the elapsed time of the random number generator advance is random. 30. The gaming system of claim 26 wherein the elapsed time of the random number generator advance is predetermined.

Assignees

Inventors

Classifications

  • Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title

  • Details of moving display elements, e.g. spinning reels, tumbling members · CPC title

  • depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title

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What does patent US11545005B2 cover?
A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with the at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and include…
Who is the assignee on this patent?
Gaming Arts LLC
What technology area does this patent fall under?
Primary CPC classification G07F17/3267. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jan 03 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 6 related publications on this page (citations in our corpus or others sharing the same primary CPC).