Perceptually-based foveated rendering using a contrast-enhancing filter
US-2017263046-A1 · Sep 14, 2017 · US
US10706616B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10706616-B2 |
| Application number | US-201715493214-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 21, 2017 |
| Priority date | Apr 21, 2017 |
| Publication date | Jul 7, 2020 |
| Grant date | Jul 7, 2020 |
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One embodiment provides for a graphics processing unit comprising a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel processing pipeline and a render cache to store coarse pixel data for input to or output from pixel processing pipeline.
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What is claimed is: 1. A graphics processing unit comprising: a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel pipeline; and a render cache to store coarse pixel data for input to and output from a post-shader pixel processing unit of the pixel pipeline, the render cache including a merge unit to merge a pixel quad read from memory into a coarse pixel, the coarse pixel to be processed by the post-shader pixel processing unit. 2. The graphics processing unit as in claim 1 , wherein the processing cluster is configurable to adjust a scale factor of a coarse pixel during the coarse pixel shading. 3. The graphics processing unit as in claim 1 , wherein the pixel pipeline includes a fragment compression unit to implement cacheline aware fragment compression. 4. The graphics processing unit as in claim 3 , wherein the fragment compression unit is to configure a set of pixels associated with a single cacheline of the render cache to be rendered by the pixel pipeline as a coarse pixel. 5. The graphics processing unit as in claim 4 , wherein the pixel pipeline includes a cache read module to issue a read request to the render cache, the read request to read a coarse pixel quad from the render cache. 6. The graphics processing unit as in claim 5 , wherein the pixel pipeline includes a cache write module to issue a write request to the render cache, the write request to write a coarse pixel quad to the render cache. 7. The graphics processing unit as in claim 6 , wherein the post-shader pixel processing unit is to perform a post-shader pixel processing operation on the coarse pixel. 8. The graphics processing unit as in claim 7 , wherein the post-shader pixel processing operation includes a stencil, depth, or blend operation. 9. The graphics processing unit as in claim 1 , wherein the render cache includes a cache allocation unit to perform cacheline aware fragment expansion of a coarse pixel. 10. The graphics processing unit as in claim 9 , wherein the cache allocation unit is to expand a coarse pixel quad into a pixel quad based on a cache line status associated with the coarse pixel quad. 11. A method of coarse pixel processing on a graphics processing unit, the method comprising: performing a coarse pixel shading operation on a coarse pixel quad fragment via a parallel processing cluster to generate a coarse pixel quad; outputting the coarse pixel quad to a post-shader pixel pipeline; performing coarse pixel operations on multiple coarse pixels within the coarse pixel quad via a pixel processing unit of the post-shader pixel pipeline; writing, via the post-shader pixel pipeline, a processed coarse pixel quad to a render cache; and evicting the processed coarse pixel quad from the render cache as a coarse pixel. 12. The method as in claim 11 , additionally comprising performing cacheline aware fragment compression on a set of pixel quads to process the set of pixel quads as a coarse pixel when the set of pixel quads cover a cacheline of the render cache. 13. The method as in claim 11 , additionally comprising performing cacheline aware fragment expansion on a coarse pixel quad to expand the coarse pixel quad into constituent pixel quads when the coarse pixel quad is not fully lit. 14. The method as in claim 11 , additionally comprising performing cacheline aware fragment expansion on a coarse pixel quad to expand the coarse pixel quad into constituent pixel quads when the coarse pixel quad does not cover a full cacheline of the render cache. 15. The method as in claim 14 , wherein a coarse pixel quad is determined to cover a full cacheline of the render cache based on a size of a cacheline and a coarse pixel scaling factor. 16. A data processing system comprising: a memory device to store a render target; and a graphics processing unit comprising a processing cluster to perform coarse pixel shading and output shaded coarse pixels for processing by a pixel pipeline, a render cache to store coarse pixel data processed by and output from a post-shader pixel processing unit of the pixel pipeline, and a graphics processor cache to store coarse pixel data evicted from the render cache as coarse pixels. 17. The data processing system as in claim 16 , wherein the render cache of the graphics processing unit is additionally to store coarse pixel data for input to the post-shader pixel processing unit. 18. The data processing system as in claim 16 , wherein the processing cluster is configurable to adjust a scale factor of a coarse pixel during the coarse pixel shading. 19. The data processing system as in claim 16 , wherein the pixel pipeline of the graphics processing unit includes a fragment compression unit to implement cacheline aware fragment compression, wherein the fragment compression unit is to configure a set of pixels associated with a single cacheline of the render cache to be rendered by the pixel pipeline as a coarse pixel. 20. The data processing system as in claim 16 , wherein the render cache of the graphics processing unit includes a cache allocation unit to perform cacheline aware fragment expansion of a set of coarse pixels, the cache allocation unit to expand a coarse pixel quad into a pixel quad based on a cache line status associated with the coarse pixel quad.
Parallel processing · CPC title
Shading · CPC title
General purpose rendering architectures · CPC title
Memory management · CPC title
Processor architectures; Processor configuration, e.g. pipelining · CPC title
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