Drawing with participant interaction
US-2019043311-A1 · Feb 7, 2019 · US
US10937272B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10937272-B2 |
| Application number | US-201916460156-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 2, 2019 |
| Priority date | Sep 30, 2013 |
| Publication date | Mar 2, 2021 |
| Grant date | Mar 2, 2021 |
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A promotional game is conducted over participants' cell phones. During a play period, a participant advances on a virtual game board using cell phone commands. During the play period, participants' gaming wagering is used to generate drawing tickets. Each player may text COUNT to receive a text message containing his or her current board position and total tickets accumulated. Alternatively, or in addition, he or she may go to the casino, text the word STATUS and have the same information depicted with accompanying animation on a video display. At the end of the play period each player may text PEEK to receive a message indicating whether or not he or she has won any prizes. To learn the number of prizes and their worth, the player may go to the casino, text the word REVEAL and have the prize details depicted with accompanying animation on the video display.
Opening claim text (preview).
The invention claimed is: 1. A gaming system for conducting a drawing comprising: a plurality of linked electronic gaming machines, each of which includes: a housing; at least one display device supported by the housing; and a plurality of input devices supported by the housing, each input device including: an acceptor of a physical item associated with a monetary value, a validator configured to identify the physical item, and a cashout device configured to receive an input to cause an initiation of payout associated with a credit balance; a video display; at least one processor; and at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to: allocate electronic tickets to at least some of the players of the linked electronic gaming devices, the number of tickets allocated being related to the amount of play by each player; store the electronic tickets for each player in a memory; determine whether one of the electronic tickets allocated to a player is associated with a drawing award, and if so: associate each of a predetermined combination of symbols with a different one of the electronic tickets; and display each symbol on the video display in the predetermined combination of symbols until the entire combination is displayed; and if none of the tickets allocated to the player is associated with a drawing award, display fewer than all the symbols in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one, if any, in the predetermined combination of symbols with the number of symbols being displayed being related to the number of electronic tickets allocated to the player. 2. The gaming system of claim 1 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to generate a number of symbols displayed for the determined player as a function of the number of electronic tickets allocated to the player. 3. The gaming system of claim 1 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to: allocate individual prizes to at least some of the electronic tickets; generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as a function of the number of prizes, if any, associated with the player's allocated electronic tickets. 4. The gaming system of claim 1 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to: determine the average number of tickets earned by each player; generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as function of the number of tickets allocated to a player relative to the average number of tickets earned by each player. 5. The gaming system of claim 4 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to: allocate individual prizes to at least some of the electronic tickets; generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as a function of the number of prizes, if any, associated with the player's allocated electronic tickets. 6. The gaming system of claim 5 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to reveal each allocated outcome that is associated with a prize, if any, by displaying each allocated outcome that is associated with a prize in sequence. 7. A method of conducting a drawing from a pool of electronic tickets in which some electronic tickets are associated with a bonus award that is revealed as a predetermined combination of symbols, the method comprising: receiving value from players for playing a wagering game on gaming devices via associating a physical item associated with a monetary value; enrolling at least some of the players in the drawing; tracking the amount wagered on the wagering game by each player enrolled in the drawing in a player tracking system that monitors wagers made on the wagering game at gaming devices played by the enrolled players; allocating the electronic tickets to each enrolled player responsive to the tracked wagers via a processor controlled by programming code stored in a memory; storing the electronic tickets for each player in a memory; determining whether one of the electronic tickets allocated to a player is a drawing bonus award, and if so: displaying each symbol in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one of the predetermined combination of symbols on a video display until the entire combination is displayed; and awarding the drawing bonus award to the player associated with the one electronic ticket; selecting one of the players who does not have an allocated electronic ticket that is a drawing bonus award; and displaying fewer than all of the symbols in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one, if any, in the predetermined combination of symbols with the number of symbols displayed being related to the number of electronic tickets allocated to the selected player. 8. The method of claim 7 wherein some of the electronic tickets are associated with a prize and the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of prizes, if any, associated with the enrolled player's allocated electronic tickets. 9. The method of claim 1 further comprising determining the average number of tickets earned by each enrolled player and wherein the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of tickets allocated to an enrolled player relative to the average number of tickets earned by each enrolled player. 10. The method of claim 9 wherein some of the electronic tickets are associated with prizes and the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of prizes, if any, associated with the enrolled player's allocated electronic tickets. 11. The method of claim 7 wherein some of the electronic tickets are associated with prizes and wherein the method further comprises revealing each allocated outcome that is associated with a prize, if any, by displaying each allocated outcome that is associated with a prize in sequence. 12. The method of claim 7 wherein the number of symbols displayed for the determined enrolled player is related to the number of electronic tickets allocated to the enrolled player. 13. The method of claim 12 wherein some of the electronic tickets are associated with prizes and wherein the number of symbols displayed in the predetermined combina
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements · CPC title
Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine · CPC title
wherein at least part of the system is portable · CPC title
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