Enhanced electronic gaming machines and methods for same providing merged game matrices with merged symbol set

US11257321B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11257321-B2
Application numberUS-202016933905-A
CountryUS
Kind codeB2
Filing dateJul 20, 2020
Priority dateSep 1, 2017
Publication dateFeb 22, 2022
Grant dateFeb 22, 2022

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method of merging a plurality of games into a single game on a gaming machine. A display displays first and second games. A game controller determines if a wager has been placed, and if the wager placed includes a base game wager and a game enhancement wager. Upon determining that the wager placed includes a base game wager and a game enhancement wager, the game controller merges the first and second games and a plurality of display positions into a merged game. The merged game selects symbols from the first game and the second game.

First claim

Opening claim text (preview).

The invention claimed is: 1. A non-transitory computer-readable medium, readable by at least one processor, and comprising instructions stored thereon to cause the at least one processor to: generate a first game instance that includes a first set of reel strips with a first set of symbols, and a second game instance that includes a second set of reel strips with a second set of symbols that differs from the first set of symbols; generate, for a first spin, a first random based game outcome for the first game instance and a second random based game outcome for the second game instance, wherein the first random based game outcome and the second random based game outcome are separate outcomes; activate a third set of reel strips based on a received user input, wherein the third set of reel strips differs from the first set of reel strips or the second set of reel strips; generate a merged game instance that includes a merged set of reel strips with at least a portion of the first set of reel strips, at least a portion of the second set of reel strips, and the third set of reel strips; generate, for a second spin, a merged random based game outcome with the merged set of reel strips; and evaluate whether the merged random based game outcome includes a winning outcome. 2. The non-transitory computer-readable medium of claim 1 , wherein, during the merged game instance, the instructions, when executed, further cause the at least one processor to independently select symbols from the first set of symbols for the first game instance, and symbols from the second set of symbols for the second game instance, respectively. 3. The non-transitory computer-readable medium of claim 2 , wherein, in the merged game instance, the instructions, when executed, further cause the at least one processor to select symbols from a set of special symbols that includes one or more common symbols shared between the first set of symbols and the second set of symbols. 4. The non-transitory computer-readable medium of claim 1 , wherein the third set of reel strips includes a plurality of common symbols shared between the first set of symbols and the second set of symbols. 5. The non-transitory computer-readable medium of claim 1 , wherein the first set of reel strips includes a plurality of first wild symbols, and the second set of reel strips includes a plurality of second wild symbols, and wherein the third set of reel strips includes only the first wild symbols and the second wild symbols. 6. The non-transitory computer-readable medium of claim 1 , wherein the instructions, when executed, further cause the at least one processor to provide a different number of reel strips in the third set of reel strips when the merged game instance is activated differently. 7. The non-transitory computer-readable medium of claim 1 , and wherein during the merged game instance, the instructions, when executed, further cause the at least one processor to select from the first set of symbols and the second set of symbols into a merged set of symbols, and to select symbols for the third set of reel strips from the merged set of symbols. 8. The non-transitory computer-readable medium of claim 1 , and wherein during the merged game instance, the instructions, when executed, further cause the at least one processor to merge the first set of symbols and the second set of symbols into a merged set of symbols, to select symbols for the first game instance and the second game instance, and to select symbols for the third set of reel strips from a set of special symbols. 9. A method of operating a feature game on a gaming machine having an interface, and a game controller having a processor and a memory storing instructions, which, when executed, cause the processor to activate the interface, the method comprising: generating, via the game controller, a first game instance formed from a first set of reel strips with a first symbol set, and a second game instance formed from a second set of reel strips with a second symbol set; generating, via the game controller, a first spin with a first game outcome for the first game instance and independently a second game outcome for the second game instance based on a random number generator; activating, via the game controller, a third set of reel strips based on a user input received at the interface, the third set of reel strips being different from the first set of reel strips or the second set of reel strips; generating, via the game controller, a merged game instance having a merged set of reel strips that includes the first set of reel strips and the second set of reel strips; generating, via the game controller, a second spin and a merged game outcome with the merged set of reel strips; and evaluating, via the game controller, whether the merged game outcome includes a winning outcome. 10. The method of claim 9 , further comprising independently selecting symbols from the first symbol set for the first game instance, and symbols from the second symbol set for the second game instance, respectively, in the merged game instance. 11. The method of claim 10 , further comprising selecting symbols from a set of special symbols that includes a common symbol shared between the first symbol set and the second symbol set. 12. The method of claim 9 , wherein the third set of reel strips includes a plurality of common symbols shared between the first symbol set and the second symbol set. 13. The method of claim 9 , wherein the first set of reel strips includes a plurality of first wild symbols, and the second set of reel strips includes a plurality of second wild symbols, and wherein the third set of reel strips includes only the first wild symbols and the second wild symbols. 14. The method of claim 9 , further comprising merging the first symbol set and the second symbol set into a merged symbol set and selecting symbols for the merged game instance from the merged symbol set. 15. A gaming machine comprising: a first set of reel strips with a first set of symbols operable to form a first game instance; a second set of reel strips with a second set of symbols that differs from the first set of symbols, and operable to form a second game instance; a third set of reel strips that differs from the first set of reel strips or the second set of reel strips; an interface to receive a user input; and a game controller having at least one processor and memory storing instructions, which, when executed, cause the at least one processor to at least: generate a first game outcome for the first game instance and independently, a second game outcome for the second game instance, based on one or more random outcomes from e a random number generator, activate the third set of reel strips responsive to the user input received, generate a second spin and a merged game outcome with at least a portion of the first set of reel strips, at least a portion of the second set of reel strips, and the third set of reel strips, and evaluate whether the merged game outcome includes a winning outcome. 16. The gaming machine of claim 15 , wherein the instructions, when executed, further cause the at least one processor to independently select symbols from the first set of symbols for the first game instance, and symbols from the second set of symbols for the second game instance, respectively, for the merged game outcome. 17. The gaming machine of claim 16 , wherein the instructions, when executed, further cause the at least one processor to select symbols from a set of special symbols that includes a common sy

Assignees

Inventors

Classifications

  • Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title

  • depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

  • Details of moving display elements, e.g. spinning reels, tumbling members · CPC title

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What does patent US11257321B2 cover?
A method of merging a plurality of games into a single game on a gaming machine. A display displays first and second games. A game controller determines if a wager has been placed, and if the wager placed includes a base game wager and a game enhancement wager. Upon determining that the wager placed includes a base game wager and a game enhancement wager, the game controller merges the first an…
Who is the assignee on this patent?
Aristocrat Technologies Au
What technology area does this patent fall under?
Primary CPC classification G07F17/3244. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Feb 22 2022 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).