Game system, game control device, and information storage medium

US11148053B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11148053-B2
Application numberUS-202016860034-A
CountryUS
Kind codeB2
Filing dateApr 27, 2020
Priority dateOct 31, 2017
Publication dateOct 19, 2021
Grant dateOct 19, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A game system comprising: at least one processor configured to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result.

First claim

Opening claim text (preview).

What is claimed is: 1. A game system comprising: at least one processor; and at least one memory device that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result, wherein the game system includes an automatic progress part in which a match automatically progresses and an action part in which a user performs an operation, and the instructions further cause the at least one processor to execute the control in the action part; wherein the automatic progress part is executed based on user objects and opponent objects, and the instructions further cause the at least one processor to: compare second parameter and the fourth parameter, and execute the control based on the first parameter, the third parameter and the comparison result. 2. The game system according to claim 1 , wherein the instructions further cause the at least one processor to execute, as the control, processing that changes at least one of the first parameter and the third parameter based on the comparison result. 3. The game system according to claim 1 , wherein: the automatic progress part is executed based on the user objects and the opponent objects, the game switches the automatic progress part to the action part, when the automatic progress part becomes a predetermined situation and the instructions further cause the at least one processor to: select a combination of the user object and the opponent from among the user objects and the opponent objects, when the game switches to the action part; compare the second parameter corresponding to the user object included in the combination and the fourth parameter corresponding to the opponent object included in the combination; and execute the control based on the user object included in the combination and the fourth parameter corresponding to the opponent object included in the combination. 4. The game system according to claim 1 , wherein the instructions further cause the at least one processor to execute the control based on a difference between the second parameter and the fourth parameter. 5. A game control device comprising: at least one processor; and at least one memory device that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result, wherein the game includes an automatic progress part in which a match automatically progresses and an action part in which a user performs an operation, and the instructions further cause the at least one processor to execute the control in the action part; wherein the automatic progress part is executed based on user objects and opponent objects, and the instructions further cause the at least one processor to: compare second parameter and the fourth parameter, and execute the control based on the first parameter, the third parameter and the comparison result. 6. A non-transitory information storage medium having stored thereon a program for causing a computer to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result, wherein the game includes an automatic progress part in which a match automatically progresses and an action part in which a user performs an operation, wherein the automatic progression of the match is executed based on user objects and opponent objects, and the program further causes the computer to: execute the control in the action part, compare the second parameter and the fourth parameter, and execute the control based on the first parameter, the third parameter and the comparison result.

Assignees

Inventors

Classifications

  • for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game · CPC title

  • Ball games, e.g. soccer or baseball · CPC title

  • Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title

  • A63F13/537Primary

    using indicators, e.g. showing the condition of a game character on screen · CPC title

  • A63F13/828Primary

    Managing virtual sport teams · CPC title

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Frequently asked questions

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What does patent US11148053B2 cover?
A game system comprising: at least one processor configured to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indica…
Who is the assignee on this patent?
Konami Digital Entertainment Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/537. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Oct 19 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).