Puzzle battle game
US-10328348-B2 · Jun 25, 2019 · US
US10967275B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10967275-B2 |
| Application number | US-201916402622-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 3, 2019 |
| Priority date | Mar 31, 2014 |
| Publication date | Apr 6, 2021 |
| Grant date | Apr 6, 2021 |
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A recording medium that stores a game program processing the progress of a puzzle game and a battle game is provided. When executed on a computer including an input surface capable of detecting a touch operation of a user, the game program executes instructions. The instructions include determining whether or not a puzzle selected by the touch operation satisfies predetermined conditions, determining whether or not puzzles selected by the touch operation by drawing a locus on the input surface have the same attribute as one of the predetermined conditions, and displaying a game content for use in the battle game on a screen of the puzzle game when it is determined that the predetermined conditions are satisfied.
Opening claim text (preview).
What is claimed: 1. A non-transitory computer-readable medium that stores a program thereon that, when executed on a computer including circuitry and a touch panel display capable of detecting a touch operation of a user, causes the circuitry to: display, on the touch panel display, a first region for displaying puzzle pieces and a second region that is different from the first region; display a plurality of puzzle pieces in the first region; detect a locus of the touch operation on the touch panel display; identify a first set of puzzle pieces of the plurality of the puzzle pieces selected by the locus of the touch operation; responsive to detecting an end of the touch operation, erase the first set of puzzle pieces; and display in the first region, one or more obstacles instead of one or more of the plurality of the puzzle pieces or on one or more of the plurality of the puzzle pieces in a superimposed manner, the one or more obstacles obstructing movement of at least one game content in the first region. 2. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to erase at least one of the one or more obstacles which is selected by the locus of the touch operation. 3. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to determine whether the first set of puzzle pieces satisfies a first condition; responsive to the first set of puzzle pieces satisfying the first condition, display the at least one game content on at least one puzzle piece of the first set of puzzle pieces; and responsive to detecting the end of the touch operation, erase the at least one game content. 4. The non-transitory computer-readable medium according to claim 3 , wherein the program, when executed on the computer, further causes the circuitry to responsive to detecting the end of the touch operation, erase the at least one game content; and update a game result and display the updated game result in the second region. 5. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to determine an end of a stage in the game depending on any of an elapsed time after the game starts, a number of erased puzzle pieces and a number of acquired benefits. 6. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to move remaining puzzle pieces of the plurality of the puzzle pieces to fill positions at which the first set of puzzle pieces were erased. 7. A method of controlling an information processing apparatus including circuitry and a touch panel display configured to detect a touch operation of a user comprising, by the circuitry: displaying, on the touch panel display, a first region for displaying puzzle pieces and a second region that is different from the first region; displaying a plurality of puzzle pieces in the first region; detecting a locus of the touch operation on the touch panel display; identifying a first set of puzzle pieces of the plurality of the puzzle pieces selected by the locus of the touch operation; responsive to detecting an end of the touch operation, erasing the first set of puzzle pieces; and displaying, in the first region, one or more obstacles instead of one or more of the plurality of the puzzle pieces or on one or more of the plurality of the puzzle pieces in a superimposed manner, the one or more obstacles obstructing movement of at least one game content in the first region. 8. The method according to claim 7 , further comprising by the circuitry, erasing at least one of the one or more obstacles which is selected by the locus of the touch operation. 9. The method according to claim 7 , further comprising by the circuitry, determining whether the first set of puzzle pieces satisfies a first condition; responsive to the first set of puzzle pieces satisfying the first condition, by the circuitry, displaying the at least one game content on at least one puzzle piece of the first set of puzzle pieces; and responsive to detecting the end of the touch operation, by the circuitry, erasing the at least one game content. 10. The method according to claim 9 , further comprising responsive to detecting the end of the touch operation, by the circuitry, erasing the at least one game content; and by the circuitry, updating a game result and display the updated game result in the second region. 11. The method according to claim 7 , further comprising by the circuitry, determining an end of a stage in the game depending on any of an elapsed time after the game starts, a number of erased puzzle pieces and a number of acquired benefits. 12. The method according to claim 7 , further comprising by the circuitry, moving remaining puzzle pieces of the plurality of the puzzle pieces to fill positions at which the first set of puzzle pieces were erased. 13. An information processing apparatus which includes circuitry and a touch panel display capable of detecting a touch operation of a user, the circuitry being configured to: display, on the touch panel display, a first region for displaying puzzle pieces and a second region that is different from the first region; display a plurality of puzzle pieces in the first region; detect a locus of the touch operation on the touch panel display; identify a first set of puzzle pieces of the plurality of the puzzle pieces selected by the locus of the touch operation; responsive to detecting an end of the touch operation, erase the first set of puzzle pieces; and display, in the first region, one or more obstacles instead of one or more of the plurality of the puzzle pieces or on one or more of the plurality of the puzzle pieces in a superimposed manner, the one or more obstacles obstructing movement of at least one game content in the first region. 14. The information processing apparatus according to claim 13 , wherein the circuitry is further configured to erase at least one of the one or more obstacles which is selected by the locus of the touch operation. 15. The information processing apparatus according to claim 13 , wherein the circuitry is further configured to determine whether the first set of puzzle pieces satisfies a first condition; responsive to the first set of puzzle pieces satisfying the first condition, display the at least one game content on at least one puzzle piece of the first set of puzzle pieces; and responsive to detecting the end of the touch operation, erase the at least one game content. 16. The information processing apparatus according to claim 15 , wherein the circuitry is further configured to responsive to detecting the end of the touch operation, erase the at least one game content; and update a game result and display the updated game result in the second region. 17. The information processing apparatus according to claim 13 , wherein the circuitry is further configured to determine an end of a stage in the game depending on any of an elapsed time after the game starts, a number of erased puzzle pieces and a number of acquired benefits. 18. The information processing apparatus according to claim 13 , wherein the circuitry is further configured to move remaining puzzle pieces of the plurality of the puzzle pieces to fill positions at which the first set of puzzle piece
the surface being also a display device, e.g. touch screens · CPC title
Input arrangements for video game devices · CPC title
using indicators, e.g. showing the condition of a game character on screen · CPC title
involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory · CPC title
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