Systems and methods for providing haptic effects related to touching and grasping a virtual object

US10583359B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10583359-B2
Application numberUS-201715856233-A
CountryUS
Kind codeB2
Filing dateDec 28, 2017
Priority dateDec 28, 2017
Publication dateMar 10, 2020
Grant dateMar 10, 2020

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A wearable device for providing haptic effects includes a wearable housing configured to be worn on to a portion of a hand of a wearer and an actuator secured to the wearable housing. The wearable housing includes a first digit segment configured to conform to a finger of the hand and a second digit segment configured to conform to another finger or a thumb of the hand. The actuator is configured to receive a command signal indicative of a virtual interaction related to touching or grasping a virtual object. In response to the command signal, the actuator provides a force onto the portion of the hand or provides a force to render a resistance to movement of the first and second digit segments toward each other. The actuator uses the wearable housing to mechanically stabilize the force towards the portion of the hand. The wearable device may further include a sensor configured to sense a dynamic response to a user interaction with a real-world object which corresponds to the virtual object, the sensed dynamic response being used to assess a physical characteristic of the real-world object.

First claim

Opening claim text (preview).

What is claimed is: 1. A wearable device for providing haptic effects, comprising: a wearable housing configured to be worn on no more than three digits of a hand of a wearer, wherein the wearable housing includes a first digit segment configured to conform to a finger of the hand and a second digit segment configured to conform to another finger or a thumb of the hand, and an anchor disposed to extend between the first digit segment and the second digit segment, the anchor being saddle shaped to extend from a dorsal side to a ventral side of the hand; and an actuator secured to the wearable housing and configured to receive a command signal indicative of a virtual interaction related to grasping a virtual object, and provide a force, in response to the command signal, to render a resistance to movement of the first digit segment of the wearable housing toward the second digit segment of the wearable housing, and vice versa, wherein the actuator uses the anchor of the wearable housing to mechanically stabilize the force towards the hand. 2. The wearable device of claim 1 , wherein the anchor of the wearable housing includes a ventral flap configured to be disposed over a portion of a ventral surface of the hand and a dorsal flap configured to be disposed over a portion of a dorsal surface of the hand. 3. The wearable device of claim 2 , wherein the anchor mechanically stabilizes the wearable housing relative to the hand by conforming to the hand. 4. The wearable device of claim 1 , wherein the actuator is formed from a smart material and a stiffness of the actuator is varied to provide the force in response to the command signal. 5. The wearable device of claim 4 , wherein the actuator extends exterior to the wearable housing and includes at least one strand or coil having a first end secured to the first digit segment of the wearable housing and a second opposing end secured to the second digit segment of the wearable housing. 6. The wearable device of claim 5 , wherein the at least one strand or coil of the actuator includes a first strand formed from a smart material that is deformable in response to the command signal, the first strand having the first end secured to the first digit segment of the wearable housing and the second opposing end secured to the second digit segment of the wearable housing, and a second strand formed from a smart material that is deformable in response to the command signal, the second strand having a first end secured to a third digit segment of the wearable housing and a second opposing end secured to the second digit segment of the wearable housing. 7. The wearable device of claim 5 , wherein the actuator includes a shell and the smart material is a metal disposed within the shell, the metal having a liquid state and a solid state in response to the command signal. 8. The wearable device of claim 4 , wherein the actuator extends interior to the wearable housing and conforms to the first digit segment of the wearable housing and the second digit segment of the wearable housing. 9. The wearable device of claim 8 , wherein the actuator includes a shell and the smart material is a metal disposed within the shell, the metal having a liquid state and a solid state in response to the command signal. 10. The wearable device of claim 9 , wherein the shell includes a plurality of interior compartments and the smart material is disposed only in interior compartments of the plurality of interior compartments that are positioned to be disposed adjacent to joints of the hand. 11. The wearable device of claim 1 , further comprising: at least one sensor secured to the wearable housing and configured to sense a dynamic response to a user interaction with a real-world object, wherein the dynamic response is used to assess a physical characteristic of the real-world object which corresponds to the virtual object, the physical characteristic being at least one of a size, a shape, a stiffness, a weight, a thermal feature, or a texture of the real-world object, and wherein the virtual interaction is a tactile characteristic of the virtual object, the tactile characteristic being at least one of a size, a shape, a stiffness, a weight, a thermal feature, or a texture of the virtual object and corresponding to the physical characteristic of the real-world object. 12. The wearable device of claim 1 , wherein each of the first digit segment and the second digit segment is a tubular component with a closed tip end and having an end that is disposed at the anchor. 13. The wearable device of claim 1 , wherein the wearable housing is configured to be worn on only two digits of the hand, the first digit segment being configured to conform to the finger of the hand and the second digit segment being configured to conform to the thumb of the hand. 14. A system for providing haptic effects, comprising: a first wearable housing configured to be worn on a portion of a first hand of a wearer, wherein the first wearable housing includes a first digit segment configured to conform to a finger of the first hand, a second digit segment configured to conform to another finger or a thumb of the first hand, and an anchor disposed to extend between the first and second digit segments of the first wearable housing; a first sensor secured to the first wearable housing; a second wearable housing configured to conform to a portion of a second hand of the wearer, wherein the second wearable housing includes a first digit segment configured to conform to a finger of the second hand and a second digit segment configured to conform to another finger or a thumb of the second hand; a second sensor secured to the second wearable housing, wherein the first sensor and the second sensor are configured to collectively sense a dynamic response to a user interaction with a real-world object, wherein the dynamic response is used to assess a physical characteristic of the real-world object, the physical characteristic being at least one of a size, a shape, a stiffness, a weight, a thermal feature, or a texture of the real-world object; and an actuator secured to the first wearable housing, the actuator being configured to receive a command signal indicative of a virtual interaction related to grasping a virtual object that corresponds to the real-world object, and provide a force, in response to the command signal, to render a resistance to movement of the first digit segment of the first wearable housing toward the second digit segment of the first wearable housing, wherein the actuator uses the anchor to mechanically stabilize the force towards the first hand. 15. A wearable device for providing haptic effects, comprising: a wearable housing configured to be worn on no more than three digits of a hand of a wearer, wherein the wearable housing includes a first digit segment configured to conform to a finger of the hand and a second digit segment configured to conform to another finger or a thumb of the hand, and an anchor disposed to extend between the first digit segment and the second digit segment, the anchor being saddle shaped to extend from a dorsal side of the hand to a ventral side of the hand; and an actuator secured to the wearable housing and configured to receive a command signal indicative of a virtual interaction related to touching a virtual object, and provide a force onto the portion of the hand in response to the command signal, wherein the actuator uses the anchor of the wearable housing to mechanically stabilize the force towards the hand. 16. The wearable device of claim 15 , where

Assignees

Inventors

Classifications

  • G06F3/014Primary

    Hand-worn input/output arrangements, e.g. data gloves · CPC title

  • Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • using sensors worn by the player, e.g. for measuring heart beat or leg activity · CPC title

  • A63F13/285Primary

    Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title

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What does patent US10583359B2 cover?
A wearable device for providing haptic effects includes a wearable housing configured to be worn on to a portion of a hand of a wearer and an actuator secured to the wearable housing. The wearable housing includes a first digit segment configured to conform to a finger of the hand and a second digit segment configured to conform to another finger or a thumb of the hand. The actuator is configur…
Who is the assignee on this patent?
Immersion Corp
What technology area does this patent fall under?
Primary CPC classification G06F3/014. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Mar 10 2020 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).