Wireless entertainment device, system, and method

US10179283B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10179283-B2
Application numberUS-201715629238-A
CountryUS
Kind codeB2
Filing dateJun 21, 2017
Priority dateFeb 22, 2001
Publication dateJan 15, 2019
Grant dateJan 15, 2019

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

First claim

Opening claim text (preview).

What is claimed is: 1. A gaming system for playing a game carried out in both a virtual play environment via one or more computer animations and in a physical play environment via one or more physical toys, said gaming system comprising: at least one gaming toy comprising a portable body configured to be moved or positioned selectively by a game participant as part of said game, said portable body having an internal cavity storing a radiofrequency identification (RFID) tag, said RFID tag comprising a unique tag identifier and non-volatile programmable memory configured to store a first selection of information identifying or describing a corresponding virtual game character or object; an intermediary gaming device configured to be communicatively coupled to a compatible game console, said intermediary gaming device comprising: (i) an RFID reader configured to wirelessly power and communicate with said RFID tag over a limited communication range of less than 60 centimeters, (ii) a communication interface configured to communicate information to and from said game console, and (iii) an effects controller configured to activate one or more sound effects or lighting effects when said gaming toy is positioned within said limited communication range of said RFID reader; and non-transitory storage storing game software configured to be executed by said game console, said game software comprising program instructions that, when executed, cause said intermediary gaming device to ascertain said first selection of information from said RFID tag, and cause said game console to display in said virtual play environment one or more computer animations representing said corresponding virtual game character or object. 2. The gaming system of claim 1 , wherein said RFID tag comprises a radiofrequency (RF) transceiver configured to provide two-way RF communications with said RFD reader over a limited communication range greater than 1 centimeter and less than 25 centimeters, and an antenna electrically coupled to said RF transceiver configured to be energized through inductive coupling with said RFID reader to thereby power at least said RF transceiver. 3. The gaming system of claim 1 , wherein said game software further comprises additional program instructions that, when executed, enable said game participant to control said game at least in part by selectively positioning said gaming toy within said limited communication range of said RFID reader. 4. The gaming system of claim 1 , wherein said game software further comprises additional program instructions that, when executed, cause said intermediary gaming device to store in said non-volatile programmable memory a second selection of information identifying or describing one or more in-game attributes of said corresponding virtual game character or object. 5. The gaming system of claim 1 , further comprising a first gaming toy corresponding to a virtual game character and a second gaming toy corresponding to a virtual game object, and wherein said game software further comprises additional program instructions that, when executed, enable said game participant to control said game at least in part by selectively positioning said first or second gaming toys within said limited communication range of said RFID reader. 6. The gaming system of claim 1 , wherein said game software further comprises additional program instructions that , when executed, cause said effects controller to activate a first sound effect or first lighting effect when said first selection of information satisfies a first set of conditions and a second sound effect or second lighting effect when said first selection of information satisfies a second set of conditions, and wherein said first set of conditions is different than said second set of conditions, and wherein said first sound effect or first lighting effect is different than said second sound effect or second lighting effect. 7. The gaming system of claim 1 , wherein said communication interface comprises at least one of: (i) a cable interface configured to communicate with said game console through a wired connection, and (ii) a radiofrequency (RF) transceiver configured to communicate with said game console through a wireless RF communication link. 8. A gaming system for playing a game wherein a game participant uses one or more physical toys to interact with a virtual play environment displayed on a compatible game console, said gaming system comprising: at least one gaming toy configured to be moved or positioned selectively by said game participant as part of said game, said gaming toy having an internal cavity containing a radiofrequency identification (RFID) tag, said RFID tag comprising a unique tag identifier and non-volatile memory storing a first selection of information identifying or describing a corresponding virtual game character or object; an RFID reader configured to be communicatively coupled to said game console, said RFID reader comprising: (i) a radiofrequency (RF) transceiver configured to wirelessly communicate with said RFID tag over a limited communication range of less than 25 centimeters, (ii) a communication interface configured to communicate information to and from said game console, and (iii) an effects controller configured to actuate or control one or more associated sound effects or lighting effects; and non-transitory storage storing game software comprising program instructions that, when executed: (i) cause said RFID reader to ascertain said first selection of information from said RFID tag, (ii) cause said game console to display in said virtual play environment one or more computer animations depicting said corresponding virtual game character or object, and (iii) cause said effects controller to actuate or control said one or more associated sound effects or lighting effects in accordance with said game. 9. The gaming system of claim 8 , wherein said RFID reader is configured to wirelessly power and provide two-way wireless communications with said RFID tag over a limited communication range greater than 1 centimeter and less than 25 centimeters, and wherein said two-way wireless communications are facilitated at least in part through inductive coupling between said RFID tag and said RFID reader. 10. The gaming system of claim 8 , wherein said game software further comprises additional program instructions that, when executed, enable said game participant to control said game at least in part by selectively placing said gaming toy within said limited communication range of said RF transceiver. 11. The gaming system of claim 8 , wherein said non-volatile memory is programmable and wherein said game software further comprises additional program instructions that, when executed, cause said RFID reader to store in said non-volatile memory a second selection of information identifying or describing one or more in-game attributes of said corresponding virtual game character or object. 12. The gaming system of claim 8 , wherein said game software further comprises additional program instructions that, when executed, cause said effects controller to actuate a first sound effect or first lighting effect when said first selection of information satisfies a first set of conditions and actuate a second sound effect or second lighting effect when said first selection of information satisfies a second set of conditions, and wherein said first set of conditions is different than said second set of conditions. 13. The gaming system of claim 8 , wherein said communication interface comprises a cable interface configured to communicate with said game console through a wired connection.

Assignees

Inventors

Classifications

  • being specially adapted to a type of game, e.g. steering wheel · CPC title

  • using inertial sensors, e.g. accelerometers, gyroscopes · CPC title

  • Partially or entirely replaying previous game actions · CPC title

  • Fostering virtual characters · CPC title

  • Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title

Patent family

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Frequently asked questions

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What does patent US10179283B2 cover?
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include…
Who is the assignee on this patent?
Mq Gaming Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/245. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jan 15 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).