Fragment compression for coarse pixel shading

US10706616B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10706616-B2
Application numberUS-201715493214-A
CountryUS
Kind codeB2
Filing dateApr 21, 2017
Priority dateApr 21, 2017
Publication dateJul 7, 2020
Grant dateJul 7, 2020

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Abstract

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One embodiment provides for a graphics processing unit comprising a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel processing pipeline and a render cache to store coarse pixel data for input to or output from pixel processing pipeline.

First claim

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What is claimed is: 1. A graphics processing unit comprising: a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel pipeline; and a render cache to store coarse pixel data for input to and output from a post-shader pixel processing unit of the pixel pipeline, the render cache including a merge unit to merge a pixel quad read from memory into a coarse pixel, the coarse pixel to be processed by the post-shader pixel processing unit. 2. The graphics processing unit as in claim 1 , wherein the processing cluster is configurable to adjust a scale factor of a coarse pixel during the coarse pixel shading. 3. The graphics processing unit as in claim 1 , wherein the pixel pipeline includes a fragment compression unit to implement cacheline aware fragment compression. 4. The graphics processing unit as in claim 3 , wherein the fragment compression unit is to configure a set of pixels associated with a single cacheline of the render cache to be rendered by the pixel pipeline as a coarse pixel. 5. The graphics processing unit as in claim 4 , wherein the pixel pipeline includes a cache read module to issue a read request to the render cache, the read request to read a coarse pixel quad from the render cache. 6. The graphics processing unit as in claim 5 , wherein the pixel pipeline includes a cache write module to issue a write request to the render cache, the write request to write a coarse pixel quad to the render cache. 7. The graphics processing unit as in claim 6 , wherein the post-shader pixel processing unit is to perform a post-shader pixel processing operation on the coarse pixel. 8. The graphics processing unit as in claim 7 , wherein the post-shader pixel processing operation includes a stencil, depth, or blend operation. 9. The graphics processing unit as in claim 1 , wherein the render cache includes a cache allocation unit to perform cacheline aware fragment expansion of a coarse pixel. 10. The graphics processing unit as in claim 9 , wherein the cache allocation unit is to expand a coarse pixel quad into a pixel quad based on a cache line status associated with the coarse pixel quad. 11. A method of coarse pixel processing on a graphics processing unit, the method comprising: performing a coarse pixel shading operation on a coarse pixel quad fragment via a parallel processing cluster to generate a coarse pixel quad; outputting the coarse pixel quad to a post-shader pixel pipeline; performing coarse pixel operations on multiple coarse pixels within the coarse pixel quad via a pixel processing unit of the post-shader pixel pipeline; writing, via the post-shader pixel pipeline, a processed coarse pixel quad to a render cache; and evicting the processed coarse pixel quad from the render cache as a coarse pixel. 12. The method as in claim 11 , additionally comprising performing cacheline aware fragment compression on a set of pixel quads to process the set of pixel quads as a coarse pixel when the set of pixel quads cover a cacheline of the render cache. 13. The method as in claim 11 , additionally comprising performing cacheline aware fragment expansion on a coarse pixel quad to expand the coarse pixel quad into constituent pixel quads when the coarse pixel quad is not fully lit. 14. The method as in claim 11 , additionally comprising performing cacheline aware fragment expansion on a coarse pixel quad to expand the coarse pixel quad into constituent pixel quads when the coarse pixel quad does not cover a full cacheline of the render cache. 15. The method as in claim 14 , wherein a coarse pixel quad is determined to cover a full cacheline of the render cache based on a size of a cacheline and a coarse pixel scaling factor. 16. A data processing system comprising: a memory device to store a render target; and a graphics processing unit comprising a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel pipeline, a render cache to store coarse pixel data processed by and output from a post-shader pixel processing unit of the pixel pipeline, and a graphics processor cache to store coarse pixel data evicted from the render cache as coarse pixels. 17. The data processing system as in claim 16 , wherein the render cache of the graphics processing unit is additionally to store coarse pixel data for input to the post-shader pixel processing unit. 18. The data processing system as in claim 16 , wherein the processing cluster is configurable to adjust a scale factor of a coarse pixel during the coarse pixel shading. 19. The data processing system as in claim 16 , wherein the pixel pipeline of the graphics processing unit includes a fragment compression unit to implement cacheline aware fragment compression, wherein the fragment compression unit is to configure a set of pixels associated with a single cacheline of the render cache to be rendered by the pixel pipeline as a coarse pixel. 20. The data processing system as in claim 16 , wherein the render cache of the graphics processing unit includes a cache allocation unit to perform cacheline aware fragment expansion of a set of coarse pixels, the cache allocation unit to expand a coarse pixel quad into a pixel quad based on a cache line status associated with the coarse pixel quad.

Assignees

Inventors

Classifications

  • Parallel processing · CPC title

  • G06T15/80Primary

    Shading · CPC title

  • General purpose rendering architectures · CPC title

  • Memory management · CPC title

  • Processor architectures; Processor configuration, e.g. pipelining · CPC title

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Frequently asked questions

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What does patent US10706616B2 cover?
One embodiment provides for a graphics processing unit comprising a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel processing pipeline and a render cache to store coarse pixel data for input to or output from pixel processing pipeline.
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification G06T15/80. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jul 07 2020 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 6 related publications on this page (citations in our corpus or others sharing the same primary CPC).