Puzzle battle game

US10328348B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10328348-B2
Application numberUS-201514621487-A
CountryUS
Kind codeB2
Filing dateFeb 13, 2015
Priority dateMar 31, 2014
Publication dateJun 25, 2019
Grant dateJun 25, 2019

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A recording medium that stores a game program processing the progress of a puzzle game and a battle game is provided. When executed on a computer including an input surface capable of detecting a touch operation of a user, the game program executes instructions. The instructions include determining whether or not a puzzle selected by the touch operation satisfies predetermined conditions, determining whether or not puzzles selected by the touch operation by drawing a locus on the input surface have the same attribute as one of the predetermined conditions, and displaying a game content for use in the battle game on a screen of the puzzle game when it is determined that the predetermined conditions are satisfied.

First claim

Opening claim text (preview).

The invention claimed is: 1. A non-transitory computer-readable medium that stores a program thereon that, when executed on a computer including circuity and a touch panel display capable of detecting a touch operation of a user, causes the circuitry to: display, on the touch panel display, a first region for displaying puzzle pieces and a second region for displaying a game result; display a plurality of the puzzle pieces in the first region; detect a locus of the touch operation on the touch panel display; identify a first set of puzzle pieces of the plurality of the puzzle pieces selected by the locus of the touch operation; determine whether the first set of puzzle pieces satisfies a first condition; responsive to the first set of puzzle pieces satisfying the first condition, display at least one game content on at least one puzzle piece of the first set of puzzle pieces in the first region; responsive to detecting an end of the touch operation, erase the first set of puzzle pieces and the at least one game content in the first region; and responsive to erasing the first set of puzzle pieces and the at least one game content, update the game result and display the updated game result in the second region. 2. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to: display one or more obstacles which obstruct movement of the game content instead of one or more of the plurality of the puzzle pieces or on one or more of the plurality of the puzzle pieces in a superimposed manner. 3. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to: determine an end stage of the game depending on any of an elapsed time after the game starts, a number of erased puzzle pieces and a number of acquired benefits. 4. The non-transitory computer-readable medium according to claim 1 , wherein the game result includes at least one of: a score, an elapsed time, a number of erased puzzle pieces, and a number of acquired benefits. 5. The non-transitory computer-readable medium according to claim 1 , wherein the at least one game content is displayed on the at least one puzzle piece in a superimposed manner. 6. The non-transitory computer-readable medium according to claim 1 , wherein the program, when executed on the computer, further causes the circuitry to: move remaining puzzle pieces of the plurality of the puzzle pieces to fill positions at which the first set of puzzle pieces were erased. 7. A method of controlling an information processing apparatus including circuity and a touch panel display adapted to detect a touch operation of a user comprising, by the circuitry: displaying, on the touch panel display, a first region for displaying puzzle pieces and a second region for displaying a game result; displaying a plurality of the puzzle pieces in the first region; detecting a locus of the touch operation on the touch panel display; identifying a first set of puzzle pieces of the plurality of the puzzle pieces selected by the locus of the touch operation; determining whether the first set of puzzle pieces satisfies a first condition; responsive to the first set of puzzle pieces satisfying the first condition, displaying at least one game content on at least one puzzle piece of the first set of puzzle pieces in the first region; responsive to detecting an end of the touch operation, erasing the first set of puzzle pieces and the at least one game content in the first region; and responsive to erasing the first set of puzzle pieces and the at least one game content, updating the game result and display the updated game result in the second region. 8. The method according to claim 7 , further comprising: by the circuitry, displaying one or more obstacles which obstruct movement of the game content instead of one or more of the plurality of the puzzle pieces or on one or more of the plurality of the puzzle pieces in a superimposed manner. 9. The method according to claim 7 , wherein the game result includes at least one of: a score, an elapsed time, a number of erased puzzle pieces, and a number of acquired benefits. 10. The method according to claim 7 , wherein the at least one game content is displayed on the at least one puzzle piece in a superimposed manner. 11. The method according to claim 7 , further comprising: by the circuitry, moving remaining puzzle pieces of the plurality of the puzzle pieces to fill positions at which the first set of puzzle pieces were erased. 12. An information processing apparatus which includes circuitry and a touch panel display capable of detecting a touch operation of a user, the circuitry being configured to: display, on the touch panel display, a first region for displaying puzzle pieces and a second region for displaying a game result; display a plurality of the puzzle pieces in the first region; detect a locus of the touch operation on the touch panel display; identify a first set of puzzle pieces of the plurality of the puzzle pieces selected by the locus of the touch operation; determine whether the first set of puzzle pieces satisfies a first condition; responsive to the first set of puzzle pieces satisfying the first condition, display at least one game content on at least one puzzle piece of the first set of puzzle pieces in the first region; responsive to detecting an end of the touch operation, erase the first set of puzzle pieces and the at least one game content in the first region; and responsive to erasing the first set of puzzle pieces and the at least one game content, update the game result and display the updated game result in the second region. 13. The information processing apparatus according to claim 12 , wherein the circuitry is further configured to: display one or more obstacles which obstruct movement of the game content instead of one or more of the plurality of the puzzle pieces or on one or more of the plurality of the puzzle pieces in a superimposed manner. 14. The information processing apparatus according to claim 12 , wherein the game result includes at least one of: a score, an elapsed time, a number of erased puzzle pieces, and a number of acquired benefits. 15. The information processing apparatus according to claim 12 , wherein the at least one game content is displayed on the at least one puzzle piece in a superimposed manner. 16. The information processing apparatus according to claim 12 , the circuitry is further configured to: move remaining puzzle pieces of the plurality of the puzzle pieces to fill positions at which the first set of puzzle pieces were erased.

Assignees

Inventors

Classifications

  • A63F13/77Primary

    involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory · CPC title

  • using indicators, e.g. showing the condition of a game character on screen · CPC title

  • the surface being also a display device, e.g. touch screens · CPC title

  • Input arrangements for video game devices · CPC title

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Frequently asked questions

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What does patent US10328348B2 cover?
A recording medium that stores a game program processing the progress of a puzzle game and a battle game is provided. When executed on a computer including an input surface capable of detecting a touch operation of a user, the game program executes instructions. The instructions include determining whether or not a puzzle selected by the touch operation satisfies predetermined conditions, deter…
Who is the assignee on this patent?
Gree Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/77. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jun 25 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).