Combining games suited for synchronous play with games suited for asynchronous play
US-9517413-B1 · Dec 13, 2016 · US
US10112117B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10112117-B2 |
| Application number | US-201715485874-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 12, 2017 |
| Priority date | Jun 9, 2016 |
| Publication date | Oct 30, 2018 |
| Grant date | Oct 30, 2018 |
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Official abstract text for this publication.
Movement amount identifying unit 111 of exemplary game device 1 identifies, for each of characters, a movement amount, based on which a character is moved on a map, the movement amount being randomly determined. Movement processing unit 112 moves, for each of the characters, a character on the map based on a movement amount determined for the character. Mini-game executing unit 113 executes a mini-game on detecting that a first character included in the characters has reached a predetermined first cell on the map. When doing so, mini-game executing unit 113 starts the mini-game, the first character joining the mini-game from the start of the mini-game, and causes a second character included in the characters to join the mini-game subsequent to the first character with a delay, the second character having failed to reach the first cell as of the start of the mini-game.
Opening claim text (preview).
What is claimed is: 1. A non-transitory storage medium storing a program for enabling a player to play a game in which characters including at least a player character operated by the player are moved on a map including cells displayed on a display unit, and for causing a computer to execute a process, the process comprising: identifying, for each of the characters, a movement amount, based on which each of the characters is moved on the map, the movement amount being randomly determined; moving each of the characters, on the map based on a movement amount determined for each of the characters; and executing a mini-game on detecting that a first character included in the characters has reached a predetermined first cell on the map, wherein: the step of moving each of the characters comprises moving the player character on the map based on an input operation performed by the player and a movement amount determined for the player character; and the step of executing a mini-game comprises: starting the mini-game, the first character joining the mini-game from the start of the mini-game; and causing a second character included in the characters to join the mini-game subsequent to the first character with a delay, the second character having failed to reach the first cell as of the start of the mini-game. 2. The non-transitory storage medium according to claim 1 , wherein the process further comprises determining a time of the delay according to a distance from a cell occupied by the second character as of the start of the mini-game to the first cell. 3. The non-transitory storage medium according to claim 1 , wherein the step of executing a mini-game comprises shortening a time of the delay in response to a predetermined input operation performed by the player operating the player character, the player character being the second character. 4. The non-transitory storage medium according to claim 1 , wherein the step of moving each of the characters comprises moving the player character on the map based on a movement amount determined for the player character along a route selected by the player. 5. The non-transitory storage medium according to claim 1 , wherein the process further comprises causing the second character to obtain an item on detecting that the second character has reached a predetermined second cell. 6. The non-transitory storage medium according to claim 5 , wherein the item enables an increase in a ranking of the second character determined as a result of the mini-game. 7. The non-transitory storage medium according to claim 5 , wherein: the process further comprises identifying, subsequent to acquisition of the item by the second character, for each of the characters, a movement amount, based on which each of the characters is moved on the map; and the item enables an increase in a movement amount determined for the second character subsequent to the acquisition of the item, as compared to a case where the item is not used, or enables a reduction in a movement amount determined for another character subsequent to the acquisition of the item, as compared to the case where the item is not used. 8. The non-transitory storage medium according to claim 5 , wherein the item enables an increase in a value that determines winning or losing of the game. 9. The non-transitory storage medium according to claim 1 , wherein the step of executing a mini-game comprises causing the display unit to display simultaneously an execution screen of the mini-game and a delay time display screen showing a time that elapses before the second character joins the mini-game. 10. The non-transitory storage medium according to claim 9 , wherein the delay time display screen shows an animation of the second character or a mark indicating the second character, the second character or the mark moving from a cell occupied by the second character as of the start of the mini-game to the first cell. 11. The non-transitory storage medium according to claim 1 , wherein in the mini-game, a ranking is determined for each of the characters as a result of the mini-game, the ranking being proportional to a value accumulated during a period from the start of the mini-game until a predetermined end condition for the mini-game is satisfied. 12. The non-transitory storage medium according to claim 1 , wherein the process further comprises identifying, subsequent to conclusion of the mini-game, for each of the characters, a movement amount, based on which each of the characters, is moved on the map, the movement amount being randomly determined. 13. The non-transitory storage medium according to claim 1 , wherein the step of moving each of the characters comprises simultaneously moving the characters on the map based on movement amounts determined for the characters. 14. An information-processing device that enables a player to play a game in which characters including at least a player character operated by the player are moved on a map including cells displayed on a display unit, the information-processing device comprising: a movement amount identifying unit configured to identify, for each of the characters, a movement amount, based on which each of the characters is moved on the map, the movement amount being randomly determined; a movement processing unit configured to move each of the characters on the map based on a movement amount determined for the character; and a mini-game execution unit configured to execute a mini-game on detecting that a first character included in the characters has reached a predetermined first cell on the map, wherein: the movement processing unit is configured to move the player character on the map based on an input operation performed by the player and a movement amount determined for the player character; and the mini-game execution unit is configured to: start the mini-game, the first character joining the mini-game from the start of the mini-game; and cause a second character included in the characters to join the mini-game subsequent to the first character with a delay, the second character having failed to reach the first cell as of the start of the mini-game. 15. The information-processing device according to claim 14 , further comprising a delay time determining unit configured to determine a time of the delay according to a distance from a cell occupied by the second character as of the start of the mini-game to the first cell. 16. The information-processing device according to claim 14 , wherein the mini-game execution unit is configured to shorten a time of the delay in response to a predetermined input operation performed by the player operating the player character, the player character being the second character. 17. The information-processing device according to claim 14 , wherein the mini-game execution unit is configured to cause the display unit to display simultaneously an execution screen of the mini-game and a delay time display screen showing a time that elapses before the second character joins the mini-game. 18. The information-processing device according to claim 14 , wherein in the mini-game, a ranking is determined for each of the characters as a result of the mini-game, the ranking being proportional to a value accumulated during a period from the start of the mini-game until a predetermined end condition is satisfied for the mini-game. 19. An information-processing system that enables a player to play a game in which characters including at least a player character operated by the player are moved on
involving timing of operations, e.g. performing an action within a time slot · CPC title
Mini-games executed independently while main games are being loaded · CPC title
Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding · CPC title
Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session · CPC title
for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title
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