Music based video game with user-generated content
US-9919219-B2 · Mar 20, 2018 · US
US10441876B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10441876-B2 |
| Application number | US-201314136303-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 20, 2013 |
| Priority date | Dec 20, 2013 |
| Publication date | Oct 15, 2019 |
| Grant date | Oct 15, 2019 |
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Aspects of the present invention relates to systems and methods of conducting video game play, comprising: displaying a game scene, the game scene including recorded video portions and graphically rendered portions; the recorded video portions comprising a first recorded video track; determining user performance; and, based on the determined user performance, transitioning the first recorded video track to a second recorded video track.
Opening claim text (preview).
The invention claimed is: 1. A method for providing video game play for a video game, comprising: recording a first video track and a second video track, at different times, during a course of a song, the first recorded video track and the second recorded video track each providing views from the same common camera positions and angles that commonly change in time during the course of the song; displaying a game scene during play of a video game, the game scene including recorded video portions from the first recorded video track and graphically rendered portions; determining that user performance has worsened; in response to determining that user performance has worsened, transitioning display of the game scene to include recorded video portions from the second recorded video track instead of the first recorded video track; and wherein the first recorded video track includes a crowd showing a first state and the second recorded video track includes the crowd showing a second state, the first state being different than the second state, and at least some members of the crowd have positions with respect to each other that are the same for both the first recorded video track and the second recorded video track; wherein the transitioning comprises blurring display of one of the first recorded video track or the second recorded video track for a period of time. 2. The method of claim 1 , wherein the video game is a music-based video game. 3. The method of claim 1 , wherein the transitioning comprises displaying a lens flare effect between the first recorded video track and the second recorded video track. 4. The method of claim 1 , wherein the transitioning further comprises morphing the first recorded video track into the second recorded video track. 5. The method of claim 1 , wherein the first recorded video track includes members of a band showing a first state and the second recorded video track includes the members of the band showing a second state. 6. The method of claim 1 , wherein the changes in time are over a course of a song. 7. The method of claim 1 , wherein the transitioning further comprises blurring display of the other of the first recorded video track or the second recorded video track for a period of time. 8. The method of claim 1 , further comprising: based on the determined user performance, transitioning display of the game scene to include recorded video portions of a third recorded video track. 9. A method of conducting a music-based video game, comprising: recording a first video track and a second video track, at different times, wherein the first recorded video track and the second recorded video track each providing views from the same common camera positions and angles that commonly change in time; displaying a game scene during play of a video game, the game scene including recorded video portions and graphically rendered portions; the recorded video portions comprising a first recorded video track; determining that a predetermined game play event has occurred; and in response to determining that the predetermined game play event has occurred, transitioning the game scene from the first recorded video track to the second recorded video track. 10. The method of claim 9 , wherein the transitioning comprises blurring display of one of the first recorded video track or the second recorded video track for a period of time. 11. A system useful in providing for videogame play, comprising: a processor configured by program instructions to provide for gameplay of a music-based videogame; memory storing first and second recorded video tracks; a display for displaying video in accordance with commands of the processor; wherein the program instructions include program instructions for: commanding display of a game scene during videogame play, the game scene including recorded video portions and graphically rendered portions, the recorded video portions comprising the first recorded video track; determining user performance; and, based on the determined user performance, commanding transition of the first recorded video track to the second recorded video track; wherein the first recorded video track and the second recorded video track each provide views from common camera positions and angles which commonly change over time.
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
Musical performances, e.g. by evaluating the player's ability to follow a notation · CPC title
specially adapted to a particular type of game, e.g. steering wheels · CPC title
automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title
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