Wireless interactive game having both physical and virtual elements

US10022624B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10022624-B2
Application numberUS-201715669684-A
CountryUS
Kind codeB2
Filing dateAug 4, 2017
Priority dateMar 25, 2003
Publication dateJul 17, 2018
Grant dateJul 17, 2018

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  1. Title

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  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

First claim

Opening claim text (preview).

What is claimed is: 1. A gaming toy for playing a game that combines elements of physical play and virtual play, said gaming toy comprising: a plurality of modular components configured to be selectively and detachably secured to one another by a game participant to form a modularly constructed toy having one of a variety of possible assembled configurations; at least one of said modular components comprising a plastic body having an internal cavity formed therein; and a passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform; (iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication distance of less than 60 cm; and (iv) an antenna electrically coupled to said RF transceiver and configured to power said RF transceiver when said antenna is wirelessly energized by an externally-generated electromagnetic field, wherein the modularly constructed toy is configured to communicate with said compatible gaming platform after the plurality of modular components are secured to one another, and wherein said at least one modular component is configured to be selectively detached and interchanged with one or more like modular components comprising non-volatile memory storing a second selection of information that is different than said first selection of information. 2. The gaming toy of claim 1 , wherein said RFID tag is hermetically sealed within said internal cavity. 3. The gaming toy of claim 1 , further comprising a lighting effect electrically coupled to said antenna and configured to be powered when said antenna is wirelessly energized by said externally-generated electromagnetic field. 4. The gaming toy of claim 1 , wherein said non-volatile memory has stored therein a second selection of information describing one or more in-game attributes of said virtual game character. 5. The gaming toy of claim 1 , in combination with an RFID reader configured to: i) wirelessly power and communicate with said RFID tag, ii) ascertain said unique identifier and said first selection of information, and iii) communicate said unique identifier and said first selection of information to said compatible gaming platform. 6. The gaming toy of claim 1 , in combination with a second gaming toy configured to be used in conjunction with said first gaming toy to enable said game participant to access one or more optional features of said computer-animated game. 7. The gaming toy of claim 1 , wherein at least a portion of said first selection of information is encrypted. 8. A kit for assembling an RFID-enabled gaming toy for playing a game on a compatible gaming platform, said kit comprising: a plurality of modular components configured to be selectively and detachably assembled by a game participant to form an assembled multi-component toy comprising said plurality of modular components secured together in one of a variety of possible assembled configurations; at least one of said modular components comprising a plastic body having an internal cavity formed therein; a passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual character or object in a computer-animated game played by said game participant on a compatible gaming platform, wherein at least a portion of said first selection of information is encrypted; (iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication distance of less than 60 cm; and (iv) an antenna electrically coupled to said RF transceiver and configured to power said RF transceiver when said antenna is wirelessly energized by an externally-generated electromagnetic field; and wherein said at least one modular component is configured to be selectively interchanged with one or more like modular components comprising non-volatile memory storing a second selection of information that is different than said first selection of information. 9. The kit of claim 8 , wherein said RFID tag is hermetically sealed within said internal cavity. 10. The kit of claim 8 , further comprising a lighting effect electrically coupled to said antenna and configured to be illuminated when said antenna is wirelessly energized by said externally-generated electromagnetic field. 11. The kit of claim 8 , wherein said non-volatile memory has stored therein a second selection of information describing one or more in-game attributes of said virtual character or object. 12. The kit of claim 8 , in combination with an RFID reader configured to: i) wirelessly power and communicate with said RFID tag, ii) ascertain said unique identifier and said first selection of information, and iii) communicate said unique identifier and said first selection of information to said compatible gaming platform. 13. A gaming system combining physical toys and virtual gameplay, said gaming system comprising: a first gaming toy configured to be used by a game participant to access a virtual game character in a computer-animated game played on a compatible gaming platform, said first gaming toy comprising a plurality of modular components configured to be selectively and detachably secured to one another by said game participant to form a modularly constructed toy having one of a variety of possible assembled configurations and wherein at least one of said modular components comprises a first radiofrequency identification (RFID) tag comprising non-volatile memory configured to store a first selection of information comprising machine-readable data identifying or describing said virtual game character, wherein the modularly constructed toy is functional when the plurality of modular components are secured to one another; a second gaming toy configured to be used by said game participant in conjunction with said first gaming toy to selectively access one or more optional features of said computer-animated game, said second gaming toy comprising a second RFID tag comprising non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and wherein said first and second RFID tags are configured to wirelessly communicate with an RFID reader that: i) wirelessly powers and communicates with said first and second RFID tags over a limited wireless communication distance of less than 60 cm, ii) ascertains said first and second selections of information, and iii) communicates said first and second selections of information to said compatible gaming platform. 14. The gaming system of claim 13 , wherein said first gaming toy comprises a doll or action figure. 15. The gaming system of claim 13 , wherein said first gaming toy comprises a toy wand. 16. The gaming system of claim 13 , wherein said at least one modular component comprises a plastic body having an internal cavity and wherein said first RFID tag is encapsulated within said plastic body. 17. The gaming system of claim 13 , wherein said second gaming toy comprises a collectible token or trinket. 18. The gaming system of

Assignees

Inventors

Classifications

  • using local area network [LAN] connections · CPC title

  • details of the interface with the game device, e.g. USB version detection · CPC title

  • Conjuring appliances; Auxiliary apparatus for conjurers · CPC title

  • Communication aspects specific to video games, e.g. between several handheld game devices at close range · CPC title

  • Games using electronic circuits not otherwise provided for · CPC title

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Frequently asked questions

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What does patent US10022624B2 cover?
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides v…
Who is the assignee on this patent?
Mq Gaming Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/245. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jul 17 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).