Financial future visualization and training

US11023977B1 · US · B1

Patent metadata
FieldValue
Publication numberUS-11023977-B1
Application numberUS-201615176565-A
CountryUS
Kind codeB1
Filing dateJun 8, 2016
Priority dateJun 8, 2016
Publication dateJun 1, 2021
Grant dateJun 1, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A computer-implemented method, device, and system for communicating an impact of a financial decision or an investment strategy to a user through the use of virtual reality are provided. Providing a context for figuratively ‘seeing and feeling’ the results for a proposed financial strategy may assist the user in better understanding the impact of the financial strategy. Information provided in this context may educate the user with regards to the amount of income or savings required to achieve a goal over a time period. A goal for a user may be displayed as an image in a virtual reality scene based on gathered user information. The image representing the goal may be displayed according to a percent of clarity based on the financial amount needed to achieve the goal. The image may be changed based on the amount over a perceived virtual reality time period.

First claim

Opening claim text (preview).

That which is claimed: 1. A computer-implemented method comprising: receiving a goal of a user; gather information about the user from a plurality of data sources, wherein the information gathered about the user includes social commentary, postings, online activity, and user opinions related to a cost of the goal; estimating, by a processor, the cost to achieve the goal, the cost extrapolated over time based on the user information; determining, by the processor, a financial strategy based on the user information and the cost to achieve the goal; displaying to the user, using a virtual reality device, an image representing the goal at a current time in a virtual reality scene, wherein the image is rendered out of focus by pixilating the image based on a current deficit between the cost and current user resources identified from the information about the user; rendering an avatar of the user in the virtual reality scene using characteristics of the user selected based on the goal; re-rendering to the user, using the virtual reality device, the image representing the goal at the current time to an image representing the goal at a future time by decreasing the pixilation to present the image more in focus than the out of focus rendered image based on a future deficit between the cost and future user resources reflected by a result of the financial strategy relative to the cost over a period of time between the current time and the future time; tracking a reaction of the user to the re-rendering of the image; and recommending to the user a modification to the financial strategy based on the tracked reaction of the user to the re-rendering of the image. 2. The method according to claim 1 , wherein the goal includes at least one of an amount of retirement income, a change in a career, a change in a lifestyle, an amount needed to purchase an item, an amount needed for education, or a relocation. 3. The method according to claim 1 , wherein estimating of the cost to achieve the goal comprises: determining a market cost to achieve the goal; determining an amount the user has available to apply towards the goal based on the user information; and estimating a financial amount the user needs over the period of time to achieve the goal. 4. The method according to claim 1 , wherein the image representing the goal is rendered in focus over a perceived virtual reality time when the future deficit is zero. 5. The method according to claim 1 , wherein the plurality of data sources include two or more of the user, user accounts, an employer of the user, a private network, or the internet. 6. The method according to claim 1 , wherein the information gathered about the user further includes at least one of personal information about the user, financial information, a financial risk tolerance of the user, expense related information, work related information, geographic related information, or lifestyle information. 7. A system comprising: a processor configured to: receive a goal from a user; gather information about the user from a plurality of data sources, wherein the information gathered about the user includes social commentary, postings, online activity, an user opinions related to a cost of the goal; estimate the cost to achieve the goal, the cost extrapolated over time based on the user information; and determine an investment strategy based on the user information and the cost to achieve the goal; and a virtual reality device configured to: display, to the user, an image representing the goal at a current time in a virtual reality scene, wherein the image is rendered out of focus through pixilation of the image based on a current deficit between the cost and current user resources identified from the information about the user; render an avatar of the user in the virtual reality scene using characteristics of the user selected based on the goal; re-render, to the user, the image representing the goal at the current time to an image representing the goal at a future time through reduction of the pixilation to present the image more in focus than the out of focus rendered image based on a future deficit between the cost and future user resources reflected by a result for the investment strategy relative to the cost over a period of time between the current time and the future time, wherein the processor is further configured to: track a reaction of the user to the re-rendering of the image; and recommend to the user a modification to the investment strategy based on the tracked reaction of the user to the re-rendering of the image. 8. The system according to claim 7 , wherein the goal includes at least one of an amount of retirement income, a change in a career, a change in a lifestyle, an amount needed to purchase an item, an amount needed for education, or a relocation. 9. The system according to claim 7 , wherein, when estimating of the cost to achieve the goal, the processor is further configured to: determine a market cost to achieve the goal; determine an amount the user has available to apply towards the goal based on the user information; and estimate a financial amount the user needs over the period of time to achieve the goal. 10. The system according to claim 7 , wherein the image representing the goal is rendered in focus over a perceived virtual reality time when the future deficit is zero. 11. The system according to claim 7 , wherein the plurality of data sources include two or more of the user, user accounts, an employer of the user, a private network, or the internet. 12. The system according to claim 7 , wherein the information gathered about the user further includes at least one of personal information about the user, financial information, a financial risk tolerance of the user, expense related information, work related information, geographic related information, or lifestyle information. 13. A virtual reality device comprising: a processor configured to: receive a goal of a user; gather information about the user from a plurality of data sources, wherein the information gathered about the user includes social commentary, postings, online activity, an user opinions related to a cost of the goal; estimate the cost to achieve the goal; and determine a financial strategy based on the user information, the cost extrapolated over time based on the user information; and a display configured to: display, to the user, an image representing the goal at a current time in a virtual reality scene, wherein the image is rendered out of focus through pixilation of the image based on a current deficit between the cost and current user resources identified from the information about the user; render an avatar of the user in the virtual reality scene using characteristics of the user selected based on the goal; re-render, to the user, the image representing the goal at the current time to an image representing the goal at a future time through reduction of the pixilation to present the image more in focus than the out of focus rendered image based on a future deficit between the cost and future user resources reflected by a result for the financial strategy relative to the cost over a period of time between the current time and the future time, wherein the processor is further configured to: track a reaction of the user to the re-rendering of the image; and recommend to the user a modification to the financial strategy based on the tracked reaction of the user to the re-rendering of the image. 14. The virtual reality device according to claim 13 , wherein the goal includes at least one of an amo

Assignees

Inventors

Classifications

  • G06Q40/06Primary

    Asset management; Financial planning or analysis · CPC title

  • Banking, e.g. interest calculation or account maintenance (credit or loans G06Q40/03) · CPC title

  • Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00) · CPC title

  • based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance · CPC title

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Frequently asked questions

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What does patent US11023977B1 cover?
A computer-implemented method, device, and system for communicating an impact of a financial decision or an investment strategy to a user through the use of virtual reality are provided. Providing a context for figuratively ‘seeing and feeling’ the results for a proposed financial strategy may assist the user in better understanding the impact of the financial strategy. Information provided in …
Who is the assignee on this patent?
Wells Fargo Bank Na
What technology area does this patent fall under?
Primary CPC classification G06Q40/06. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jun 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).