Systems and methods for configuring avatars in interactive physical enviornments
US-2024424412-A1 · Dec 26, 2024 · US
US11148053B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11148053-B2 |
| Application number | US-202016860034-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 27, 2020 |
| Priority date | Oct 31, 2017 |
| Publication date | Oct 19, 2021 |
| Grant date | Oct 19, 2021 |
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Official abstract text for this publication.
A game system comprising: at least one processor configured to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result.
Opening claim text (preview).
What is claimed is: 1. A game system comprising: at least one processor; and at least one memory device that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result, wherein the game system includes an automatic progress part in which a match automatically progresses and an action part in which a user performs an operation, and the instructions further cause the at least one processor to execute the control in the action part; wherein the automatic progress part is executed based on user objects and opponent objects, and the instructions further cause the at least one processor to: compare second parameter and the fourth parameter, and execute the control based on the first parameter, the third parameter and the comparison result. 2. The game system according to claim 1 , wherein the instructions further cause the at least one processor to execute, as the control, processing that changes at least one of the first parameter and the third parameter based on the comparison result. 3. The game system according to claim 1 , wherein: the automatic progress part is executed based on the user objects and the opponent objects, the game switches the automatic progress part to the action part, when the automatic progress part becomes a predetermined situation and the instructions further cause the at least one processor to: select a combination of the user object and the opponent from among the user objects and the opponent objects, when the game switches to the action part; compare the second parameter corresponding to the user object included in the combination and the fourth parameter corresponding to the opponent object included in the combination; and execute the control based on the user object included in the combination and the fourth parameter corresponding to the opponent object included in the combination. 4. The game system according to claim 1 , wherein the instructions further cause the at least one processor to execute the control based on a difference between the second parameter and the fourth parameter. 5. A game control device comprising: at least one processor; and at least one memory device that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result, wherein the game includes an automatic progress part in which a match automatically progresses and an action part in which a user performs an operation, and the instructions further cause the at least one processor to execute the control in the action part; wherein the automatic progress part is executed based on user objects and opponent objects, and the instructions further cause the at least one processor to: compare second parameter and the fourth parameter, and execute the control based on the first parameter, the third parameter and the comparison result. 6. A non-transitory information storage medium having stored thereon a program for causing a computer to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result, wherein the game includes an automatic progress part in which a match automatically progresses and an action part in which a user performs an operation, wherein the automatic progression of the match is executed based on user objects and opponent objects, and the program further causes the computer to: execute the control in the action part, compare the second parameter and the fourth parameter, and execute the control based on the first parameter, the third parameter and the comparison result.
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