Remote Play System for an Arcade Machine
US-2024165506-A1 · May 23, 2024 · US
US9919219B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9919219-B2 |
| Application number | US-201414520109-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 21, 2014 |
| Priority date | Oct 21, 2014 |
| Publication date | Mar 20, 2018 |
| Grant date | Mar 20, 2018 |
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A video game includes user generated content. The video game may be a music-based video game. Users may determine content to be played, and a server may provide the content to game devices for play, for example at predefined times, and/or to predetermined game players.
Opening claim text (preview).
What is claimed is: 1. A method for providing a user-generated video game program in a music-based video game, comprising: receiving an ordered sequential list of a plurality of user selected songs from a user using a game device; processing the received information to create a video game program based on the received information, the video game program comprising the plurality of user selected songs, the video game program including instructive cues for the songs; determining that the created video game program may be transmitted to a plurality of game devices, wherein the determining that the created video game program may be transmitted to a plurality of game devices is based on receipt of a payment from the user; and transmitting the created video game program to the plurality of game devices. 2. The method of claim 1 , further comprising receiving information identifying the plurality of game devices. 3. The method of claim 2 , wherein the information identifying the plurality of game devices is received from the user. 4. The method of claim 2 , wherein the information identifying the plurality of game devices comprises information identifying users associated with the plurality of game devices. 5. The method of claim 4 , further comprising determining if users associated with the plurality of game devices has met a performance criteria at predetermined checkpoints during the selected songs. 6. The method of claim 1 , wherein the video game program further comprises a plurality of advertisements, at least some of the advertisements relating to a particular player.
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
using advertising information · CPC title
by the player, e.g. authoring using a level editor · CPC title
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor · CPC title
for payment purposes, e.g. monthly subscriptions · CPC title
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