Interactive gaming among a plurality of players systems and methods
US-9697682-B2 · Jul 4, 2017 · US
US11024131B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11024131-B2 |
| Application number | US-201916700887-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 2, 2019 |
| Priority date | Jun 20, 2008 |
| Publication date | Jun 1, 2021 |
| Grant date | Jun 1, 2021 |
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A system and method for peer-to-peer gaming is described. One embodiment includes a system for peer-to-peer gaming, the system comprising an at least one gaming client, wherein the at least one gaming client is configured to accept a selection of an at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option; an administration server, wherein the administration server is configured to receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option; and an at least one gaming server, wherein the at least one gaming sever is configured to run the game and transmit data about the game to the administration server.
Opening claim text (preview).
We claim: 1. A method comprising: identifying a location of a player; dynamically creating a customized list of player gaming options for the player based, at least in part, on the location of the player, wherein the customized list of player gaming options includes authorized gaming options in a jurisdiction corresponding to the location of the player; presenting, via a graphical user interface, the customized list of player gaming options to the player; receiving, from the player via the graphical user interface, a selection of a game to play from the customized list of player gaming options; collecting a bet from the player; initiating the game based on the selection by the player; collecting results of the game; and compensating the player with player winnings based on the results of the game. 2. The method of claim 1 , wherein collecting the bet form the player includes accessing an electronic wallet to collect information for processing a payment. 3. The method of claim 1 , wherein the customized list of player gaming options is dynamically created further based, at least in part, on: current events, player volume, licensing deals, a type of a gaming client being used by the player, or capabilities of the gaming client being used by the player. 4. The method of claim 1 , wherein dynamically creating the customized list of player gaming options comprises including, selecting, or customizing, one or more games based on a theme. 5. The method of claim 4 , wherein the theme includes a sports theme, a holiday theme, a birthday theme, or a celebration theme. 6. The method of claim 1 , wherein the customized list of player gaming options includes limits on wagering amounts that change the bet to a non-monetary based wager, and wherein compensating the player with the player winnings includes compensating the player with non-monetary winnings. 7. The method of claim 1 , wherein the location of the player is identified using geo-fencing technology, IP address location estimation, network access, or global positioning systems. 8. A gaming system comprising: at least one processor; at least one communication interface; and a memory containing a plurality of program instructions configured to cause the at least one processor to: dynamically create a customized list of available games for a player, wherein the customized list of available games is created based on a location of the player, player volume, licensing deals, a type of a gaming client being used by the player, or capabilities of the gaming client; present the customized list of available games to the gaming client through the at least one communication interface; receive, from the player gaming client through the at least one communication interface, a selection of a game from the customized list of available games; and initiate the game. 9. The gaming system of claim 8 , wherein the customized list of available games includes arcade games, video games, puzzle games, word games, trivia games, games of chance, games of skill, virtual reality games, augmented reality games, or card games. 10. The gaming system of claim 8 , wherein the plurality of program instructions further cause the at least one processor to match the player with at least one competitor. 11. The gaming system of claim 8 , further comprising a tournament administration module to oversee tournament play. 12. The gaming system of claim 11 , wherein the tournament administration module oversees a delay tournament where single players are trying to get a highest score and the delay tournament automatically ends after a period of time has expired. 13. The gaming system of claim 8 , wherein the player gaming client is a touch screen kiosk, a wireless tablet, a smart phone, a smart television, a laptop, a game top box, or a slot/video machine. 14. The gaming system of claim 8 , wherein the plurality of program instructions further cause the at least one processor to identify a current location of the player using geo-fencing technology, an IP address, network access, or global positioning systems. 15. A system comprising: means for determining a current location of a gaming client; means for presenting only legal gaming options based on the current location of the gaming client; means for accepting a selection of at least one gaming option from a player; means for allowing the player to play a game based on the selection of the at least one gaming option; and means for initiating the game for the player based on the selection of the at least one gaming option. 16. The system of claim 15 , wherein the game is a skill-based game and the system further comprises: means for determining an updated current location of the gaming client; and means for suspending or abandoning the game when the game being played on the gaming client is no longer legal in the updated current location of the gaming client. 17. The system of claim 15 , further comprising means for communicating with a tournament administration module configured to oversee at least two tournament games. 18. The system of claim 15 , further comprising: means for identifying a licensing status of the legal gaming options; and means for updating a list of available gaming options based on the licensing status of the legal gaming options. 19. A system for hosting interactive games, the system comprising: multiple gaming clients; and an administrative server configured to communicate with the multiple gaming clients in different locations, the administrative server further comprising: a risk management module configured to receive gaming data from each of the multiple gaming clients; a gaming option creation module configured to maintain a list of available games, wherein the list of available games includes arcade games, video games, puzzle games, word games, trivia games, games of chance, games of skill, virtual reality games, augmented reality games, or card games; and a tournament administration module configured to host a tournament game, wherein the tournament administration module communicates with the risk management module to determine or identify any prohibited behavior, wherein each of the multiple gaming clients comprises: a player interface module configured to communicate with the administrative server, to: present a player with the list of available games; receive a selection of a game from a player; and communicate game data to the administrative server; and a game initiation module configured to communicate with the administrative server and to display a game for the player. 20. The system of claim 19 , wherein at least one of the multiple gaming clients is a mobile electronic device. 21. The system of claim 20 , wherein the multiple gaming clients or the administrative server monitors a location of the mobile electronic device and updates the list of available games based on whether jurisdictional authorization exists for each game. 22. The system of claim 19 , wherein the gaming option creation module monitors player location, and wherein the list of available games changes based on player device IP addresses, device identification (ID), player ID, geo-fencing, reports from a player terminal, or series of locations. 23. The system of claim 19 , wherein the game is a multi-player game and the risk management module excludes particular competitors based on proximity. 24. The system of claim 1
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
Type of games · CPC title
for games, toys, sports, or amusements · CPC title
Games involving skill, e.g. dexterity, memory, thinking · CPC title
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
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