Method for estimating the opacity level in a scene and corresponding device
US-2015042655-A1 · Feb 12, 2015 · US
US9786095B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9786095-B2 |
| Application number | US-201615053387-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 25, 2016 |
| Priority date | Feb 25, 2015 |
| Publication date | Oct 10, 2017 |
| Grant date | Oct 10, 2017 |
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A shadow rendering method is provided. The shadow rendering method includes emitting radial light to an object so that a shadow area for the object generated by a three-dimensional modeling is projected; determining a portion of the shadow area as a penumbra area for the object; and rendering a penumbra for the object to the penumbra area.
Opening claim text (preview).
What is claimed is: 1. A method for rendering a shadow in an image including an object projected by a first light source, the method comprising: determining a portion of a shadow area as a penumbra area for the object; generating a first shadow object by converting the object into a gray scale; generating a second shadow object which is shifted from the first shadow object by a predetermined interval; and rendering a penumbra image in the penumbra area by overlapping the first shadow object and the second shadow object. 2. The method as claimed in claim 1 , wherein the shadow area is an area in which light projected by the first light source is blocked by the object and does not arrive at the shadow area. 3. The method as claimed in claim 1 , wherein the determining the portion of the shadow area as the penumbra area for the object comprises calculating depth information for the object in relation to a second light source that emits second light, and determining the penumbra area for the object based on a depth map generated according to the depth information for the object in relation to the second light source. 4. The shadow rendering method as claimed in claim 3 , wherein the determining the portion of the shadow area as the penumbra area for the object comprises calculating depth information for the object in relation to the first light source, determining an umbra area for the object based on a depth map generated according to the depth information for the object in relation to the first light source, and determining a remaining area except for the umbra area among the shadow area as the penumbra area. 5. The shadow rendering method as claimed in claim 1 , wherein the generating the first shadow object comprises performing a blur filtering on the object converted into the gray scale. 6. A shadow rendering apparatus for rendering a shadow in an image including an object projected by a first light source, the shadow rendering apparatus comprising: a light generator configured to generate the first light source emitting light to the object and obtains a shadow area for the object by a three-dimensional modeling; a penumbra area determiner configured to determine a portion of the shadow area as a penumbra area for the object; and a renderer configured to generate a first shadow object by converting the object into a gray scale, generate a second shadow object which is shifted from the first shadow object by a predetermined interval and render a penumbra image in the penumbra area by overlapping the first shadow object and the second shadow object. 7. The shadow rendering apparatus as claimed in claim 6 , wherein the shadow area is an area in which a light projected by the first light source is blocked by the object and does not arrive at the shadow area. 8. The shadow rendering apparatus as claimed in claim 6 , wherein the penumbra area determiner calculates depth information for the object in relation to a second light source that emits second light, and determines the penumbra area for the object based on a depth map generated according to the depth information for the object in relation to the second light source. 9. The shadow rendering apparatus as claimed in claim 8 , wherein the penumbra area determiner calculates depth information for the object in relation to the first light source, determines an umbra area for the object based on a depth map generated according to the depth information for the object in relation to the first light source, and determines a remaining area except for the umbra area among the shadow area as the penumbra area. 10. The shadow rendering apparatus as claimed in claim 6 , wherein the renderer generate the first shadow object by performing a blur filtering on the object converted into the gray scale. 11. A shadow rendering apparatus for rendering a shadow in an image including an object projected by a first light source, the shadow rendering apparatus comprising: a light generator comprising a first light source configured to generate light which generates a umbra area to an object, and a second light source configured to generate light which generates a penumbra area to the object; a penumbra area determiner configured to calculate first depth information for the object based on the light emitted from the first light source and second depth information for the object based on the light emitted from the second light source, and to determine first and second depth maps from the calculated first and second depth information, respectively, and to determine the penumbra area based on the first and second depth maps; and a renderer configured to generate a first shadow object by converting the object into a gray scale, generate a second shadow object which is shifted from the first shadow object by a predetermined interval and render a penumbra image in the penumbra area by overlapping the first shadow object and the second shadow object. 12. The shadow rendering apparatus as claimed in claim 11 , wherein the penumbra area determiner is further configured determine an umbra area for the object based on the first depth map, and determine the penumbra area for the object based on the second depth map and a remaining area except for the umbra area. 13. The shadow rendering apparatus as claimed in claim 11 , wherein the renderer generate the first shadow object by performing a blur filtering on the object converted into the gray scale.
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