Shadow rendering apparatus and control method thereof
US-9786095-B2 · Oct 10, 2017 · US
US10008034B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10008034-B2 |
| Application number | US-201314058132-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 18, 2013 |
| Priority date | May 3, 2013 |
| Publication date | Jun 26, 2018 |
| Grant date | Jun 26, 2018 |
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A system, method, and computer program product are provided for computing indirect lighting in a cloud network. In operation, one or more scenes for rendering are identified. Further, indirect lighting associated with the one or more scenes is identified. Additionally, computation associated with the indirect lighting is performed in a cloud network utilizing at least one of a voxel-based algorithm, a photon-based algorithm, or an irradiance-map-based algorithm.
Opening claim text (preview).
What is claimed is: 1. A method, including: identifying at a cloud network including a server computer one or more scenes to be rendered at a client device; identifying at the server computer of the cloud network indirect lighting associated with the one or more scenes; and performing at the server computer of the cloud network a computation of the indirect lighting utilizing voxels representing indirect irradiance for the one or more scenes as a directionally varying, low-dimensional quantity in a sparse hierarchical spatial partition; and sending data associated with the computation from the server computer of the cloud network to the client device to be used for rendering at the client device, including streaming the voxels to the client device for decoding thereof and use in rendering the one or more scenes. 2. The method of claim 1 , wherein the data associated with the computation is shared between two or more client devices that include the client device to which the data associated with the computation is sent. 3. The method of claim 1 , wherein performing the computation of the indirect lighting associated with the one or more scenes includes performing the computation asynchronously. 4. The method of claim 1 , further comprising causing amortization of the indirect lighting over multiple client devices. 5. The method of claim 1 , wherein the sparse hierarchical spatial partition is a sparse octree. 6. A non-transitory computer-readable storage medium storing instructions that, when executed by a processor, cause the processor to perform steps comprising: identifying at a cloud network including a server computer one or more scenes to be rendered at a client device; identifying at the server computer of the cloud network indirect lighting associated with the one or more scenes; and performing at the server computer of the cloud network a computation of the indirect lighting utilizing voxels representing indirect irradiance for the one or more scenes as a directionally varying, low-dimensional quantity in a sparse hierarchical spatial partition; and sending data associated with the computation from the server computer of the cloud network to the client device to be used for rendering at the client device, including streaming the voxels to the client device for decoding thereof and use in rendering the one or more scenes. 7. A server computer in a cloud network comprising: a memory system; and one or more processing cores coupled to the memory system and that are each configured for: identifying one or more scenes to be rendered at a client device; identifying indirect lighting associated with the one or more scenes; and performing a computation of the indirect lighting utilizing voxels representing indirect irradiance for the one or more scenes as a directionally varying, low-dimensional quantity in a sparse hierarchical spatial partition; and sending data associated with the computation to the client device to be used for rendering at the client device, including streaming the voxels to the client device for decoding thereof and use in rendering the one or more scenes.
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