Wireless entertainment device, system, and method
US-9393491-B2 · Jul 19, 2016 · US
US11278796B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11278796-B2 |
| Application number | US-201916593331-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 4, 2019 |
| Priority date | Apr 5, 2002 |
| Publication date | Mar 22, 2022 |
| Grant date | Mar 22, 2022 |
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A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
Opening claim text (preview).
What is claimed is: 1. A method for providing multiple guests with one or more interactive adventures, the method comprising: providing each guest with a portable identification device comprising: (i) a first non-volatile memory storing a first unique identifier and an encryption key; (ii) a first radiofrequency (RF) transceiver; and (iii) a first antenna configured to activate said first RF transceiver when said first antenna is energized by an external RF field; providing, at different locations within a gaming area, multiple RF reader devices, each comprising: (i) a second non-volatile memory storing a second unique identifier; (ii) a second RF transceiver configured to wirelessly communicate with said first RF transceiver; and (iii) a second antenna configured to produce an external RF field that energizes said first antenna by inductive coupling over a predetermined distance; providing, at different locations within said gaming area, multiple display devices for delivering an interactive adventure based at least in part on the first unique identifier and the encryption key, wherein the encryption key is used to authenticate data received from said portable identification device, and wherein the interactive adventure includes one or more of: a scavenger hunt, a treasure hunt, or a quest; providing a host computer system configured to communicate with each of said multiple RF reader devices and each of said multiple display devices; and causing said host computer to track activities related to the interactive adventure of each guest within said gaming area according to said first unique identifier. 2. The method of claim 1 , wherein the portable identification device comprises a wearable necklace, badge, or bracelet. 3. The method of claim 1 , wherein the unique identifier comprises a guest identification number. 4. The method of claim 1 , wherein at least one of the display devices is configured to display information related to the one or more interactive adventures. 5. The method of claim 1 , further comprising: causing the host computer to adjust the interactive adventure based on the tracked activities associated with each guest. 6. The method of claim 5 , wherein adjusting the interactive adventure based on tracked activities associated with each guest includes unlocking, or providing access to, updated or new content associated with the interactive adventure. 7. The method of claim 1 , wherein the host computer system is further configured to communicate with each of the portable identification devices. 8. The method of claim 1 , wherein the portable identification device includes a second RF transceiver that is powered by a portable power source. 9. The method of claim 1 , wherein the gaming area comprises a plurality of rooms. 10. The method of claim 1 , wherein the tracked activities related to the interactive adventure of each guest can be saved, and the interactive adventure paused, such that progress of the interactive adventure can be resumed at a later time. 11. A method for providing multiple guests with one or more interactive adventures, the method comprising: providing each guest with a portable identification device comprising: (i) a first non-volatile memory storing a first unique identifier and an encryption key; (ii) a first radiofrequency (RF) transceiver; and (iii) a first antenna configured to activate said first RF transceiver when said first antenna is energized by an external RF field; providing, at different locations within a venue, multiple RF reader devices, each comprising: (i) a second non-volatile memory storing a second unique identifier; (ii) a second RF transceiver configured to wirelessly communicate with said first RF transceiver; and (iii) a second antenna configured to produce an external RF field that energizes said first antenna by inductive coupling over a predetermined distance; providing, at different locations within said venue, multiple display devices for delivering an interactive adventure based at least in part on the first unique identifier and the encryption key, wherein the encryption key is used to authenticate data received from said portable identification device; providing a host computer system configured to communicate with each of said multiple RF reader devices and each of said multiple display devices; and causing said host computer to track activities related to the interactive adventure of each guest within said venue according to said first unique identifier. 12. The method of claim 11 , wherein the portable identification device comprises a wearable necklace, badge, or bracelet. 13. The method of claim 11 , further comprising: causing the host computer to adjust the interactive adventure based on the tracked activities associated with each guest. 14. The method of claim 13 , wherein adjusting the interactive adventure based on tracked activities associated with each guest includes unlocking, or providing access to, updated or new content associated with the interactive adventure. 15. The method of claim 11 , wherein the tracked activities related to the interactive adventure of each guest can be saved, and the interactive adventure paused, such that progress of the interactive adventure can be resumed at a later time. 16. A method for providing multiple guests with one or more interactive adventures, the method comprising: providing each guest with a portable identification device comprising: (i) a first non-volatile memory storing a first unique identifier and an encryption key; (ii) a first radiofrequency (RF) transceiver; and (iii) a first antenna configured to activate said first RF transceiver when said first antenna is energized by an external RF field; providing, within a facility, multiple RF reader devices, each comprising: (i) a second non-volatile memory storing a second unique identifier; (ii) a second RF transceiver; and (iii) a second antenna; providing, within said facility, multiple display devices for delivering an interactive adventure based at least in part on the first unique identifier and the encryption key, wherein the encryption key is used to authenticate data received from said portable identification device; providing a host computer system configured to communicate with each of said multiple RF reader devices and each of said multiple display devices; and causing said host computer to track activities related to the interactive adventure of each guest within said facility according to said first unique identifier. 17. The method of claim 16 , wherein the portable identification device comprises a wearable necklace, badge, or bracelet. 18. The method of claim 16 , further comprising: causing the host computer to adjust the interactive adventure based on the tracked activities associated with each guest. 19. The method of claim 18 , wherein adjusting the interactive adventure based on tracked activities associated with each guest includes unlocking, or providing access to, updated or new content associated with the interactive adventure. 20. The method of claim 16 , wherein the tracked activities related to the interactive adventure of each guest can be saved, and the interactive adventure paused, such that progress of the interactive adventure can be resumed at a later time.
Role playing or strategy games · CPC title
being characterized by constructional details · CPC title
Board games concerning treasure-hunting, fishing, hunting (capturing fishing games A63F9/305) · CPC title
Enforcing rules, e.g. detecting foul play or generating lists of cheating players · CPC title
between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines · CPC title
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